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NAME

       Unidraw - one-of-a-kind object for coordinating and controlling a Unidraw application

SYNOPSIS

       #include <Unidraw/unidraw.h>

DESCRIPTION

       Unidraw applications create a single instance of a Unidraw object, which does several things.  It creates
       a World, establishing the connection to the underlying window system.  It  initializes  the  catalog  and
       other  objects,  manages  editor  instances,  and  defines  the application main loop.  It also maintains
       histories of commands that have be executed and  reverse-executed  for  each  component  hierarchy  being
       edited.  Finally, it cleans up internal state when it is deleted to ensure orderly program termination.

       The Unidraw object must be created before opening any editors but after creating a catalog.  Below is the
       main program for a typical Unidraw application:

       int main (int argc, char** argv) {
           AppSpecificCreator creator;
           Unidraw* unidraw = new Unidraw(
               new Catalog("appName", &creator),
               argc, argv, options, properties
           );

           unidraw->Open(new AppSpecificEditor);
           unidraw->Run();
           delete unidraw;
           return 0;
       }

PUBLIC OPERATIONS

       Unidraw(
           Catalog*, int argc, char** argv,
           OptionDesc* = nil, PropertyData* = nil
       )

       Unidraw(Catalog*, World*)
              The first constructor form requires a catalog object and command line argument information.  Other
              arguments  include  pointers  to  PropertyData  and OptionDesc arrays.  This constructor creates a
              World instance, passing whichever of these  arguments  are  supplied  (except  the  catalog).   To
              specify a World instance explicitly, use the second constructor form.

       virtual void Run()
       virtual void Quit()
              Run initiates the main loop of the program.  The call to Run returns when Quit is called.

       virtual void Update(boolean immediate = false)
              Bring  the  screen  up  to  date  with  the  state of the application's objects.  By default, this
              involves moving connectors to their proper positions (by  calling  Solve  on  the  global  csolver
              object)  and  telling  editors  to update themselves (by calling their Update functions).  Because
              Update may carry out potentially lengthy operations, Unidraw  batches  Update  calls  by  default.
              This  ensures  that  multiple consecutive calls do not induce redundant computations.  To force an
              immediate update, simply call Update(true).

       virtual void Open(Editor*)
       virtual boolean Opened(Editor*)
              Open inserts an editor into the world, making it visible on the display.  The user  positions  the
              editor's window by default.  Opened returns whether an editor has been opened already.

       virtual void Close(Editor*)
       virtual void CloseDependents(Component*)
       virtual void CloseAll()
              Close   closes   a   specified  editor,  removing  it  from  the  user's  view  and  deleting  it.
              CloseDependents closes those editors that report a dependence on the  given  component  via  their
              DependsOn operation. CloseAll closes all open editors.  ~Unidraw calls CloseAll.

       void First(Iterator&)
       void Next(Iterator&)
       boolean Done(Iterator)
              Operations  for  iterating  over  the Unidraw object's list of open editors.  First initializes an
              iterator to point to the beginning of the list, Next increments  the  iterator  to  point  to  the
              following  editor,  and  Done  returns whether or not the iterator points beyond the first or last
              editor in the list.

       Editor* GetEditor(Iterator)
              Return the editor to which an iterator points.

       Editor* Find(Component*)
       Editor* FindAny(Component*)
              Operations for finding an (or the) editor associated with a given component.   Find  searches  the
              list  of  editors  for  the one whose GetComponent operation returns the given component.  FindAny
              returns the first editor in the list whose GetComponent operation returns a component in the  same
              hierarchy as the the given component.

       Catalog* GetCatalog()
              Return the catalog passed to the constructor.

       World* GetWorld()
              Return the world object, which the Unidraw object creates when it is instantiated.

       void Log(Command*)
       void Undo(Component*, int i = 1)
       void Redo(Component*, int i = 1)
              The  Unidraw  object  maintains histories of commands associated with a given component hierarchy.
              There are two command histories per hierarchy: the past history and  the  future  history.   These
              histories  normally  contain  commands that have been executed and unexecuted to support arbitrary
              level undo and redo.  For example, after a viewer executes the command that a  tool  generates  by
              interpreting  a manipulator, it will record that command in a past history for possible undoing in
              the future.

              The Log operation logs a command, placing it on the past history for the component hierarchy being
              edited.  Log determines the past that is approprate from the command's editor, which specifies the
              component (hence the hierarchy) that it is editing.  Undo reverse-executes  the  last  i  commands
              that  were  logged for a given component's hierarchy and moves them from their past history to the
              corresponding future history.  Redo re-executes the future i commands and moves them to the  past.
              Note  that  calling  Redo without a preceding Undo is meaningless; thus calling Log will clear the
              future history associated with the affected component hierarchy.

       void SetHistoryLength(int)
       int GetHistoryLength()
              Assign and retrieve the maximum command history length.  No more than this many  commands  can  be
              undone  and  redone.   The  default length is 20.  Older commands are deleted automatically as new
              commands are logged.

       void ClearHistory(Component* = nil)
              Clear the past and future for a given component hierarchy, deleting  the  corresponding  commands.
              All histories are cleared if no component is specified.

       void ClearHistory(Editor*)
              Clear  the  history associated with the given editor's component if no other editor is editing the
              same hierarchy.  For example, Unidraw::Close calls this operation to avoid clearing histories when
              a component hierarchy is being edited in multiple editors.

PROTECTED OPERATIONS

       virtual void Process()
              Process is called once in the main loop defined by the Run operation.  It does nothing by default.
              Subclasses may redefine Process to carry out any processing that  should  be  done  in  each  pass
              through the main loop.

       boolean IsClean(Editor*)
              This  convenience function queries the given editor for a ModifStatusVar instance.  If it has one,
              then it returns its status (modified or unmodified); otherwise it returns false.

       void Mark(Editor*)
       void Sweep(Editor*)
              These operations  support  deferred  editor  deletion,  a  mechanism  to  avoid  deleting  editors
              prematurely.  For example, if a command to close the editor is invoked from a pull-down menu, then
              the command must not delete the editor, since that will delete the pull-down menu before it has  a
              chance  to close.  Thus Close and similar operations do not delete editors directly; instead, they
              call Mark to indicate that an editor should be deleted sometime in  the  future.   Sweep  actually
              deletes  the  editors  that  have  been marked.  By default, Unidraw::Run calls Sweep each time an
              event is handled.

       void DoUpdate()
              A helper function that performs an immediate update independent of the batching mechanism.

       void GetHistory(Component*, UList*& past, UList*& future)
       void ClearHistory(UList*, int i = 1)
              Command histories are stored as ULists.  These operations provide a  low-level  interface  to  the
              lists  themselves;  the  corresponding public operations are built on top.  GetHistory returns the
              past and future lists for a given component, while ClearHistory deletes the first  i  commands  on
              the given list.

       UList* elem(Iterator)
       Command* command(UList*)
              Convenience  functions  for extracting the list element in an iterator and the command object from
              the list element.  These are useful in conjunction with  protected  history  operations  described
              above.

       boolean updated()
       void updated(boolean)
              The  first form of this function returns true if there are pending Update(s) to be performed.  The
              second form sets this value explicitly.

       boolean alive()
       void alive(boolean)
              The first form of this function returns true if the program is in the run  loop  defined  by  Run.
              The second form sets this value explicitly.

SEE ALSO

       Catalog(3U),  Creator(3U),  Editor(3U),  Interactor(3U),  Iterator(3U), Viewer(3I), UList(3U), World(3I),
       statevars(3U)