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NAME

       m.nviz.script  - Creates fly-through script to run in NVIZ.

KEYWORDS

       miscellaneous, graphics, raster, raster3d, vector, visualization

SYNOPSIS

       m.nviz.script
       m.nviz.script --help
       m.nviz.script         [-fckoe]         input=name        output=name         [name=string]
       [route=east,north[,east,north,...]]  dist=float ht=float  frames=integer   [start=integer]
       [--overwrite]  [--help]  [--verbose]  [--quiet]  [--ui]

   Flags:
       -f
           Full render -- Save images

       -c
           Fly at constant elevation (ht)

       -k
           Include command in the script to output a KeyFrame file

       -o
           Render images off-screen

       -e
           Enable vector and sites drawing

       --overwrite
           Allow output files to overwrite existing files

       --help
           Print usage summary

       --verbose
           Verbose module output

       --quiet
           Quiet module output

       --ui
           Force launching GUI dialog

   Parameters:
       input=name [required]
           Name of input raster map

       output=name [required]
           Name of output script

       name=string
           Prefix of output images (default = NVIZ)

       route=east,north[,east,north,...]
           Route coordinates (east,north)

       dist=float [required]
           Camera layback distance (in map units)

       ht=float [required]
           Camera height above terrain

       frames=integer [required]
           Number of frames

       start=integer
           Start frame number (default=0)

DESCRIPTION

       The  m.nviz.script  program  allows  the user to easily create a script that can be run in
       NVIZ to fly through a terrain.  The NVIZ flight path can be supplied on the  command  line
       as  comma  separated coordinates. The program optionally allows a KeyFrame file to created
       (after running the script). This KeyFrame file can be loaded into the  Keyframe  Animation
       panel for fine tuning or editing.

       The  script  generated  by  m.nviz.script  can  be  run  from  the NVIZ command line (nviz
       script=script_name) or after NVIZ is started by selecting Scripting->Play Script.

OPTIONS

   Flags:
       -f
           Full render
           The script will draw all loaded NVIZ data and save scene to PPM image.

       -c
           Flay at constant elevation
           With this flag the camera will be set to an elevation given by the ht= parameter.  The
           default is to fly at ht= above the topography (i.e. camera height = elevation + ht)

       -k
           Output KeyFrame file
           Generate  a  KeyFrame  file that can be loaded from the NVIZ Keyframe Animation panel.
           The KeyFrame file  is  automatically  assigned  the  script  name  with  a  .kanimator
           extension.

       -o
           Render the animation in an off-screen context

       -e
           Enable vector and sites drawing

   Parameters:
       input
           The name of the GRASS raster map with elevation data.
           This should be the same file that will be loaded in NVIZ.

       output
           The name of the NVIZ script to create.

       name
           The prefix for output images if running in full render mode (-f).
           The defulat preifix is NVIZ (eg. NVIZ0000.ppm).

       dist
           The distance of the camera behind the center of view.

       ht
           The height of the camera above the center of view.
           If the the -c flag is set, the height represents the actual camera height.

       frames
           The number of frames in the animation.

       start
           The starting frame number (default = 0).
           This  option may be useful in full render mode when creating an animation in sections.
           For example the user may wish to start at frame number 2000.

       route
           The comma separated geographic coordinates for keyframe locations.

EXAMPLE

       To interactively create an NVIZ animation from raster elev.rast with 500  frames  and  the
       camera set to 50 meters above and 250 meters behind the scene, run the following:
       g.region raster=elevation.dem
       d.rast elevation.dem
       m.nviz.script -k input=elevation.dem output=nviz.script dist=2400 ht=1220 frames=1000
       In  the above the example the user is prompted to select the route from the GRASS monitor.
       The output script, ’nviz.script.nvscr’, can then be run in NVIZ:
       nviz elevation=elevation.dem script=nviz.script.nvscr

NOTES / HINTS

       The user must select at least four key-frame locations  (points)  otherwise  an  error  is
       generated.

       If the GRASS region is changed the m.nviz.script command must be re-run.

       The current GRASS region and the user supplied parameters are included as a comment at the
       top of the output script. This information can be used to easily re-create the animation.

       The camera position is calculated backwards from the supplied position(s). It is  possible
       that  the  camera  position will lie outside the current window, in which case a non-fatal
       error is generated (Error: selected point is outside region).  This error  can  result  in
       jerky  movements during the animation.  To correct this problem reduce the dist= parameter
       or increase the current region.

   Loading the script into NVIZ
       The user can run the script at arbitrary  resolution.  To  re-run  it  at  higher  spatial
       resolution  or  different  settings,  the  user  first  loads  the  surface  and  sets the
       resolution, lighting, etc. Then internally the script generated by m.nviz.script  is  run.
       Alternatively,  the  user can run nviz with a previuosly saved state and the m.nviz.script
       generated script:
       nviz state=saved.state script=nviz.script.nvscr

   Keyframe animator script
       Running the script generated by m.nviz.script within NVIZ,  a  new  script  for  kanimator
       (keyframe animator) is created. The kanimator panel offers fine tuning of the speed (frame
       rate) as well as editing individual frames or inserting new  frames.  This  new  kanimator
       script has to be loaded from the Kanimator panel in NVIZ. In the Kanimator panel there are
       Save and Load button which allow the user to save and re-load  a  kanimator  script.  Once
       loaded, the key frames will appear in the GUI and can then be edited there.

SEE ALSO

       wxGUI 3D viewer (NVIZ)

AUTHOR

       Bob Covill

SOURCE CODE

       Available at: m.nviz.script source code (history)

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