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refract

calculate the refraction direction for an incident vector

genType refract(genType I, genType N, float eta);

genDType refract(genDType I, genDType N, float eta);

I

Specifies the incident vector.

N

Specifies the normal vector.

eta

Specifies the ratio of indices of refraction.

For a given incident vector I, surface normal N and ratio of indices of refraction, eta, refract returns the refraction vector, R.

R is calculated as:

    k = 1.0 - eta * eta * (1.0 - dot(N, I) * dot(N, I));
    if (k < 0.0)
        R = genType(0.0);       // or genDType(0.0)
    else
        R = eta * I - (eta * dot(N, I) + sqrt(k)) * N;

The input parameters I and N should be normalized in order to achieve the desired result.

OpenGL Shading Language Version
Function Name 1.10 1.20 1.30 1.40 1.50 3.30 4.00 4.10 4.20 4.30 4.40 4.50
refract (genType) ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔
refract (genDType) - - - - - - ✔ ✔ ✔ ✔ ✔ ✔

dot(), reflect()

Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.

Copyright © 2011-2014 Khronos Group