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NAME
ost::UnixSession - The Unix domain session is used to primarily to represent a client connection that can
be managed on a separate thread.
SYNOPSIS
#include <unix.h>
Inherits ost::Thread, and ost::UnixStream.
Public Member Functions
UnixSession (const char *pathname, int size=512, int pri=0, int stack=0)
Create a Unix domain socket that will be connected to a local server server and that will execute
under it's own thread.
UnixSession (UnixSocket &server, int size=512, int pri=0, int stack=0)
Create a Unix domain socket from a bound Unix domain server by accepting a pending connection from
that server and execute a thread for the accepted connection.
virtual ~UnixSession ()
Virtual destructor.
Protected Member Functions
int waitConnection (timeout_t timeout=TIMEOUT_INF)
Normally called during the thread Initial() method by default, this will wait for the socket
connection to complete when connecting to a remote socket.
void initial (void)
The initial method is used to esablish a connection when delayed completion is used.
Additional Inherited Members
Detailed Description
The Unix domain session is used to primarily to represent a client connection that can be managed on a
separate thread.
The Unix domain session also supports a non-blocking connection scheme which prevents blocking during the
constructor and moving the process of completing a connection into the thread that executes for the
session.
Author
Alex Pavloff alex@pavloff.net
Threaded streamable unix domain socket with non-blocking constructor.
Constructor & Destructor Documentation
ost::UnixSession::UnixSession (const char * pathname, int size = 512, int pri = 0, int stack = 0)
Create a Unix domain socket that will be connected to a local server server and that will execute under
it's own thread.
Parameters
pathname path to socket
size of streaming buffer.
pri execution priority relative to parent.
stack allocation needed on some platforms.
ost::UnixSession::UnixSession (UnixSocket & server, int size = 512, int pri = 0, int stack = 0)
Create a Unix domain socket from a bound Unix domain server by accepting a pending connection from that
server and execute a thread for the accepted connection.
Parameters
server unix domain socket to accept a connection from.
size of streaming buffer.
pri execution priority relative to parent.
stack allocation needed on some platforms.
virtual ost::UnixSession::~UnixSession () [virtual]
Virtual destructor.
Member Function Documentation
void ost::UnixSession::initial (void) [protected], [virtual]
The initial method is used to esablish a connection when delayed completion is used. This assures the
constructor terminates without having to wait for a connection request to complete.
Reimplemented from ost::Thread.
int ost::UnixSession::waitConnection (timeout_t timeout = TIMEOUT_INF) [protected]
Normally called during the thread Initial() method by default, this will wait for the socket connection
to complete when connecting to a remote socket. One might wish to use setCompletion() to change the
socket back to blocking I/O calls after the connection completes. To implement the session one must
create a derived class which implements Run().
Returns
0 if successful, -1 if timed out.
Parameters
timeout to wait for completion in milliseconds.
Author
Generated automatically by Doxygen for GNU CommonC++ from the source code.
GNU CommonC++ Tue Mar 24 2020 ost::UnixSession(3)