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wxGUI 3D View Mode

KEYWORDS

       display, GUI, visualization, graphics, raster, vector, raster3d

DESCRIPTION

       Note: wxNviz is currently under development. Not all planned functionality is already implemented.

       wxNviz  is  a  wxGUI 3D view mode which allows users to realistically render multiple surfaces (2D raster
       maps) in a 3D space, optionally using thematic coloring, draping 2D vector data or  different  2D  raster
       data over the surfaces, displaying 3D vector data in the space, and visualization of 3D rasters.

       To  start the wxGUI 3D view mode, choose ’3D view’ from the map toolbar. You can switch between 2D and 3D
       view. The region in 3D view is updated according to displayed region in 2D view.

       wxNviz is emphasized on the ease and speed of viewer positioning and provided  flexibility  for  using  a
       wide  range  of  data.  A  low  resolution  surface  or  wire  grid  (optional) provides real-time viewer
       positioning capabilities. Coarse and fine resolution controls allow the user to  further  refine  drawing
       speed  and  detail  as  needed.  Continuous scaling of elevation provides the ability to use various data
       types for the vertical dimension.

       For each session of wxNviz, you might want the same set of 2D/3D raster and vector data, view parameters,
       or  other  attributes.  For  consistency  between  sessions,  you can store this information in the GRASS
       workspace file (gxw). Workspace contains information to restore "state" of the system in 2D and if wxNviz
       is enabled also in the 3D display mode.

3D View Toolbar

             Generate command for m.nviz.image
           Generate command for m.nviz.image based on current state.

             Show 3D view mode settings
           Show  dialog  with settings for wxGUI 3D view mode. The user settings can be stored in wxGUI settings
           file.

             Show help
           Show this help.

3D View Layer Manager Toolbox

       The 3D view toolbox is integrated in the Layer Manager. The toolbox has several tabs:

           •   View for view controlling,

           •   Data for data properties,

           •   Appearance for appearance settings (lighting, fringes, ...).

           •   Analysis for various data analyses (only cutting planes so far).

           •   Animation for creating simple animations.

   View
       You can use this panel to set the position, direction, and perspective of  the  view.  The  position  box
       shows  a  puck  with  a  direction  line  pointing  to  the center. The direction line indicates the look
       direction (azimuth). You click and drag the puck to change the  current  eye  position.  Another  way  to
       change  eye  position  is  to press the buttons around the position box representing cardinal and ordinal
       directions.

       There are four other buttons for view control in the bottom of this panel (following label Look:):

           •   here requires you to click on Map Display Window to determine the point to look at.

           •   center changes the point you are looking at to the center.

           •   top moves the current eye position above the map center.

           •   reset returns all current view settings to their default values.
       You can adjust the viewer’s height above the scene, perspective and twist value to rotate the scene about
       the horizontal axis. An angle of 0 is flat. The scene rotates between -90 and 90 degrees.

       You can also adjusts the vertical exaggeration of the surface. As an example, if the easting and northing
       are in meters and the elevation  in  feet,  a  vertical  exaggeration  of  0.305  would  produce  a  true
       (unexaggerated) surface.

       View  parameters  can  be  controlled  by sliders or edited directly in the text boxes. It is possible to
       enter values which are out of slider’s range (and it will then adjust to the new range).

   Fly-through mode
       View can be changed in fly-through mode (can be activated in  Map  Display  toolbar),  which  enables  to
       change  the  view  smoothly  and  therefore  it  is suitable for creating animation (see below). To start
       flying, press left mouse button and hold it down to continue flying. Flight direction  is  controlled  by
       mouse   cursor   position   on   screen.  Flight  speed  can  be  increased/decreased  stepwise  by  keys
       PageUp/PageDown, Home/End or Up/Down arrows. Speed is increased multiple times while Shift  key  is  held
       down.   Holding  down Ctrl key switches flight mode in the way that position of viewpoint is changed (not
       the direction).

   Data properties
       This tab controls the parameters related to map layers. It consists of four collapsible panels - Surface,
       Constant surface, Vector and 3D raster.

   Surface
       Each  active  raster  map layer from the current layer tree is displayed as surface in the 3D space. This
       panel controls how loaded surfaces are drawn. To change parameters of a surface, it must be  selected  in
       the very top part of the panel.

       The top half of the panel has drawing style options.  Surface can be drawn as a wire mesh or using filled
       polygons (most realistic). You can set draw mode to coarse (fast display mode), fine  (draws  surface  as
       filled  polygons  with  fine  resolution) or both (which combines coarse and fine mode). Additionally set
       coarse style to wire to draw the surface as wire mesh (you can also choose color of the wire) or  surface
       to  draw  the  surface  using  coarse resolution filled polygons. This is a low resolution version of the
       polygon surface style.  E.g. surface is drawn as a wire mesh if you set mode to coarse and style to wire.
       Note that it differs from the mesh drawn in fast display mode because hidden lines are not drawn. To draw
       the surface using filled polygons, but with wire mesh draped over it, choose mode both  and  style  wire.
       Beside  mode and style you can also choose style of shading used for the surface. Gouraud style draws the
       surfaces with a smooth shading to blend individual cell colors together, flat  draws  the  surfaces  with
       flat shading with one color for every two cells. The surface appears faceted.

       To set given draw settings for all loaded surfaces press button "Set to all".

       The  bottom  half  of  the  panel  has options to set, unset or modify attributes of the current surface.
       Separate raster data or constants can be used for various attributes of the surface:

           •   color - raster map or constant color to drape over the current surface. This option is useful for
               draping imagery such as aerial photography over a DEM.

           •   mask - raster map that controls the areas displayed from the current surface.

           •   transparency  -  raster  map  or  constant  value  that  controls the transparency of the current
               surface. The default is completely opaque. Range from 0 (opaque) to 100 (transparent).

           •   shininess - raster map or constant value  that  controls  the  shininess  (reflectivity)  of  the
               current surface. Range from 0 to 100.

       In  the very bottom part of the panel position of surface can be set.  To move the surface right (looking
       from the south) choose X axis and set some positive value. To reset  the  surface  position  press  Reset
       button.

   Constant surface
       It is possible to add constant surface and set its properties like fine resolution, value (height), color
       and transparency. It behaves similarly to surface but it has less options.

   Vector
       2D vector data can be draped on the selected surfaces with various markers to represent point  data;  you
       can  use attribute of vector features to determine size, color, shape of glyph.  3D vector data including
       volumes (closed group of faces with one kernel inside) is also supported.  This panel controls how loaded
       2D or 3D vector data are drawn.

       You can define the width (in pixels) of the line features, the color used for lines or point markers.

       If  vector  map is 2D you can display vector features as flat at a specified elevation or drape it over a
       surface(s) at a specified height. Use the height control to set the flat elevation or  the  drape  height
       above the surface(s). In case of multiple surfaces it is possible to specify which surfaces is the vector
       map draped over.

       For display purposes, it is better to set the height slightly above the surface. If the height is set  at
       zero, portions of the vector may disappear into the surface(s).

       For  2D/3D  vector  points  you  can  also  set the size of the markers.  Currently are implemented these
       markers:

           •   x sets the current points markers to a 2D "X",

           •   sphere - solid 3D sphere,

           •   diamond - solid 3D diamond,

           •   cube - solid 3D cube,

           •   box - hollow 3D cube,

           •   gyroscope - hollow 3D sphere,

           •   asterisk - 3D line-star.

       Thematic mapping can be used to determine marker color and size (and line color and width).

   3D rasters
       3D raster maps (volumes, voxel models) can be displayed either as isosurfaces or  slices.   Similarly  to
       surface  panel you can define draw shading - gouraud (draws the 3D rasters with a smooth shading to blend
       individual cell colors together) and flat (draws the 3D rasters with flat  shading  with  one  color  for
       every  two  cells.  The  3D  raster  appears  faceted).  As  mentioned  above currently are supported two
       visualization modes:

           •   isosurface - the levels of values for drawing the 3D raster(s) as isosurfaces,

           •   and slice -  drawing the 3D raster as cross-sections.

       The middle part of the panel has controls to add, delete, move up/down selected  isosurface or slice. The
       bottom  part  differs  for isosurface and slice.  When choosing an isosurface, this part the of panel has
       options to set, unset or modify  attributes  of  the  current  isosurface.   Various  attributes  of  the
       isosurface can be defined, similarly to surface attributes:

           •   isosurface value - reference isosurface value (height in map units).

           •   color - raster map or constant color to drape over the current 3D raster.

           •   mask - raster map that controls the areas displayed from the current 3D raster.

           •   transparency  -  raster  map  or  constant value that controls the transparency of the current 3D
               raster. The default is completely opaque. Range from 0 (opaque) to 100 (transparent).

           •   shininess - raster map or constant value  that  controls  the  shininess  (reflectivity)  of  the
               current 3D raster. Range from 0 to 100.
       In  case  of  3D  raster  slice the bottom part of the panel controls the slice attributes (which axis is
       slice parallel to, position of slice edges, transparency). Press button Reset  to  reset  slice  position
       attributes.

       3D rasters can be moved the same way like surfaces do.

   Analysis
       Analysis tab contains Cutting planes panel.

   Cutting planes
       Cutting  planes  allow  cutting  surfaces  along  a  plane. You can switch between six planes; to disable
       cutting planes switch to None.  Initially the plane is vertical, you  can  change  it  to  horizontal  by
       setting tilt 90 degrees. The X and Y values specify the rotation center of plane. You can see better what
       X and Y do when changing rotation.  The Height parameter applies only when  changing  tilt  concurrently.
       Press the Reset button to reset the current cutting plane.

       In case of multiple surfaces you can visualize the cutting plane by Shading. Shading is visible only when
       more than one surface is loaded and these surfaces must have the same fine resolution set.

   Appearance
       Appearance tab consists of three collapsible panels:

           •   Lighting for adjusting light source

           •   Fringe for drawing fringes

           •   Decorations to display north arrow and scale bar

       The lighting panel enables to change the position of light source, light color, brightness  and  ambient.
       Light position is controlled similarly to eye position. If option Show light model is enabled light model
       is displayed to visualize the light settings.

       The Fringe panel allows you to draw fringes in different directions (North & East, South & East, South  &
       West, North & West). It is possible to set the fringe color and height of the bottom edge.

       The  Decorations  panel  enables  to  display north arrow and simple scale bar. North arrow and scale bar
       length is determined in map units.  You can display more than one scale bar.

   Animation
       Animation panel enables to create a simple animation as a sequence of images. Press ’Record’  button  and
       start changing the view. Views are recorded in given interval (FPS - Frames Per Second). After recording,
       the animation can be replayed. To save the animation, fill in the directory and file prefix, choose image
       format  (PPM  or  TIF)  and  then  press  ’Save’.   Now  wait  until  the last image is generated.  It is
       recommended to record animations using fly-through mode to achieve smooth motion.

Settings

       This panel has controls which allows user to set default surface, vector and 3D raster  data  attributes.
       You  can  also  modify  default view parameters, or to set the background color of the Map Display Window
       (the default color is white).

To be implemented

           •   Labels, decoration, etc. (Implemented, but not fully functional)

           •   Surface - mask by zero/elevation, more interactive positioning

           •   Vector points - implement display mode flat/surface for 2D points

           •   ...

NOTE

       wxNviz is under active development and distributed as "Experimental Prototype".

       Please note that with wxGTK port of wxPython (Linux  systems),  a  problem  might  appear  during  wxNviz
       initialization  (nothing  is  rendered at all) or when rendering vectors (bad order of rendering surfaces
       and vectors). If you encounter such problems, try to change a depth buffer number  in  wxGUI  Settings  >
       Preferences  > Map Display  > Advanced (possible numbers are 0, 16, 24, 32). It is currently not possible
       to automatically determine the right number which is working for your computer.

SEE ALSO

        wxGUI
       wxGUI components

       See also wiki page (especially various video tutorials).
       Command-line module m.nviz.image.

AUTHORS

       The wxNviz GUI

       Martin Landa, Google Summer of Code 2008 (mentor: Michael Barton) and 2010 (mentor: Helena Mitasova)
       Anna Kratochvilova, Google Summer of Code 2011 (mentor: Martin Landa)

       The OGSF library and NVIZ engine

       NVIZ (GRASS’s n-dimensional visualization suite) was written by Bill Brown, Terry Baker, Mark Astley, and
       David  Gerdes,  U.S.  Army  Corps  of  Engineers  Research  Laboratories,  Champaign, Illinois and UI GMS
       Laboratory, Urbana, IL in the early 1990s.

       Original documentation was written by Terry Baker (spring 1995), and updated by Mark Astley, based  on  a
       document written by Bill Brown.  Additional design help and funding in the early 1990s by Helena Mitasova
       (CERL). Tcl/Tk support added by Terry Baker. Ported to Linux by Jaro Hofierka and others. Conversion from
       SGI  IRIS  GL  code  to  OpenGL by Justin Hickey. Further program and documentation (2004) updates by Bob
       Covill, Tekmap Consulting. 3D volume support by Tomas Paudits with supervision  from  Jaro  Hofierka  and
       Helena  Mitasova.   Fly-through  mode,  thematic site attributes, and picking by Massimo Cuomo (ACS) with
       updates by Michael Barton. GRASS 6 vector support by Radim Blazek. Additional updates by Markus  Neteler,
       Martin Landa, Glynn Clements, and Hamish Bowman.

       NVIZ  evolved  from the earlier GRASS program SG3d written for Silicon Graphics IRIS GL by Bill Brown and
       Dave Gerdes at USA CERL,  1990-1995  and  from  the  NVIZ  Motif  version  written  by  Bill  Brown  with
       contributions by Terrance McGhee.

SOURCE CODE

       Available at: wxGUI 3D View Mode source code (history)

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       © 2003-2019 GRASS Development Team, GRASS GIS 7.8.2 Reference Manual