Provided by: exult-studio_1.2-18build1_amd64 bug

NAME

       shp2pcx - extract images from a Shape (SHP) file into PCX files

SYNOPSIS

       shp2pcx SHAPE PREFIX PALETTE

DESCRIPTION

       shp2pcx  converts  all frames contained in a Shape file into PCX-format image files. Shape files are used
       for storage of all visible elements (from UI buttons to terrain features) of the games Exult supports.

       SHAPE is the name of the Shape file acting as the source. Frames contained therein are saved as PCX files
       named  PREFIXnn.pcx  with  nn  replaced by the frame number (counting from zero). All PCX files get their
       palette from PALETTE.

       Before extraction the number of frames, and the  Shape's  origin  coordinates  are  shown.  Additionally,
       extraction  progress is communicated by printing a message containing the resulting file's name for every
       processed frame.

EXAMPLES

       shp2pcx orc.shp orc std.pal
              Takes the frames contained in the Shape file orc.shp, and saves them with the palette from std.pal
              into PCX files orc00.pcx, orc01.pcx, orc02.pcx, etc.

AUTHOR

       This manpage was written by Robert Bihlmeyer. It may be freely redistributed and modified under the terms
       of the GNU General Public License version 2 or higher.

SEE ALSO

       exult(6), pcxtoppm(1), splitshp(1)