Provided by: linux-nvidia-tegra-5.15-tools-common_5.15.0-1022.22~20.04.1_all bug

NAME

       bpftool-gen - tool for BPF code-generation

SYNOPSIS

          bpftool [OPTIONS] gen COMMAND

          OPTIONS  :=  {  {  -j  |  --json  }  [{  -p  |  --pretty }] | { -d | --debug } | { -L |
          --use-loader } }

          COMMAND := { object | skeleton | help }

GEN COMMANDS

       bpftool gen object OUTPUT_FILE INPUT_FILE [INPUT_FILE...]
       bpftool gen skeleton FILE [name OBJECT_NAME]
       bpftool gen help

DESCRIPTION

          bpftool gen object OUTPUT_FILE INPUT_FILE [INPUT_FILE...]
                 Statically link (combine) together  one  or  more  INPUT_FILE's  into  a  single
                 resulting OUTPUT_FILE. All the files involved are BPF ELF object files.

                 The  rules  of  BPF  static linking are mostly the same as for user-space object
                 files, but in addition to combining data  and  instruction  sections,  .BTF  and
                 .BTF.ext (if present in any of the input files) data are combined together. .BTF
                 data is deduplicated, so all the common types across INPUT_FILE's will  only  be
                 represented once in the resulting BTF information.

                 BPF  static  linking  allows  to  partition  BPF  source  code into individually
                 compiled files that are then linked into a single  resulting  BPF  object  file,
                 which  can  be  used  to  generated  BPF skeleton (with gen skeleton command) or
                 passed directly into libbpf (using bpf_object__open() family of APIs).

          bpftool gen skeleton FILE
                 Generate BPF skeleton C header file for a given FILE.

                 BPF skeleton is an alternative interface to existing  libbpf  APIs  for  working
                 with  BPF  objects.  Skeleton  code  is  intended  to  significantly shorten and
                 simplify code to load and work with BPF programs from userspace side.  Generated
                 code  is tailored to specific input BPF object FILE, reflecting its structure by
                 listing out available maps, program, variables,  etc.  Skeleton  eliminates  the
                 need  to lookup mentioned components by name. Instead, if skeleton instantiation
                 succeeds, they are populated in skeleton structure as valid libbpf types  (e.g.,
                 struct bpf_map pointer) and can be passed to existing generic libbpf APIs.

                 In  addition  to  simple  and  reliable  access  to  maps and programs, skeleton
                 provides a storage for BPF links (struct bpf_link) for each BPF  program  within
                 BPF  object.  When  requested,  supported  BPF  programs  will  be automatically
                 attached and resulting BPF links stored for further use by user in pre-allocated
                 fields in skeleton struct. For BPF programs that can't be automatically attached
                 by libbpf, user can attach them  manually,  but  store  resulting  BPF  link  in
                 per-program link field. All such set up links will be automatically destroyed on
                 BPF skeleton destruction. This eliminates the need for  users  to  manage  links
                 manually and rely on libbpf support to detach programs and free up resources.

                 Another facility provided by BPF skeleton is an interface to global variables of
                 all supported kinds: mutable, read-only, as well as extern ones. This  interface
                 allows  to pre-setup initial values of variables before BPF object is loaded and
                 verified by kernel. For non-read-only variables, the same interface can be  used
                 to fetch values of global variables on userspace side, even if they are modified
                 by BPF code.

                 During skeleton generation, contents of  source  BPF  object  FILE  is  embedded
                 within  generated  code  and  is thus not necessary to keep around. This ensures
                 skeleton and BPF object file are  matching  1-to-1  and  always  stay  in  sync.
                 Generated code is dual-licensed under LGPL-2.1 and BSD-2-Clause licenses.

                 It  is  a  design  goal and guarantee that skeleton interfaces are interoperable
                 with generic libbpf APIs. User should always be able  to  use  skeleton  API  to
                 create  and  load  BPF  object,  and  later use libbpf APIs to keep working with
                 specific maps, programs, etc.

                 As part of skeleton, few custom  functions  are  generated.   Each  of  them  is
                 prefixed  with  object  name. Object name can either be derived from object file
                 name, i.e., if BPF object file name  is  example.o,  BPF  object  name  will  be
                 example.  Object  name can be also specified explicitly through name OBJECT_NAME
                 parameter. The following custom functions are provided (assuming example as  the
                 object name):

                 • example__open and example__open_opts.  These functions are used to instantiate
                   skeleton. It corresponds to libbpf's bpf_object__open() API.   _opts  variants
                   accepts extra bpf_object_open_opts options.

                 • example__load.   This  function creates maps, loads and verifies BPF programs,
                   initializes global data maps. It corresponds  to  libppf's  bpf_object__load()
                   API.

                 • example__open_and_load combines example__open and example__load invocations in
                   one commonly used operation.

                 • example__attach and example__detach This pair of functions allow to attach and
                   detach, correspondingly, already loaded BPF object. Only BPF programs of types
                   supported by libbpf  for  auto-attachment  will  be  auto-attached  and  their
                   corresponding  BPF  links  instantiated.  For  other  BPF  programs,  user can
                   manually create a BPF link and assign it to corresponding fields  in  skeleton
                   struct.  example__detach will detach both links created automatically, as well
                   as those populated by user manually.

                 • example__destroy Detach and unload BPF programs, free  up  all  the  resources
                   used by skeleton and BPF object.

                 If  BPF  object  has  global variables, corresponding structs with memory layout
                 corresponding to global data data section  layout  will  be  created.  Currently
                 supported  ones  are:  .data, .bss, .rodata, and .kconfig structs/data sections.
                 These data sections/structs can be used to set up initial values  of  variables,
                 if   set   before   example__load.    Afterwards,   if  target  kernel  supports
                 memory-mapped BPF  arrays,  same  structs  can  be  used  to  fetch  and  update
                 (non-read-only) data from userspace, with same simplicity as for BPF side.

          bpftool gen help
                 Print short help message.

OPTIONS

          -h, --help
                 Print short help message (similar to bpftool help).

          -V, --version
                 Print  version  number  (similar to bpftool version), and optional features that
                 were included when bpftool  was  compiled.  Optional  features  include  linking
                 against  libbfd  to  provide the disassembler for JIT-ted programs (bpftool prog
                 dump jited) and usage of BPF skeletons (some features like bpftool prog  profile
                 or showing pids associated to BPF objects may rely on it).

          -j, --json
                 Generate  JSON output. For commands that cannot produce JSON, this option has no
                 effect.

          -p, --pretty
                 Generate human-readable JSON output. Implies -j.

          -d, --debug
                 Print all logs available, even debug-level information. This includes logs  from
                 libbpf as well as from the verifier, when attempting to load programs.

          -L, --use-loader
                 For  skeletons, generate a "light" skeleton (also known as "loader" skeleton). A
                 light skeleton contains a loader eBPF program. It does not use the  majority  of
                 the libbpf infrastructure, and does not need libelf.

EXAMPLES

       $ cat example1.bpf.c

          #include <stdbool.h>
          #include <linux/ptrace.h>
          #include <linux/bpf.h>
          #include <bpf/bpf_helpers.h>

          const volatile int param1 = 42;
          bool global_flag = true;
          struct { int x; } data = {};

          SEC("raw_tp/sys_enter")
          int handle_sys_enter(struct pt_regs *ctx)
          {
                static long my_static_var;
                if (global_flag)
                        my_static_var++;
                else
                        data.x += param1;
                return 0;
          }

       $ cat example2.bpf.c

          #include <linux/ptrace.h>
          #include <linux/bpf.h>
          #include <bpf/bpf_helpers.h>

          struct {
                __uint(type, BPF_MAP_TYPE_HASH);
                __uint(max_entries, 128);
                __type(key, int);
                __type(value, long);
          } my_map SEC(".maps");

          SEC("raw_tp/sys_exit")
          int handle_sys_exit(struct pt_regs *ctx)
          {
                int zero = 0;
                bpf_map_lookup_elem(&my_map, &zero);
                return 0;
          }

       This  is  example  BPF  application with two BPF programs and a mix of BPF maps and global
       variables. Source code is split across two source code files.

       $  clang  -target  bpf  -g  example1.bpf.c  -o  example1.bpf.o  $  clang  -target  bpf  -g
       example2.bpf.c  -o  example2.bpf.o  $  bpftool  gen  object  example.bpf.o  example1.bpf.o
       example2.bpf.o

       This set of commands compiles example1.bpf.c  and  example2.bpf.c  individually  and  then
       statically links respective object files into the final BPF ELF object file example.bpf.o.

       $ bpftool gen skeleton example.bpf.o name example | tee example.skel.h

          /* SPDX-License-Identifier: (LGPL-2.1 OR BSD-2-Clause) */

          /* THIS FILE IS AUTOGENERATED! */
          #ifndef __EXAMPLE_SKEL_H__
          #define __EXAMPLE_SKEL_H__

          #include <stdlib.h>
          #include <bpf/libbpf.h>

          struct example {
                struct bpf_object_skeleton *skeleton;
                struct bpf_object *obj;
                struct {
                        struct bpf_map *rodata;
                        struct bpf_map *data;
                        struct bpf_map *bss;
                        struct bpf_map *my_map;
                } maps;
                struct {
                        struct bpf_program *handle_sys_enter;
                        struct bpf_program *handle_sys_exit;
                } progs;
                struct {
                        struct bpf_link *handle_sys_enter;
                        struct bpf_link *handle_sys_exit;
                } links;
                struct example__bss {
                        struct {
                                int x;
                        } data;
                } *bss;
                struct example__data {
                        _Bool global_flag;
                        long int handle_sys_enter_my_static_var;
                } *data;
                struct example__rodata {
                        int param1;
                } *rodata;
          };

          static void example__destroy(struct example *obj);
          static inline struct example *example__open_opts(
                        const struct bpf_object_open_opts *opts);
          static inline struct example *example__open();
          static inline int example__load(struct example *obj);
          static inline struct example *example__open_and_load();
          static inline int example__attach(struct example *obj);
          static inline void example__detach(struct example *obj);

          #endif /* __EXAMPLE_SKEL_H__ */

       $ cat example.c

          #include "example.skel.h"

          int main()
          {
                struct example *skel;
                int err = 0;

                skel = example__open();
                if (!skel)
                        goto cleanup;

                skel->rodata->param1 = 128;

                err = example__load(skel);
                if (err)
                        goto cleanup;

                err = example__attach(skel);
                if (err)
                        goto cleanup;

                /* all libbpf APIs are usable */
                printf("my_map name: %s\n", bpf_map__name(skel->maps.my_map));
                printf("sys_enter prog FD: %d\n",
                       bpf_program__fd(skel->progs.handle_sys_enter));

                /* detach and re-attach sys_exit program */
                bpf_link__destroy(skel->links.handle_sys_exit);
                skel->links.handle_sys_exit =
                        bpf_program__attach(skel->progs.handle_sys_exit);

                printf("my_static_var: %ld\n",
                       skel->bss->handle_sys_enter_my_static_var);

          cleanup:
                example__destroy(skel);
                return err;
          }

       # ./example

          my_map name: my_map
          sys_enter prog FD: 8
          my_static_var: 7

       This is a stripped-out version of skeleton generated for above example code.

SEE ALSO

          bpf(2),      bpf-helpers(7),     bpftool(8),     bpftool-btf(8),     bpftool-cgroup(8),
          bpftool-feature(8), bpftool-iter(8), bpftool-link(8),  bpftool-map(8),  bpftool-net(8),
          bpftool-perf(8), bpftool-prog(8), bpftool-struct_ops(8)

                                                                                   BPFTOOL-GEN(8)