Provided by: nvidia-cuda-dev_10.1.243-3_amd64 bug

NAME

       Direct3D 9 Interoperability -

   Enumerations
       enum cudaD3D9DeviceList { cudaD3D9DeviceListAll =  1, cudaD3D9DeviceListCurrentFrame =  2,
           cudaD3D9DeviceListNextFrame =  3 }

   Functions
       cudaError_t cudaD3D9GetDevice (int *device, const char *pszAdapterName)
           Gets the device number for an adapter.
       cudaError_t cudaD3D9GetDevices (unsigned int *pCudaDeviceCount, int *pCudaDevices, unsigned int
           cudaDeviceCount, IDirect3DDevice9 *pD3D9Device, enum cudaD3D9DeviceList deviceList)
           Gets the CUDA devices corresponding to a Direct3D 9 device.
       cudaError_t cudaD3D9GetDirect3DDevice (IDirect3DDevice9 **ppD3D9Device)
           Gets the Direct3D device against which the current CUDA context was created.
       cudaError_t cudaD3D9SetDirect3DDevice (IDirect3DDevice9 *pD3D9Device, int device=-1)
           Sets the Direct3D 9 device to use for interoperability with a CUDA device.
       cudaError_t cudaGraphicsD3D9RegisterResource (struct cudaGraphicsResource **resource, IDirect3DResource9
           *pD3DResource, unsigned int flags)
           Register a Direct3D 9 resource for access by CUDA.

Detailed Description

       This section describes the Direct3D 9 interoperability functions of the CUDA runtime application
       programming interface. Note that mapping of Direct3D 9 resources is performed with the graphics API
       agnostic, resource mapping interface described in Graphics Interopability.

Enumeration Type Documentation

   enum cudaD3D9DeviceList
       CUDA devices corresponding to a D3D9 device

       Enumerator:

       cudaD3D9DeviceListAll
              The CUDA devices for all GPUs used by a D3D9 device

       cudaD3D9DeviceListCurrentFrame
              The CUDA devices for the GPUs used by a D3D9 device in its currently rendering frame

       cudaD3D9DeviceListNextFrame
              The CUDA devices for the GPUs to be used by a D3D9 device in the next frame

Function Documentation

   cudaError_t cudaD3D9GetDevice (int * device, const char * pszAdapterName)
       Returns  in  *device the CUDA-compatible device corresponding to the adapter name pszAdapterName obtained
       from EnumDisplayDevices or IDirect3D9::GetAdapterIdentifier(). If no device  on  the  adapter  with  name
       pszAdapterName is CUDA-compatible then the call will fail.

       Parameters:
           device - Returns the device corresponding to pszAdapterName
           pszAdapterName - D3D9 adapter to get device for

       Returns:
           cudaSuccess, cudaErrorInvalidValue, cudaErrorUnknown

       Note:
           Note that this function may also return error codes from previous, asynchronous launches.

       See also:
           cudaD3D9SetDirect3DDevice, cudaGraphicsD3D9RegisterResource, cuD3D9GetDevice

   cudaError_t   cudaD3D9GetDevices   (unsigned  int  *  pCudaDeviceCount,  int  *  pCudaDevices,  unsigned  int
       cudaDeviceCount, IDirect3DDevice9 * pD3D9Device, enum cudaD3D9DeviceList deviceList)
       Returns in *pCudaDeviceCount the number of CUDA-compatible devices corresponding to the Direct3D 9 device
       pD3D9Device. Also returns in *pCudaDevices at most cudaDeviceCount of  the  the  CUDA-compatible  devices
       corresponding to the Direct3D 9 device pD3D9Device.

       If  any  of  the  GPUs  being  used  to  render  pDevice  are  not CUDA capable then the call will return
       cudaErrorNoDevice.

       Parameters:
           pCudaDeviceCount - Returned number of CUDA devices corresponding to pD3D9Device
           pCudaDevices - Returned CUDA devices corresponding to pD3D9Device
           cudaDeviceCount - The size of the output device array pCudaDevices
           pD3D9Device - Direct3D 9 device to query for CUDA devices
           deviceList - The set of devices to return. This set may be  cudaD3D9DeviceListAll  for  all  devices,
           cudaD3D9DeviceListCurrentFrame  for  the  devices  used  to  render  the  current  frame (in SLI), or
           cudaD3D9DeviceListNextFrame for the devices used to render the next frame (in SLI).

       Returns:
           cudaSuccess, cudaErrorNoDevice, cudaErrorUnknown

       Note:
           Note that this function may also return error codes from previous, asynchronous launches.

       See also:
           cudaGraphicsUnregisterResource,   cudaGraphicsMapResources,    cudaGraphicsSubResourceGetMappedArray,
           cudaGraphicsResourceGetMappedPointer, cuD3D9GetDevices

   cudaError_t cudaD3D9GetDirect3DDevice (IDirect3DDevice9 ** ppD3D9Device)
       Returns   in  *ppD3D9Device  the  Direct3D  device  against  which  this  CUDA  context  was  created  in
       cudaD3D9SetDirect3DDevice().

       Parameters:
           ppD3D9Device - Returns the Direct3D device for this thread

       Returns:
           cudaSuccess, cudaErrorInvalidGraphicsContext, cudaErrorUnknown

       Note:
           Note that this function may also return error codes from previous, asynchronous launches.

       See also:
           cudaD3D9SetDirect3DDevice, cuD3D9GetDirect3DDevice

   cudaError_t cudaD3D9SetDirect3DDevice (IDirect3DDevice9 * pD3D9Device, int device = -1)
       Records pD3D9Device as the Direct3D 9 device to use for Direct3D 9 interoperability with the CUDA  device
       device and sets device as the current device for the calling host thread.

       If    device   has   already   been   initialized   then   this   call   will   fail   with   the   error
       cudaErrorSetOnActiveProcess. In this case it is necessary to reset device using cudaDeviceReset()  before
       Direct3D 9 interoperability on device may be enabled.

       Successfully  initializing  CUDA  interoperability  with pD3D9Device will increase the internal reference
       count  on  pD3D9Device.  This  reference  count  will  be  decremented  when  device   is   reset   using
       cudaDeviceReset().

       Note  that this function is never required for correct functionality. Use of this function will result in
       accelerated interoperability only when the operating system is Windows Vista or Windows 7, and the device
       pD3DDdevice is not an IDirect3DDevice9Ex. In all other circumstances, this function is not necessary.

       Parameters:
           pD3D9Device - Direct3D device to use for this thread
           device - The CUDA device to use. This device  must  be  among  the  devices  returned  when  querying
           cudaD3D9DeviceListAll  from  cudaD3D9GetDevices,  may  be  set  to  -1  to  automatically  select  an
           appropriate CUDA device.

       Returns:
           cudaSuccess, cudaErrorInitializationError, cudaErrorInvalidValue, cudaErrorSetOnActiveProcess

       Note:
           Note that this function may also return error codes from previous, asynchronous launches.

       See also:
           cudaD3D9GetDevice, cudaGraphicsD3D9RegisterResource, cudaDeviceReset

   cudaError_t cudaGraphicsD3D9RegisterResource (struct cudaGraphicsResource ** resource,  IDirect3DResource9  *
       pD3DResource, unsigned int flags)
       Registers the Direct3D 9 resource pD3DResource for access by CUDA.

       If  this  call is successful then the application will be able to map and unmap this resource until it is
       unregistered through cudaGraphicsUnregisterResource(). Also on  success,  this  call  will  increase  the
       internal  reference count on pD3DResource. This reference count will be decremented when this resource is
       unregistered through cudaGraphicsUnregisterResource().

       This call potentially  has  a  high-overhead  and  should  not  be  called  every  frame  in  interactive
       applications.

       The type of pD3DResource must be one of the following.

       • IDirect3DVertexBuffer9: may be accessed through a device pointer

       • IDirect3DIndexBuffer9: may be accessed through a device pointer

       • IDirect3DSurface9: may be accessed through an array. Only stand-alone objects of type IDirect3DSurface9
         may  be  explicitly  shared.  In particular, individual mipmap levels and faces of cube maps may not be
         registered directly. To access individual surfaces associated with a texture,  one  must  register  the
         base texture object.

       • IDirect3DBaseTexture9: individual surfaces on this texture may be accessed through an array.

       The  flags  argument  may be used to specify additional parameters at register time. The valid values for
       this parameter are

       • cudaGraphicsRegisterFlagsNone: Specifies no hints about how this resource will be used.

       • cudaGraphicsRegisterFlagsSurfaceLoadStore: Specifies that CUDA will bind this  resource  to  a  surface
         reference.

       • cudaGraphicsRegisterFlagsTextureGather:  Specifies  that CUDA will perform texture gather operations on
         this resource.

       Not all Direct3D resources of the above types may be used for interoperability with CUDA.  The  following
       are some limitations.

       • The primary rendertarget may not be registered with CUDA.

       • Resources allocated as shared may not be registered with CUDA.

       • Textures  which  are  not  of  a  format  which  is  1, 2, or 4 channels of 8, 16, or 32-bit integer or
         floating-point data cannot be shared.

       • Surfaces of depth or stencil formats cannot be shared.

       A complete list of supported formats is as follows:

       • D3DFMT_L8

       • D3DFMT_L16

       • D3DFMT_A8R8G8B8

       • D3DFMT_X8R8G8B8

       • D3DFMT_G16R16

       • D3DFMT_A8B8G8R8

       • D3DFMT_A8

       • D3DFMT_A8L8

       • D3DFMT_Q8W8V8U8

       • D3DFMT_V16U16

       • D3DFMT_A16B16G16R16F

       • D3DFMT_A16B16G16R16

       • D3DFMT_R32F

       • D3DFMT_G16R16F

       • D3DFMT_A32B32G32R32F

       • D3DFMT_G32R32F

       • D3DFMT_R16F

       If pD3DResource is of incorrect type or is already  registered,  then  cudaErrorInvalidResourceHandle  is
       returned. If pD3DResource cannot be registered, then cudaErrorUnknown is returned.

       Parameters:
           resource - Pointer to returned resource handle
           pD3DResource - Direct3D resource to register
           flags - Parameters for resource registration

       Returns:
           cudaSuccess,     cudaErrorInvalidDevice,    cudaErrorInvalidValue,    cudaErrorInvalidResourceHandle,
           cudaErrorUnknown

       Note:
           Note that this function may also return error codes from previous, asynchronous launches.

       See also:
           cudaD3D9SetDirect3DDevice,         cudaGraphicsUnregisterResource,          cudaGraphicsMapResources,
           cudaGraphicsSubResourceGetMappedArray,                          cudaGraphicsResourceGetMappedPointer,
           cuGraphicsD3D9RegisterResource

Author

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Version 6.0                                        28 Jul 2019                    Direct3D_9_Interoperability(3)