Provided by: opengl-4-man-doc_1.0~svn33624-1_all bug

NAME

       glGetCompressedTextureSubImage - retrieve a sub-region of a compressed texture image from a compressed
       texture object

C SPECIFICATION

       void glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset,
                                           GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
                                           GLsizei bufSize, void *pixels);

PARAMETERS

       texture
           Specifies the name of the source texture object. Must be GL_TEXTURE_1D, GL_TEXTURE_1D_ARRAY,
           GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_ARRAY or
           GL_TEXTURE_RECTANGLE. In specific, buffer and multisample textures are not permitted.

       level
           Specifies the level-of-detail number. Level 0 is the base image level. Level $n$ is the $n$th mipmap
           reduction image.

       xoffset
           Specifies a texel offset in the x direction within the texture array.

       yoffset
           Specifies a texel offset in the y direction within the texture array.

       zoffset
           Specifies a texel offset in the z direction within the texture array.

       width
           Specifies the width of the texture subimage. Must be a multiple of the compressed block's width,
           unless the offset is zero and the size equals the texture image size.

       height
           Specifies the height of the texture subimage. Must be a multiple of the compressed block's height,
           unless the offset is zero and the size equals the texture image size.

       depth
           Specifies the depth of the texture subimage. Must be a multiple of the compressed block's depth,
           unless the offset is zero and the size equals the texture image size.

       bufSize
           Specifies the size of the buffer to receive the retrieved pixel data.

       pixels
           Returns the texture subimage. Should be a pointer to an array of the type specified by type.

DESCRIPTION

       glGetCompressedTextureSubImage can be used to obtain a sub-region of a compressed texture image instead
       of the whole image, as long as the compressed data are arranged into fixed-size blocks of texels.
       texture is the name of the texture object, and must not be a buffer or multisample texture. The effective
       target is the value of GL_TEXTURE_TARGET for texture.  level and pixels have the same meaning as the
       corresponding arguments of glCompressedTexSubImage3D.  bufSize indicates the size of the buffer to
       receive the retrieved pixel data.

       For cube map textures, the behavior is as though glGetCompressedTexImage were called once for each
       requested face (selected by zoffset and depth, as described below) with target corresponding to the
       requested texture cube map face as indicated by the table presented below.  pixels is offset
       appropriately for each successive image.

       ┌─────────────┬────────────────────────────────┐
       │Layer number │ Cube Map Face                  │
       ├─────────────┼────────────────────────────────┤
       │0            │ GL_TEXTURE_CUBE_MAP_POSITIVE_X │
       ├─────────────┼────────────────────────────────┤
       │1            │ GL_TEXTURE_CUBE_MAP_NEGATIVE_X │
       ├─────────────┼────────────────────────────────┤
       │2            │ GL_TEXTURE_CUBE_MAP_POSITIVE_Y │
       ├─────────────┼────────────────────────────────┤
       │3            │ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y │
       ├─────────────┼────────────────────────────────┤
       │4            │ GL_TEXTURE_CUBE_MAP_POSITIVE_Z │
       ├─────────────┼────────────────────────────────┤
       │5            │ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z │
       └─────────────┴────────────────────────────────┘

       xoffset, yoffset and zoffset indicate the position of the subregion to return.  width, height and depth
       indicate the size of the region to return. These arguments have the same meaning as for
       glCompressedTexSubImage3D, though there are extra restrictions, described in the errors section below.

       The mapping between the xoffset, yoffset, zoffset, width, height and depth parameters and the faces,
       layers, and layer-faces for cube map, array, and cube map array textures is the same as for
       glGetTextureSubImage.

       The xoffset, yoffset, zoffset offsets and width, height and depth sizes must be multiples of the values
       of GL_PACK_COMPRESSED_BLOCK_WIDTH, GL_PACK_COMPRESSED_BLOCK_HEIGHT, and GL_PACK_COMPRESSED_BLOCK_DEPTH
       respectively, unless offset is zero and the corresponding size is the same as the texture size in that
       dimension.

       Pixel storage modes are treated as for glGetCompressedTexSubImage. The texel at (xoffset, yoffset,
       zoffset) will be stored at the location indicated by pixels and the current pixel packing parameters.

ERRORS

       GL_INVALID_OPERATION error is generated if texture is the name of a buffer or multisample texture.

       GL_INVALID_OPERATION error is generated if the buffer size required to store the requested data is
       greater than bufSize.

       GL_INVALID_OPERATION error is generated if the texture compression format is not based on fixed-size
       blocks.

       GL_INVALID_VALUE error is generated if texture is not the name of an existing texture object.

       GL_INVALID_VALUE is generated if xoffset, yoffset or zoffset are negative.

       GL_INVALID_VALUE is generated if xoffset + width is greater than the texture's width, yoffset + height is
       greater than the texture's height, or zoffset + depth is greater than the texture's depth.

       GL_INVALID_VALUE error is generated if the effective target is GL_TEXTURE_1D and either yoffset is not
       zero, or height is not one.

       GL_INVALID_VALUE error is generated if the effective target is GL_TEXTURE_1D, GL_TEXTURE_1D_ARRAY,
       GL_TEXTURE_2D or GL_TEXTURE_RECTANGLE and either zoffset is not zero, or depth is not one.

       GL_INVALID_VALUE error is generated if xoffset, yoffset or zoffset is not a multiple of the compressed
       block width, height or depth respectively.

       GL_INVALID_VALUE error is generated if width, height or depth is not a multiple of the compressed block
       width, height or depth respectively, unless the offset is zero and the size equals the texture image
       size.

VERSION SUPPORT

       ┌───────────────────────────────┬───────────────────────────────────────────────────────────────────────┐
       │                               │                OpenGL Version                                         │
       ├───────────────────────────────┼─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┤
       │Function2.02.13.03.13.23.34.04.14.24.34.44.5 │
       │/                              │     │     │     │     │     │     │     │     │     │     │     │     │
       │Feature                        │     │     │     │     │     │     │     │     │     │     │     │     │
       │Name                           │     │     │     │     │     │     │     │     │     │     │     │     │
       ├───────────────────────────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
       │glGetCompressedTextureSubImage │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  ✔  │
       └───────────────────────────────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘

SEE ALSO

       glCompressedTexImage1D(), glCompressedTexImage2D(), glCompressedTexImage3D(),
       glCompressedTexSubImage1D(), glCompressedTexSubImage2D(), glCompressedTexSubImage3D(),
       glGetCompressedTexImage(),

       glGetCompressedTextureImage, glReadPixels()

COPYRIGHT

       Copyright © 2014 Khronos Group. This material may be distributed subject to the terms and conditions set
       forth in the Open Publication License, v 1.0, 8 June 1999.  http://opencontent.org/openpub/.

COPYRIGHT

       Copyright © 2014 Khronos Group

[FIXME: source]                                    01/03/2018                           GLGETCOMPRESSEDTEXTU(3G)