Provided by: freeciv-data_2.6.2-1_all bug

NAME

       freeciv-gtk2,  freeciv-gtk3,  freeciv-gtk3.22,  freeciv-sdl,  freeciv-sdl2, freeciv-qt, freeciv-xaw - The
       clients for the Freeciv game

SYNOPSIS

       freeciv-gtk2|freeciv-gtk3|freeciv-gtk3.22|freeciv-sdl|freeciv-sdl2|freeciv-qt|freeciv-xaw [ -A|--Announce
       protocol  ] [ -a|--autoconnect ] [ -d|--debug level_number ] [ -F|--Fatal [ signal_number ] ] [ -f|--file
       filename ] [ -h|--help ] [ -l|--log filename ] [ -M|--Meta URL ] [ -n|--name name ] [ -p|--port port ]  [
       -P|--Plugin string ] [ -r|--read filename ] [ -s|--server address ] [ -S|--Sound name ] [ -t|--tiles name
       ] [ -v|--version ] [ -- client-specific-parameters ]

       freeciv-gtk2 accepts the standard Gtk parameters following --; see the Gtk documentation. It also accepts
       [ -h|--help ]

       freeciv-gtk3 accepts the standard Gtk parameters following --; see the Gtk documentation. It also accepts
       [ -g|--gtk-warnings ] [ -h|--help ] [ -r|--resolution WIDTHxHEIGHT ]

       freeciv-gtk3.22 accepts the standard Gtk parameters following --; see  the  Gtk  documentation.  It  also
       accepts [ -h|--help ] [ -r|--resolution WIDTHxHEIGHT ]

       freeciv-qt  accepts  the standard Qt parameters following --; see the Qt documentation. It also accepts [
       -h|--help ]

       freeciv-sdl accepts the following parameters following --: [ -e|--eventthread ]  [  -f|--fullscreen  ]  [
       -h|--help ] [ -t|--theme string ]

       freeciv-sdl2  accepts  the  following  parameters  following  --:  [  -f|--fullscreen  ]  [ -h|--help ] [
       -t|--theme string ]

       freeciv-xaw accepts the standard X11 toolkit parameters following --;  see  X(7)  .  It  also  accepts  [
       -h|--help ]

DESCRIPTION

       Freeciv  is  a  free  turn-based  multiplayer strategy game, in which each player becomes the leader of a
       civilization, fighting to obtain the ultimate goal: To become the greatest civilization.

       Players of Civilization II® by Microprose® should feel at home, since one  aim  of  Freeciv  is  to  have
       compatible rules.

       Freeciv  is  maintained by an international team of coders and enthusiasts, and is easily one of the most
       fun and addictive network games out there!

       This is the client program used to connect to a Freeciv server - see also  freeciv-server(6)  .  freeciv-
       gtk2,  freeciv-gtk3,  freeciv-gtk3.22, freeciv-qt, freeciv-sdl, and freeciv-sdl2 can also spawn their own
       local server for single-player games.

       This manual page only lists the command line  arguments.  For  more  details  about  using  freeciv-gtk2,
       freeciv-gtk3,freeciv-gtk3.22,  freeciv-sdl,  freeciv-sdl2,  freeciv-qt,  or  freeciv-xaw,  see the Client
       Manual which can be found at the Freeciv website ⟨http://www.freeciv.org/⟩ as well as  the  documentation
       which is part of the Freeciv distribution.

OPTIONS

       The  following  options are accepted by all clients. They may not be combined; that is, "-np caesar 5557"
       will not work, instead you would need to enter "-n caesar -p 5557". All options have a short form (single
       hyphen  and  single  letter)  and  a  long  form  (double  hyphen and a complete word); their effects are
       identical.

       -A protocol, --Announce protocol
              Uses protocol when searching for games on a LAN.  Possible values for protocol are:

              IPv4

              IPv6

              none

       -a, --autoconnect
              Skips the connect dialog, automatically inserting the default values.  This  is  quite  convenient
              when all has been set up properly.

       -d level_number, --debug level_number
              Sets  the  amount  of  debugging  information  to  be  logged  in the file named by the -l option.
              Acceptable values for the level_number are:

              0    for fatal messages only.

              1    for fatal and error messages.

              2    for fatal, error and normal messages (default).

              3    for fatal, error, normal, and verbose messages.

       -F [ signal_number ], --Fatal [ signal_number ]
              Raise a custom signal on failed assertion.  If signal_number  is  not  specified,  then  the  ABRT
              signal will be used.

       -f filename, --file filename
              Loads  a saved game file (filename). This is for reloading previously saved games, or for starting
              scenarios from the command line.

       -h, --help
              Prints a short summary of the standard command line options.

       -l filename, --log filename
              Defines a log file, filename, to be produced during processing. Use the -d option to set how  much
              is  logged.  By default, fatal, error, and normal messages are printed to standard output.  With a
              log file, such messages go to the log instead.  If filename already exists, it is appended to.

       -M URL, --Meta URL
              Specifies the URL of the metaserver to connect to. A metaserver is a place where  Freeciv  servers
              can  publish  their presence. Freeciv clients consult the metaserver to offer users a selection of
              games to join. By default, the standard metaserver run by the Freeciv maintainers will be used.

       -n name, --name name
              Specifies the user name (name) to use to connect to the  server.  This  option  is  critical  when
              reconnecting to a game. Please note that you might need to quote your username.

       -p port, --port port
              Specifies  the  server  port  to  connect  to. By default this is 5556, if in doubt ask the server
              administrator.

       -P string, --Plugin string
              Specifies the plugin to use for sound output.  Available options  for string are:

              none

              sdl

       -r filename, --read filename
              Specifies a file, filename, of  server  commands  which  a  server  spawned  by  the  client  will
              automatically read and process, as if you had typed them in at the server's prompt.

       -s address, --server address
              Specifies  the game server address to connect to. This server might easily run on the same machine
              as the client.

       -S name, --Sound name
              Specifies the sound set to use. A file called name.soundspec is searched for in the  usual  places
              (see the FILES section).

       -t name, --tiles name
              Specifies  the  map  graphics ("tiles") to be used within the game. A file called name.tilespec is
              searched for in the usual places (see the FILES section). Currently the  following  tilespecs  are
              distributed with Freeciv:

              • amplio2.tilespeccimpletoon.tilespechex2t.tilespecisophex.tilespecisotrident.tilespectrident.tilespec

       -v, --version
              Prints the version number and exits.

       --     All parameters following this -- will be considered as client-specific parameters.

       -- -e, -- --eventthread
              Initializes  the event subsystem in other thread.  Only available for the freeciv-sdl client under
              Linux or BeOS.

       -- -f, -- --fullscreen
              Starts the client in full screen mode.  Only  implemented  in  the  freeciv-sdl  and  freeciv-sdl2
              client.

       -- -h, -- --help
              Print the client-specific parameter help.

       -- -r WIDTHxHEIGHT, -- --resolution WIDTHxHEIGHT
              Behave  as  if  screen  resolution  were  WIDTHxHEIGHT.  Only  implemented in the freeciv-gtk3 and
              freeciv-gtk3.22 clients.

       -- -t theme, -- --theme theme
              Use a particular GUI theme. Only implemented in the freeciv-sdl and freeciv-sdl2 clients.

EXAMPLES

       freeciv-gtk3 --name "King Richard" --server io.daimi.aau.dk
              Starts  the  GTK3  client  using  the  name  King  Richard  and  connecting  to  the   server   at
              io.daimi.aau.dk.

       freeciv-sdl -a -t trident
              Starts the SDL client with the trident tiles and autoconnects to localhost.

FILES

       ~/.freeciv/freeciv-client-rc-[version-number]
              This is where your local settings will be stored.

       tilespecs
              These are searched for in the data path; see ENVIRONMENT.

       soundspecs
              These are searched for in the data path; see ENVIRONMENT.

       The freeciv-modpack(6) utility can be used to locate and download additional content such as tilesets and
       soundsets and (for client-spawned servers only) scenarios and rulesets; it saves files under ~/.freeciv .

ENVIRONMENT

       The Freeciv client accepts these environment variables:

       FREECIV_CAPS
              A string containing a list of "capabilities" provided  by  the  server.  The  compiled-in  default
              should  be  correct for most purposes, but if you are familiar with the capability facility in the
              source you may use it to enforce some constraints between clients and server.

       FREECIV_COMPRESSION_LEVEL
              Sets the compression level for network traffic.

       FREECIV_DATA_ENCODING
              Sets the character encoding used for data files, savegames, and network strings). This should  not
              normally  be  changed from the default of UTF-8, since that is the format of the supplied rulesets
              and the standard network protocol.

       FREECIV_INTERNAL_ENCODING
              Sets the character encoding used internally by the freeciv client.  This generally needs to  match
              the GUI toolkit, so its default depends on the specific client; most clients default to UTF-8.

       FREECIV_LOCAL_ENCODING
              Sets  the local character encoding (used for the command line and terminal output). The default is
              inferred from other aspects of the environment.

       FREECIV_MULTICAST_GROUP
              Sets the multicast group (for the LAN tab).

       FREECIV_DATA_PATH
              A colon separated list of directories pointing to the freeciv data directories. By default Freeciv
              looks  in  the  following  directories,  in  order, for any data files: the current directory; the
              "data" subdirectory of the current directory; the subdirectory ".freeciv/2.6" in the  user's  home
              directory;  and  the  directory where the files are placed by running "make install".  If not set,
              FREECIV_PATH is checked before these defaults are used.

       FREECIV_SAVE_PATH
              A colon separated list of directories pointing to the freeciv save directories. By default Freeciv
              looks  in  the  following  directories,  in  order, for save files: the current directory; and the
              subdirectory ".freeciv/saves" in the user's home directory.  If not set, FREECIV_PATH  is  checked
              before   these  defaults  are  used;  in  this  case  Freeciv  also  looks  in  "saves"  potential
              subdirectories.

              (This does not affect where the server spawned by the client creates save game  files;  these  are
              always created in ".freeciv/saves" in the user's home directory.)

       FREECIV_SCENARIO_PATH
              A  colon  separated  list  of directories pointing to the freeciv scenario directories. By default
              Freeciv looks in the following directories, in order, for scenario files: the  current  directory;
              the    "data/scenarios"    subdirectory    of    the   current   directory;   the   subdirectories
              ".freeciv/2.6/scenarios" and then ".freeciv/scenarios" in  the  user's  home  directory;  and  the
              directory  where  the  files  are  placed  by running "make install".  If not set, FREECIV_PATH is
              checked before these defaults are used;  in  this  case  Freeciv  also  looks  in  "scenario"  and
              "scenarios" potential subdirectories.

              (This  does  not  affect  where the server spawned by the client creates scenario files; these are
              always created in ".freeciv/scenarios" in the user's home directory.)

       FREECIV_PATH
              A colon separated list of directories to look for various files.  This variable has no  effect  if
              FREECIV_DATA_PATH,   FREECIV_SAVE_PATH  and  FREECIV_SCENARIO_PATH  are  defined  together;  those
              variables are the recommended way to override paths, with FREECIV_PATH provided only for  backward
              compatibility  with  older  versions of Freeciv; FREECIV_PATH will be removed in a future release.
              The precise search path depends on the type of file being searched for.

       FREECIV_OPT
              Specifies a file to contain  local  settings,  instead  of  ~/.freeciv/freeciv-client-rc-[version-
              number].

       HOME   Specifies the user's home directory.

       http_proxy
              Set this variable accordingly when using a proxy.

       LANG  or  LANGUAGE
              Sets the language and locale on some platforms.

       LC_ALL  or  LC_CTYPE
              Similar to LANG (see documentation for your system).

       USER   Specifies the username of the current user.

BUGS

       Please report bugs to the Freeciv bug tracker ⟨https://www.hostedredmine.com/projects/freeciv⟩ .

MORE INFO

       See the Freeciv homepage ⟨http://www.freeciv.org/⟩ .

       Updates and new info is first posted there.

AUTHORS

       The Freeciv Team <freeciv-dev AT freelists.org>.

       This  manpage  was  originally  put together by Florian Ernst <florian_ernst AT gmx.net> using the Client
       Manual and the comments in the sourcecode. It was updated by Ben Bettin <bwbettin AT  gmail.com>  to  add
       new  features,  integrate  information from the website's online documentation, and for slight formatting
       adjustments. Feel free to use it as you wish.

SEE ALSO

       freeciv-server(6) freeciv-modpack(6) and the Client Manual at the Freeciv homepage.

                                                November 2nd 2016                                     FREECIV(6)