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NAME
ncsdis — BioWare NWScript bytecode disassembler
SYNOPSIS
ncsdis [options] input_file [output_file]
DESCRIPTION
ncsdis disassembles NCS files, compiled bytecode of the NWScript scripting language used by every single Aurora engine game, except for the Nintendo DS game Sonic Chronicles: The Dark Brotherhood. The output, while not as clear as the C-like source code that produced the bytecode, is human-readable. ncsdis is meant as a better maintainable and more complete replacement of the disassembly mode found in the OpenKnights nwnnsscomp tool. As such, it fixes provides these enhancements: • Compilable in 64-bit mode • Out of the box support for all Aurora engine games • Support for array opcodes added in Dragon Age: Origins • Support for reference opcodes added in Dragon Age II • Knowledge of additional variable types • No need to provide an external nwscript.nss file Additionally, ncsdis can create a dot file specifying a control flow graph of the disassembly. It can be plotted into a graph by the dot(1) tool of the GraphViz suite. WARNING: these graphs can get very large very quickly. To keep the resulting image small, set a small font and font size when calling GraphViz, and decrease the nodesep and ranksep values. Since there is no way to automatically detect for which game this script is, this information must be provided on the command. If no game is specified, the ACTION opcode that call an engine function, such as “GetModule” or trigonometry functions, will only display a number instead of a function name.
OPTIONS
-h --help Show a help text and exit. --version Show version information and exit. --list Create a full disassembly listing, including byte addresses and the raw bytecode, similar to the disassembly mode of nwnnsscomp. This is the default mode. --assembly Only create the human-readable mnemonics part of the disassembly listing. Useful for modifying and extending the script. --dot Create a flow control graph in the dot language, to be plotted by the GraphViz suite. --stack Print the stack frame for each instruction. Only available in list or assembly mode, not in dot mode. --control Print detected control structures inside block nodes. Only available in dot mode. --nwn Use engine function tables of the game Neverwinter Nights. --nwn2 Use engine function tables of the game Neverwinter Nights 2. --kotor Use engine function tables of the game Star Wars: Knights of the Old Republic. --kotor2 Use engine function tables of the game Star Wars: Knights of the Old Republic II – The Sith Lords. --jade Use engine function tables of the game Jade Empire. --witcher Use engine function tables of the game The Witcher. --dragonage Use engine function tables of the game Dragon Age: Origins. --dragonage2 Use engine function tables of the game Dragon Age II. input_file The NCS file to disassemble. output_file The disassembly will be written there. If no output file is specified, the disassembly will be written to stdout.
EXAMPLES
Disassemble the script file.ncs: $ ncsdis file.ncs file.lst Disassemble the script file.ncs and write the listing to stdout: $ ncsdis file.ncs Disassemble the Jade Empire script file.ncs: $ ncsdis --jade file.ncs file.list Disassemble the Jade Empire script file.ncs in pure disassembly mode: $ ncsdis --assembly --jade file.ncs file.asm Create a dot graph file of the Neverwinter Nights script file.ncs: $ ncsdis --dot --nwn file.ncs file.dot Create a dot graph file of the Neverwinter Nights script file.ncs and plot it: $ ncsdis --dot --nwn file.ncs | dot -Gnodesep=0.1 -Granksep=0.1 \ -Gfontname="Courier New" -Nfontname="Courier New" -Gfontsize=10 \ -Nfontsize=8 -Earrowsize=0.5 -Tpng > file.png
SEE ALSO
dot(1), nwnnsscomp(1) More information about the xoreos project can be found on its website: https://xoreos.org/.
AUTHORS
This program is part of the xoreos-tools package, which in turn is part of the xoreos project, and was written by the xoreos team. Please see the AUTHORS file for details.