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NAME
glFramebufferRenderbuffer, glNamedFramebufferRenderbuffer - attach a renderbuffer as a logical buffer of
a framebuffer object
C SPECIFICATION
void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget,
GLuint renderbuffer);
void glNamedFramebufferRenderbuffer(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget,
GLuint renderbuffer);
PARAMETERS
target
Specifies the target to which the framebuffer is bound for glFramebufferRenderbuffer.
framebuffer
Specifies the name of the framebuffer object for glNamedFramebufferRenderbuffer.
attachment
Specifies the attachment point of the framebuffer.
renderbuffertarget
Specifies the renderbuffer target. Must be GL_RENDERBUFFER.
renderbuffer
Specifies the name of an existing renderbuffer object of type renderbuffertarget to attach.
DESCRIPTION
glFramebufferRenderbuffer and glNamedFramebufferRenderbuffer attaches a renderbuffer as one of the
logical buffers of the specified framebuffer object. Renderbuffers cannot be attached to the default draw
and read framebuffer, so they are not valid targets of these commands.
For glFramebufferRenderbuffer, the framebuffer object is that bound to target, which must be
GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to
GL_DRAW_FRAMEBUFFER.
For glNamedFramebufferRenderbuffer, framebuffer is the name of the framebuffer object.
renderbuffertarget must be GL_RENDERBUFFER.
renderbuffer must be zero or the name of an existing renderbuffer object of type renderbuffertarget. If
renderbuffer is not zero, then the specified renderbuffer will be used as the logical buffer identified
by attachment of the specified framebuffer object. If renderbuffer is zero, then the value of
renderbuffertarget is ignored.
attachment specifies the logical attachment of the framebuffer and must be GL_COLOR_ATTACHMENTi,
GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT or GL_DEPTH_STENCIL_ATTACHMENT. i in may range from zero to
the value of GL_MAX_COLOR_ATTACHMENTS minus one. Setting attachment to the value
GL_DEPTH_STENCIL_ATTACHMENT is a special case causing both the depth and stencil attachments of the
specified framebuffer object to be set to renderbuffer, which should have the base internal format
GL_DEPTH_STENCIL.
The value of GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE for the specified attachment point is set to
GL_RENDERBUFFER and the value of GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME is set to renderbuffer. All other
state values of specified attachment point are set to their default values. No change is made to the
state of the renderbuuffer object and any previous attachment to the attachment logical buffer of the
specified framebuffer object is broken.
If renderbuffer is zero, these commands will detach the image, if any, identified by the specified
attachment point of the specified framebuffer object. All state values of the attachment point are set to
their default values.
ERRORS
GL_INVALID_ENUM is generated by glFramebufferRenderbuffer if target is not one of the accepted
framebuffer targets.
GL_INVALID_OPERATION is generated by glFramebufferRenderbuffer if zero is bound to target.
GL_INVALID_OPERATION is generated by glNamedFramebufferRenderbuffer if framebuffer is not the name of an
existing framebuffer object.
GL_INVALID_ENUM is generated if attachment is not one of the accepted attachment points.
GL_INVALID_ENUM is generated if renderbuffertarget is not GL_RENDERBUFFER.
GL_INVALID_OPERATION is generated if renderbuffertarget is not zero or the name of an existing
renderbuffer object of type GL_RENDERBUFFER.
VERSION SUPPORT
┌────────────────────────────────┬───────────────────────────────────────────────────────────────────────┐
│ │ OpenGL Version │
├────────────────────────────────┼─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┤
│ Function │ 2.0 │ 2.1 │ 3.0 │ 3.1 │ 3.2 │ 3.3 │ 4.0 │ 4.1 │ 4.2 │ 4.3 │ 4.4 │ 4.5 │
│ / │ │ │ │ │ │ │ │ │ │ │ │ │
│ Feature │ │ │ │ │ │ │ │ │ │ │ │ │
│ Name │ │ │ │ │ │ │ │ │ │ │ │ │
├────────────────────────────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ glFramebufferRenderbuffer │ - │ - │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │
├────────────────────────────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ glNamedFramebufferRenderbuffer │ - │ - │ - │ - │ - │ - │ - │ - │ - │ - │ - │ ✔ │
└────────────────────────────────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
SEE ALSO
glGenFramebuffers(), glBindFramebuffer(), glGenRenderbuffers(), glFramebufferTexture(),
glFramebufferTexture1D,
glFramebufferTexture2D,
glFramebufferTexture3D
COPYRIGHT
Copyright © 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions
set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
COPYRIGHT
Copyright © 2010-2014 Khronos Group
[FIXME: source] 01/03/2018 GLFRAMEBUFFERRENDERB(3G)