Provided by: inventor-doc_2.1.5-10-24_all
NAME
SoTexture2Transform — 2D texture transformation node
INHERITS FROM
SoBase > SoFieldContainer > SoNode > SoTexture2Transform
SYNOPSIS
#include <Inventor/nodes/SoTexture2Transform.h> Fields from class SoTexture2Transform: SoSFVec2f translation SoSFFloat rotation SoSFVec2f scaleFactor SoSFVec2f center Methods from class SoTexture2Transform: SoTexture2Transform() static SoType getClassTypeId() Methods from class SoNode: void setOverride(SbBool state) SbBool isOverride() const SoNode * copy(SbBool copyConnections = FALSE) const virtual SbBool affectsState() const static SoNode * getByName(const SbName &name) static int getByName(const SbName &name, SoNodeList &list) Methods from class SoFieldContainer: void setToDefaults() SbBool hasDefaultValues() const SbBool fieldsAreEqual(const SoFieldContainer *fc) const void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE) SbBool set(const char *fieldDataString) void get(SbString &fieldDataString) virtual int getFields(SoFieldList &resultList) const virtual SoField * getField(const SbName &fieldName) const SbBool getFieldName(const SoField *field, SbName &fieldName) const SbBool isNotifyEnabled() const SbBool enableNotify(SbBool flag) Methods from class SoBase: void ref() void unref() const void unrefNoDelete() const void touch() virtual SoType getTypeId() const SbBool isOfType(SoType type) const virtual void setName(const SbName &name) virtual SbName getName() const
DESCRIPTION
This node defines a 2D transformation applied to texture coordinates. This affects the way textures are applied to the surfaces of subsequent shapes. The transformation consists of (in order) a non-uniform scale about an arbitrary center point, a rotation about that same point, and a translation. (Note: while the transformations can be thought of as being applied in that order, the GL matrices are actually premultiplied in the opposite order. Therefore, the operations are listed in the reverse order throughout this reference page.) This allows a user to change the size and position of the textures on objects.
FIELDS
SoSFVec2f translation Translation in S and T. SoSFFloat rotation Counter-clockwise rotation of the coordinate space, in radians. This results in a clockwise rotation of the texture on the object. SoSFVec2f scaleFactor Scaling factors in S and T. SoSFVec2f center Center point used for scaling and rotation.
METHODS
SoTexture2Transform() Creates a texture transformation node with default settings. static SoType getClassTypeId() Returns type identifier for this class.
ACTION BEHAVIOR
SoGLRenderAction, SoCallbackAction Concatenates transformation with the current texture transformation.
FILE FORMAT/DEFAULTS
Texture2Transform { translation 0 0 rotation 0 scaleFactor 1 1 center 0 0 }
SEE ALSO
SoTexture2, SoTextureCoordinate2, SoTextureCoordinateFunction SoTexture2Transform(3IV)()