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NAME

       r3.neighbors   -  Makes  each  voxel value a function of the values assigned to the voxels around it, and
       stores new voxel values in an output 3D raster map

KEYWORDS

       raster3d, algebra, voxel, statistics, aggregation, neighbor, focal statistics, filter

SYNOPSIS

       r3.neighbors
       r3.neighbors --help
       r3.neighbors  input=name  output=name  method=string    [quantile=float]    window=x,y,z    [--overwrite]
       [--help]  [--verbose]  [--quiet]  [--ui]

   Flags:
       --overwrite
           Allow output files to overwrite existing files

       --help
           Print usage summary

       --verbose
           Verbose module output

       --quiet
           Quiet module output

       --ui
           Force launching GUI dialog

   Parameters:
       input=name [required]
           Name of input 3D raster map

       output=name [required]
           Name for output 3D raster map

       method=string [required]
           Aggregate operation
           Options:  average,  median,  mode,  minimum, maximum, range, stddev, sum, count, variance, diversity,
           interspersion, quart1, quart3, perc90, quantile

       quantile=float
           Quantile to calculate for method=quantile
           Options: 0.0-1.0

       window=x,y,z [required]
           The size of the window in x, y and z direction, values must be odd integer numbers, eg: 3,3,3

DESCRIPTION

       r3.neighbors looks at each voxel in a 3D raster input map layer, and examines the values assigned to  the
       voxel  in a user-defined "neighborhood" around it.  It outputs a new 3D raster map in which each voxel is
       assigned a value that is a (user-specified) function of the values in  that  voxel’s  neighborhood.   For
       example,  each  voxel  in  the  output  map  might be assigned a value equal to the average of the values
       appearing in its 3 x 3 x 3 voxel "neighborhood" in the input map layer.

   OPTIONS
       The user must specify the names of the 3D raster map layers to be used for input and output,  the  method
       used  to  analyze neighborhood values (i.e., the neighborhood function or operation to be performed), and
       the moving window of the neighborhood.

       Neighborhood Operation Methods: The neighborhood operators determine what new value a center voxel  in  a
       neighborhood  will  have after examining values inside its neighboring voxels.  Each voxel in a 3D raster
       map layer becomes the center voxel of a neighborhood as the neighborhood window moves from voxel to voxel
       throughout the map layer.  r3.neighbors can perform the following operations:

       average
           The average value within the neighborhood.

       median
           The  value  found  half-way  through  a  list  of the neighborhood’s values, when these are ranged in
           numerical order.

       mode
           The most frequently occurring value in the neighborhood.

       minimum
           The minimum value within the neighborhood.

       maximum
           The maximum value within the neighborhood.

       range
           The range value within the neighborhood.

       stddev
           The statistical standard deviation of values within the neighborhood.

       sum
           The sum of values within the neighborhood.

       variance
           The statistical variance of values within the neighborhood.

       diversity
           The number of different values within the neighborhood.

       interspersion
           The percentage of voxels containing values which differ from the values assigned to the center  voxel
           in the neighborhood, plus 1.

       Neighborhood  Size: The neighborhood moving window specifies which voxel surrounding any given voxel fall
       into the neighborhood for that voxel.  The window  must  be  three  comma  separated  odd  integers.  The
       dimension  order  is:  x,y,z.  For example: the parameter window=3,3,3 specifies a moving window (a cube)
       with 27 voxel.

NOTES

       The r3.neighbors program works in the current geographic region.  It is recommended,  but  not  required,
       that the 3D resolution of the geographic region be the same as that of the 3D raster map layer.

       r3.neighbors  doesn’t  propagate  NULLs,  but  computes  the  aggregation over the non-NULL voxels in the
       neighborhood.

SEE ALSO

       g.region
       r.neighbors
       r3.mapcalc
       r3.stats
       r3.support

AUTHOR

       Soeren Gebbert

SOURCE CODE

       Available at: r3.neighbors source code (history)

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       © 2003-2019 GRASS Development Team, GRASS GIS 7.8.2 Reference Manual