focal (6) cavepacker-editor.6.gz

Provided by: cavepacker_2.5-dev2-1build1_amd64 bug

NAME

       cavepacker - Sokoban game

SYNOPSIS

       cavepacker [option]

DESCRIPTION

       cavepacker  CavePacker is a sokoban game.  Keep your cave tidy. To do this, make sure that all the spread
       packages are put onto their targets. You can only push, pulling is not allowed.

       You get higher ratings for lesser moves you need. The first few maps might be easy to  solve  -  but  the
       more you progress in the game, the harder the maps will be.

       There is also a multiplayer mode available.

OPTIONS

       -server
              Start the server for the game (headless mode).

       -set <varname> <value>
              Change the value of a config variable.

CONSOLE COMMANDS

       Open the in-game console with SHIFT+ESC. Just type a config variable name there to get the current value.
       The console commands can also be triggered from the commandline by just putting a - in front of it.

       -loglevel <LEVEL>
              Possible level values are: TRACE, DEBUG, INFO, WARN, ERROR

CONFIG VARIABLES

       These variables can be modified by using the -set command - or by providing default values  for  some  of
       them in the config.lua file in the asset directory. You can override any file by putting it into the same
       subdir as in your installation folder into ~/.local/share/cavepacker

       alreadyrated

       blue

       debug

       debugSleep

       debugentity

       debugui

       editor-lastmap

       forcefingercontrol

       fpslimit

       frontend
              Change the rendering frontend that is used by the game.  Possible  values  are:  sdl,  opengl  and
              opengles2

       fullscreen
              Set to false to start in windowed mode - also see width and height vars.

       gamecontroller

       gamecontrollertriggeraxis

       googleplaystate

       grabmouse

       green

       height -1 will pick the desktop height

       language

       launchcount

       maxzoom

       minzoom

       mode

       mousespeed

       musicvolume

       name   The user name that is used in multiplayer games

       ncurses
              If you start in headless mode via -server you can disable the ncurses interface by setting this to
              false

       network

       particles

       persister

       port

       red

       renderer
              If you have frontend set to sdl, you can change the renderer that sdl is using. Refer to  the  SDL
              documentation for a list of valid options here.

       rendertotexture

       servername

       showcursor

       showfps

       solvestepmillis

       sound

       soundengine

       testpayment

       testscreenpadding

       texturesize

       volume

       vsync

       width  -1 will pick the desktop width

HOMEPAGE

       http://www.caveproductions.org

       Copyright © 2014-2016 by Martin Gerhardy.  Source code licensed under GPL3 - assets under CC-BY-SA 3.0.