Provided by: view3dscene_3.18.0-3_amd64 bug

NAME

       view3dscene - VRML / X3D browser and viewer for other 3D models.

SYNOPSIS

       view3dscene [file] [options...]

DESCRIPTION

       view3dscene is a VRML /X3D browser and viewer for other 3D models.

USAGE

       view3dscene takes the following arguments:

       file   The 3D model file to open.

       All command-line options are optional.

       -h / --help
              Print the help message and exit.

       -v / --version
              Print the version number and exit.

       -H / --hide-extras
              Do not show anything extra (like status text or toolbar or bounding box) when program starts. Show
              only the 3D world.

       --write
              Load the scene, optionally process by --scene-change-xxx,  save it as X3D to the standard  output,
              exit. Use --write-encoding to choose encoding.

       --write-encoding classic|xml
              Choose X3D encoding to use with --write option. Default is "classic".

       --write-force-x3d
              Force  conversion  from VRML to X3D with --write option. Note that if you choose XML encoding  (by
              --write-encoding=xml), this is automatic. Note that this works sensibly only for VRML 2.0 (not for
              older Inventor/VRML 1.0, we cannot convert them to valid X3D for now).

       --screenshot TIME IMAGE-FILE-NAME
              Take  a  screenshot  of  the  loaded scene at given TIME, and save it to IMAGE-FILE-NAME. You most
              definitely want to pass 3D model file to load at command-line too, otherwise  we'll  just  make  a
              screenshot of the default black scene.

       --screenshot-range TIME-BEGIN TIME-STEP FRAMES-COUNT FILE-NAME
              Take a FRAMES-COUNT number of screenshots from TIME-BEGIN by step TIME-STEP. Save them to a single
              movie file (like .avi) (ffmpeg must be installed and available on $PATH for this) or to a sequence
              of image files (FILE-NAME must then be specified like image@counter(4).png).

       --viewpoint NAME
              Use the viewpoint with given name or index as initial. Especially useful to make a screenshot from
              given viewpoint.

       --anti-alias AMOUNT
              Use  full-screen  anti-aliasing.  Argument  AMOUNT  is  an  integer  >=  0.  Exact  0  means   "no
              anti-aliasing",  this  is  the  default.  Each  successive integer generally makes method one step
              better. Especially useful to make a screenshot with anti-aliasing quality.

       --audio-device DEVICE-NAME
              Choose specific OpenAL audio device. See the available device names in the --help  output,  or  in
              the "Preferences -> Sound Device" menu.

       --no-sound
              Turn off sound.

       Window options (backend GTK+):

       --geometry WIDTHxHEIGHT<sign>XOFF<sign>YOFF
              Set initial window size and/or position.

       --fullscreen
              Set initial window size to cover whole screen.

       --fullscreen-custom WIDTHxHEIGHT
              Try to resize the screen to WIDTHxHEIGHT and then set initial window size to cover whole screen.

       --display DISPLAY-NAME
              Use given X display name.

       Debug options:

       --debug-log
              Write log info to stdout.

       --debug-log-cache
              Write log info, including cache.

       --debug-log-shaders
              Write log info, including shader source and log.

       --debug-log-changes
              Write log info, including VRML/X3D graph changes.

       Deprecated options:

       --scene-change-no-normals
              Remove  normals information from the loaded scene. Forces automatic calculation of normal vectors.
              Deprecated, doing this from command-line is not usually useful.

       --scene-change-no-solid-objects
              Make all shapes not solid in the loaded scene. Disables backface culling. Deprecated,  doing  this
              from command-line is not usually useful.

       --scene-change-no-convex-faces
              Treat  all  faces  as  potentially  concave  in  the  loaded  scene.  Deprecated,  doing this from
              command-line is not usually useful.

       --write-to-vrml
              Deprecated, shortcut for "--write --write-encoding=classic".

       --camera-radius RADIUS
              Set camera sphere radius used for collisions and determinig  moving  speed.  Deprecated,  consider
              using NavigationInfo node inside your scene instead.

       --navigation EXAMINE|WALK|FLY...
              Set  initial  navigation  style.  Deprecated, consider using NavigationInfo node inside your scene
              instead.

SEE ALSO

              tovrmlx3d(1)