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NAME

       SoTextureCoordinateEnvironment — node that specifies texture coordinates by projection from a environment

INHERITS FROM

       SoBase > SoFieldContainer > SoNode > SoTextureCoordinateFunction > SoTextureCoordinateEnvironment

SYNOPSIS

       #include <Inventor/nodes/SoTextureCoordinateEnvironment.h>

          Methods from class SoTextureCoordinateEnvironment:

                         SoTextureCoordinateEnvironment()
     static SoType       getClassTypeId()

          Methods from class SoNode:

     void                setOverride(SbBool state)
     SbBool              isOverride() const
     SoNode *            copy(SbBool copyConnections = FALSE) const
     virtual SbBool      affectsState() const
     static SoNode *     getByName(const SbName &name)
     static int          getByName(const SbName &name, SoNodeList &list)

          Methods from class SoFieldContainer:

     void                setToDefaults()
     SbBool              hasDefaultValues() const
     SbBool              fieldsAreEqual(const SoFieldContainer *fc) const
     void                copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)
     SbBool              set(const char *fieldDataString)
     void                get(SbString &fieldDataString)
     virtual int         getFields(SoFieldList &resultList) const
     virtual SoField *   getField(const SbName &fieldName) const
     SbBool              getFieldName(const SoField *field, SbName &fieldName) const
     SbBool              isNotifyEnabled() const
     SbBool              enableNotify(SbBool flag)

          Methods from class SoBase:

     void                ref()
     void                unref() const
     void                unrefNoDelete() const
     void                touch()
     virtual SoType      getTypeId() const
     SbBool              isOfType(SoType type) const
     virtual void        setName(const SbName &name)
     virtual SbName      getName() const

DESCRIPTION

       This  node  creates  texture coordinates by projecting points on an object's surface to the interior of a
       surrounding sphere, along the reflection across the surface normal of the vector from the camera point to
       the  surface.  If  the  current  texture  image  represents  a  spherical  reflection  map of the current
       surrounding environment, subsequent shapes will appear to reflect that environment.

METHODS

                         SoTextureCoordinateEnvironment()
          Creates a texture function node with default settings.

     static SoType       getClassTypeId()
          Returns type identifier for this class.

ACTION BEHAVIOR

       SoGLRenderAction, SoCallbackAction, SoRayPickAction
          Sets the current texture function in the state.

FILE FORMAT/DEFAULTS

       TextureCoordinateEnvironment {
       }

SEE ALSO

       SoTexture2, SoTexture2Transform, SoTextureCoordinateDefault, SoTextureCoordinatePlane

                                                                           SoTextureCoordinateEnvironment(3IV)()