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NAME

       m.nviz.script  - Creates fly-through script to run in NVIZ.

KEYWORDS

       miscellaneous, graphics, raster, raster3d, vector, visualization

SYNOPSIS

       m.nviz.script
       m.nviz.script --help
       m.nviz.script   [-fckoe]   input=name  output=name   [name=string]    [route=east,north[,east,north,...]]
       dist=float ht=float frames=integer  [start=integer]    [--overwrite]   [--help]   [--verbose]   [--quiet]
       [--ui]

   Flags:
       -f
           Full render -- Save images

       -c
           Fly at constant elevation (ht)

       -k
           Include command in the script to output a KeyFrame file

       -o
           Render images off-screen

       -e
           Enable vector and sites drawing

       --overwrite
           Allow output files to overwrite existing files

       --help
           Print usage summary

       --verbose
           Verbose module output

       --quiet
           Quiet module output

       --ui
           Force launching GUI dialog

   Parameters:
       input=name [required]
           Name of input raster map

       output=name [required]
           Name of output script

       name=string
           Prefix of output images (default = NVIZ)

       route=east,north[,east,north,...]
           Route coordinates (east,north)

       dist=float [required]
           Camera layback distance (in map units)

       ht=float [required]
           Camera height above terrain

       frames=integer [required]
           Number of frames

       start=integer
           Start frame number (default=0)

DESCRIPTION

       The  m.nviz.script  program  allows  the  user  to  easily create a script that can be run in NVIZ to fly
       through a terrain.  The NVIZ flight path  can  be  supplied  on  the  command  line  as  comma  separated
       coordinates.  The  program  optionally allows a KeyFrame file to created (after running the script). This
       KeyFrame file can be loaded into the Keyframe Animation panel for fine tuning or editing.

       The script generated by m.nviz.script can be run from the NVIZ command line (nviz script=script_name)  or
       after NVIZ is started by selecting Scripting->Play Script.

OPTIONS

   Flags:
       -f
           Full render
           The script will draw all loaded NVIZ data and save scene to PPM image.

       -c
           Flay at constant elevation
           With  this  flag the camera will be set to an elevation given by the ht= parameter. The default is to
           fly at ht= above the topography (i.e. camera height = elevation + ht)

       -k
           Output KeyFrame file
           Generate a KeyFrame file that can be loaded from the NVIZ Keyframe Animation panel. The KeyFrame file
           is automatically assigned the script name with a .kanimator extension.

       -o
           Render the animation in an off-screen context

       -e
           Enable vector and sites drawing

   Parameters:
       input
           The name of the GRASS raster map with elevation data.
           This should be the same file that will be loaded in NVIZ.

       output
           The name of the NVIZ script to create.

       name
           The prefix for output images if running in full render mode (-f).
           The defulat preifix is NVIZ (eg. NVIZ0000.ppm).

       dist
           The distance of the camera behind the center of view.

       ht
           The height of the camera above the center of view.
           If the the -c flag is set, the height represents the actual camera height.

       frames
           The number of frames in the animation.

       start
           The starting frame number (default = 0).
           This option may be useful in full render mode when creating an animation in sections. For example the
           user may wish to start at frame number 2000.

       route
           The comma separated geographic coordinates for keyframe locations.

EXAMPLE

       To interactively create an NVIZ animation from raster elev.rast with 500 frames and the camera set to  50
       meters above and 250 meters behind the scene, run the following:
       g.region raster=elevation.dem
       d.rast elevation.dem
       m.nviz.script -k input=elevation.dem output=nviz.script dist=2400 ht=1220 frames=1000
       In  the  above  the  example the user is prompted to select the route from the GRASS monitor.  The output
       script, ’nviz.script.nvscr’, can then be run in NVIZ:
       nviz elevation=elevation.dem script=nviz.script.nvscr

NOTES / HINTS

       The user must select at least four key-frame locations (points) otherwise an error is generated.

       If the GRASS region is changed the m.nviz.script command must be re-run.

       The current GRASS region and the user supplied parameters are included as a comment at  the  top  of  the
       output script. This information can be used to easily re-create the animation.

       The camera position is calculated backwards from the supplied position(s). It is possible that the camera
       position will lie outside the current window, in which  case  a  non-fatal  error  is  generated  (Error:
       selected  point  is  outside region).  This error can result in jerky movements during the animation.  To
       correct this problem reduce the dist= parameter or increase the current region.

   Loading the script into NVIZ
       The user can run the script at arbitrary resolution.  To  re-run  it  at  higher  spatial  resolution  or
       different  settings,  the  user  first  loads  the  surface  and sets the resolution, lighting, etc. Then
       internally the script generated by m.nviz.script is run. Alternatively, the user  can  run  nviz  with  a
       previuosly saved state and the m.nviz.script generated script:
       nviz state=saved.state script=nviz.script.nvscr

   Keyframe animator script
       Running the script generated by m.nviz.script within NVIZ, a new script for kanimator (keyframe animator)
       is created. The kanimator panel offers fine  tuning  of  the  speed  (frame  rate)  as  well  as  editing
       individual  frames or inserting new frames. This new kanimator script has to be loaded from the Kanimator
       panel in NVIZ. In the Kanimator panel there are Save and Load button which allow the  user  to  save  and
       re-load  a  kanimator  script.  Once loaded, the key frames will appear in the GUI and can then be edited
       there.

SEE ALSO

       wxGUI 3D viewer (NVIZ)

AUTHOR

       Bob Covill

SOURCE CODE

       Available at: m.nviz.script source code (history)

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       © 2003-2019 GRASS Development Team, GRASS GIS 7.8.2 Reference Manual