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POLYTYPE_ATEX_MASK_TRANS, POLYTYPE_PTEX_MASK_TRANS

Polygon rendering mode type Allegro game programming library.

#include <allegro.h>

#define POLYTYPE_ATEX_MASK_TRANS

#define POLYTYPE_PTEX_MASK_TRANS

Like POLYTYPE_ATEX_TRANS and POLYTYPE_PTEX_TRANS, but zero texture map pixels are skipped.

polygon3d(3alleg4), ex3d(3alleg4)