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NAME

       xLart - interactive X interface to rlart(1)

SYNOPSIS

       xLart

DESCRIPTION

       xLart  is an interactive X11-based interface to the rlart(1) off-line lart spooler.  xLart uses the lartd
       - if lartd is not running when xLart is started, xLart will start it and send an autolart to the  members
       of wheel (not including root).  xLart utilises xfaces and Drag-and-Drop to allow playing admins to either
       drag lusers onto larts or vice versa. Points are accrued for each successful lart deployment, and  scores
       written to /var/account/lart/interactive.

       xLart makes use of several basic larts, and as more points are accrued (or as the lusers become harder to
       lart) other, more capable larts are made available. The basic larts are:

                      Filleting knife
                      10lb Sledgehammer
                      Garrotte
                      Beretta 9mm
                      un-set concrete
                      tommy gun

       Of course, since xlart is only  distributed  in  source  form,  site-dependent  larts  may  be  designed,
       implemented and used by the relevant BOFH or sysmangler.

       The highest level of play also allows for the use of the atomic lart (lat and long must be specified, but
       some help is given by the program) and the psychological  lart  (old-style  lobotomy,  Electro-convulsive
       shock therapy, extreme aversion therapy and drug cocktails). The psychological lart needs to be used over
       several rounds, due to its non-instantaneous nature.

       The vanilla installation of xLart requires a configuration file list of larts  to  be  added  at  certain
       point  intervals. A slightly more interesting installation makes use of the xface library to provide that
       personal touch when larting lusers. The most interesting variant of xLart is to not only use  xfaces  but
       also  to  describe a building layout (similar to loderunner) with levels and interior descriptions.  This
       variant allows several admins/BOFHen to play simultaneously, competing against each other to see how many
       lusers  they  can  lart in a given time period (say until local police units arrive) or before ammunition
       runs out.

FILES

       /etc/lartcap
                                - lart capability database
       /var/lib/lart/lusers/xface.<lusername>
                                - xface for lusername
       /var/lib/lart/larts/<lartname>.ppm
                                - small iconic image of lartname

SEE ALSO

       lartcap(5), lac(8), lartd(8) and rlart(1)

BUGS

       None found yet, but who really cares?

AUTHORS

       James McPherson