Provided by: nvidia-cuda-dev_10.1.243-3_amd64 bug

NAME

       Direct3D 11 Interoperability -

   Enumerations
       enum cudaD3D11DeviceList { cudaD3D11DeviceListAll =  1, cudaD3D11DeviceListCurrentFrame =  2,
           cudaD3D11DeviceListNextFrame =  3 }

   Functions
       cudaError_t cudaD3D11GetDevice (int *device, IDXGIAdapter *pAdapter)
           Gets the device number for an adapter.
       cudaError_t cudaD3D11GetDevices (unsigned int *pCudaDeviceCount, int *pCudaDevices, unsigned int
           cudaDeviceCount, ID3D11Device *pD3D11Device, enum cudaD3D11DeviceList deviceList)
           Gets the CUDA devices corresponding to a Direct3D 11 device.
       cudaError_t cudaGraphicsD3D11RegisterResource (struct cudaGraphicsResource **resource, ID3D11Resource
           *pD3DResource, unsigned int flags)
           Register a Direct3D 11 resource for access by CUDA.

Detailed Description

       This section describes the Direct3D 11 interoperability functions of the CUDA runtime application
       programming interface. Note that mapping of Direct3D 11 resources is performed with the graphics API
       agnostic, resource mapping interface described in Graphics Interopability.

Enumeration Type Documentation

   enum cudaD3D11DeviceList
       CUDA devices corresponding to a D3D11 device

       Enumerator:

       cudaD3D11DeviceListAll
              The CUDA devices for all GPUs used by a D3D11 device

       cudaD3D11DeviceListCurrentFrame
              The CUDA devices for the GPUs used by a D3D11 device in its currently rendering frame

       cudaD3D11DeviceListNextFrame
              The CUDA devices for the GPUs to be used by a D3D11 device in the next frame

Function Documentation

   cudaError_t cudaD3D11GetDevice (int * device, IDXGIAdapter * pAdapter)
       Returns  in  *device  the  CUDA-compatible  device  corresponding  to  the adapter pAdapter obtained from
       IDXGIFactory::EnumAdapters. This call will succeed  only  if  a  device  on  adapter  pAdapter  is  CUDA-
       compatible.

       Parameters:
           device - Returns the device corresponding to pAdapter
           pAdapter - D3D11 adapter to get device for

       Returns:
           cudaSuccess, cudaErrorInvalidValue, cudaErrorUnknown

       Note:
           Note that this function may also return error codes from previous, asynchronous launches.

       See also:
           cudaGraphicsUnregisterResource,    cudaGraphicsMapResources,   cudaGraphicsSubResourceGetMappedArray,
           cudaGraphicsResourceGetMappedPointer, cuD3D11GetDevice

   cudaError_t  cudaD3D11GetDevices  (unsigned  int  *  pCudaDeviceCount,  int  *  pCudaDevices,  unsigned   int
       cudaDeviceCount, ID3D11Device * pD3D11Device, enum cudaD3D11DeviceList deviceList)
       Returns  in  *pCudaDeviceCount  the  number  of  CUDA-compatible devices corresponding to the Direct3D 11
       device pD3D11Device. Also returns in *pCudaDevices at most cudaDeviceCount  of  the  the  CUDA-compatible
       devices corresponding to the Direct3D 11 device pD3D11Device.

       If  any  of  the  GPUs  being  used  to  render  pDevice  are  not CUDA capable then the call will return
       cudaErrorNoDevice.

       Parameters:
           pCudaDeviceCount - Returned number of CUDA devices corresponding to pD3D11Device
           pCudaDevices - Returned CUDA devices corresponding to pD3D11Device
           cudaDeviceCount - The size of the output device array pCudaDevices
           pD3D11Device - Direct3D 11 device to query for CUDA devices
           deviceList - The set of devices to return. This set may be cudaD3D11DeviceListAll  for  all  devices,
           cudaD3D11DeviceListCurrentFrame  for  the  devices  used  to  render  the  current frame (in SLI), or
           cudaD3D11DeviceListNextFrame for the devices used to render the next frame (in SLI).

       Returns:
           cudaSuccess, cudaErrorNoDevice, cudaErrorUnknown

       Note:
           Note that this function may also return error codes from previous, asynchronous launches.

       See also:
           cudaGraphicsUnregisterResource,   cudaGraphicsMapResources,    cudaGraphicsSubResourceGetMappedArray,
           cudaGraphicsResourceGetMappedPointer, cuD3D11GetDevices

   cudaError_t  cudaGraphicsD3D11RegisterResource  (struct  cudaGraphicsResource  **  resource, ID3D11Resource *
       pD3DResource, unsigned int flags)
       Registers the Direct3D 11 resource pD3DResource for access by CUDA.

       If this call is successful, then the application will be able to map and unmap this resource until it  is
       unregistered  through  cudaGraphicsUnregisterResource().  Also  on  success,  this call will increase the
       internal reference count on pD3DResource. This reference count will be decremented when this resource  is
       unregistered through cudaGraphicsUnregisterResource().

       This  call  potentially  has  a  high-overhead  and  should  not  be  called  every  frame in interactive
       applications.

       The type of pD3DResource must be one of the following.

       • ID3D11Buffer: may be accessed via a device pointer

       • ID3D11Texture1D: individual subresources of the texture may be accessed via arrays

       • ID3D11Texture2D: individual subresources of the texture may be accessed via arrays

       • ID3D11Texture3D: individual subresources of the texture may be accessed via arrays

       The flags argument may be used to specify additional parameters at register time. The  valid  values  for
       this parameter are

       • cudaGraphicsRegisterFlagsNone: Specifies no hints about how this resource will be used.

       • cudaGraphicsRegisterFlagsSurfaceLoadStore:  Specifies  that  CUDA  will bind this resource to a surface
         reference.

       • cudaGraphicsRegisterFlagsTextureGather: Specifies that CUDA will perform texture gather  operations  on
         this resource.

       Not  all  Direct3D resources of the above types may be used for interoperability with CUDA. The following
       are some limitations.

       • The primary rendertarget may not be registered with CUDA.

       • Textures which are not of a format which is 1, 2, or  4  channels  of  8,  16,  or  32-bit  integer  or
         floating-point data cannot be shared.

       • Surfaces of depth or stencil formats cannot be shared.

       A  complete  list  of  supported  DXGI  formats  is  as  follows.  For compactness the notation A_{B,C,D}
       represents A_B, A_C, and A_D.

       • DXGI_FORMAT_A8_UNORM

       • DXGI_FORMAT_B8G8R8A8_UNORM

       • DXGI_FORMAT_B8G8R8X8_UNORM

       • DXGI_FORMAT_R16_FLOAT

       • DXGI_FORMAT_R16G16B16A16_{FLOAT,SINT,SNORM,UINT,UNORM}

       • DXGI_FORMAT_R16G16_{FLOAT,SINT,SNORM,UINT,UNORM}

       • DXGI_FORMAT_R16_{SINT,SNORM,UINT,UNORM}

       • DXGI_FORMAT_R32_FLOAT

       • DXGI_FORMAT_R32G32B32A32_{FLOAT,SINT,UINT}

       • DXGI_FORMAT_R32G32_{FLOAT,SINT,UINT}

       • DXGI_FORMAT_R32_{SINT,UINT}

       • DXGI_FORMAT_R8G8B8A8_{SINT,SNORM,UINT,UNORM,UNORM_SRGB}

       • DXGI_FORMAT_R8G8_{SINT,SNORM,UINT,UNORM}

       • DXGI_FORMAT_R8_{SINT,SNORM,UINT,UNORM}

       If pD3DResource is of incorrect type or is already  registered,  then  cudaErrorInvalidResourceHandle  is
       returned. If pD3DResource cannot be registered, then cudaErrorUnknown is returned.

       Parameters:
           resource - Pointer to returned resource handle
           pD3DResource - Direct3D resource to register
           flags - Parameters for resource registration

       Returns:
           cudaSuccess,     cudaErrorInvalidDevice,    cudaErrorInvalidValue,    cudaErrorInvalidResourceHandle,
           cudaErrorUnknown

       Note:
           Note that this function may also return error codes from previous, asynchronous launches.

       See also:
           cudaGraphicsUnregisterResource,   cudaGraphicsMapResources,    cudaGraphicsSubResourceGetMappedArray,
           cudaGraphicsResourceGetMappedPointer, cuGraphicsD3D11RegisterResource

Author

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Version 6.0                                        28 Jul 2019                   Direct3D_11_Interoperability(3)