Provided by: exult-studio_1.6-3_amd64 bug

NAME

       exult_studio - a world editor for Exult

SYNOPSIS

       exult_studio [options]

DESCRIPTION

       exult_studio  can  be  used  to  view  graphics  and  map snippets of Exult games. Used in
       conjunction with exult the map can be changed as well.

       Currently it is not feasable to create a game from scratch. You must point exult_studio at
       an  existing  game  instead,  either  via  the  -d  commandline  option (see below), or by
       selecting Open static... in the File menu. The latter will pop up a file requester,  where
       you can choose an appropriate directory.

       Once  an  appropriate directory has been located, a tree of game files is displayed to the
       left of the main window, while the currently selected file is  viewed  in  detail  to  the
       right. At the moment, the following types of files are supported:

   Shape files
       Shapes  are  the  basic  graphical elements of the game. Each shape has one or more frames
       that typically represent different states or angles of the same thing. E.g. a button shape
       could  have  frames for pressed, and released; a character could have frames depicting her
       sitting, standing up facing one way, or another, swinging a punch, etc.

       When a shape file is selected, the right part of the main window will show frame  zero  of
       the  shapes  contained  therein. Shapes can be selected by clicking, which will show there
       number, number of frames, and name if known. Other frames can be viewed  by  changing  the
       frame number.

   Map files
       These  files contain so called chunks that serve as templates in the final map. The chunks
       of the selected map file are shown to the right of the main window.

OPTIONS

       -d DIRECTORY
              specifies DIRECTORY as the game base directory.

       -x DIRECTORY
              tells exult_studio to look in DIRECTORY for its user-interface specification.  This
              option is only useful to developers.

FILES

       /usr/share/exult/exult_studio.glade
              Default location of the user-interface specification.

NOTES

       For more help and information with exult_studio go to:

       http://exult.sourceforge.net/

       http://sourceforge.net/projects/exult/

       Editing a copyrighted game may or may not be allowed. Please exercise caution.

BUGS

       Closing  the  directory  selector (via Ok or Cancel) induces a crash.  Double clicking the
       directory works, just move the selector out of the way after that.

       Invalid arguments to commandline options will not be taken lightly.  Avoid that for now.

       More bugs? Surely! Please report them at:
                               http://sourceforge.net/bugs/?group_id=2335
       (Be sure to mention  information  about  your  operating  system,  and  which  version  of
       exult_studio you are running!)

AUTHORS

       The Exult Team

HISTORY

       exult_studio started it's life as a map-browser for Ultima VII and has evolved from there,
       thanks to the open source-model, and contributions of time and code from many people.

SEE ALSO

       exult(6)

                                                                                         exult(1)