Provided by: f3d_1.2.1+dfsg-2_amd64
NAME
f3d - F3D - Fast and minimalist 3D viewer
SYNOPSIS
f3d [OPTION...] file1 file2 ...
DESCRIPTION
F3D - A fast and minimalist 3D viewer
OPTIONS
--output=<png file> Render to file --no-background No background when render to file -h, --help Print help --version Print version details --readers-list Print the list of file types --extensions-list Print the list of supported extensions --verbose Enable verbose mode, providing more information about the loaded data in the console output --no-render Verbose mode without any rendering, only for the first file --quiet Enable quiet mode, which superseed any verbose options and prevent any console output to be generated at all -x, --axis Show axes -g, --grid Show grid -e, --edges Show cell edges -k, --trackball Enable trackball interaction --progress Show progress bar --up=arg Up direction (default: +Y) --animation-index=<index> Select animation to show (default: 0) --camera-index=<index> Select the camera to use (default: -1) --geometry-only Do not read materials, cameras and lights from file --dry-run Do not read the configuration file --config=<file path> Read a provided configuration file instead of default one Camera options: --camera-position=<X,Y,Z> Camera position --camera-focal-point=<X,Y,Z> Camera focal point --camera-view-up=<X,Y,Z> Camera view up --camera-view-angle=<angle> Camera view angle (non-zero, in degrees) --camera-azimuth-angle=<angle> Camera azimuth angle (in degrees) (default: 0) --camera-elevation-angle=<angle> Camera elevation angle (in degrees) (default: 0) Material options: -o, --point-sprites Show sphere sprites instead of geometry --point-size=<size> Point size when showing vertices or point sprites (default: 10) --line-width=<width> Line width when showing edges (default: 1) --color=<R,G,B> Solid color (default: 1,1,1) --opacity=<opacity> Opacity (default: 1) --roughness=<roughness> Roughness coefficient (0.0-1.0) (default: 0.3) --metallic=<metallic> Metallic coefficient (0.0-1.0) (default: 0) --hdri=<file path> Path to an image file that will be used as a light source --texture-base-color=<file path> Path to a texture file that sets the color of the object --texture-material=<file path> Path to a texture file that sets the Occlusion, Roughness and Metallic values of the object --texture-emissive=<file path> Path to a texture file that sets the emitted light of the object --emissive-factor=<R,G,B> Emissive factor. This value is multiplied with the emissive color when an emissive texture is present (default: 1,1,1) --texture-normal=<file path> Path to a texture file that sets the normal map of the object --normal-scale=<normalScale> Normal scale affects the strength of the normal deviation from the normal texture (default: 1) PostFX (OpenGL) options: -p, --depth-peeling Enable depth peeling -q, --ssao Enable Screen-Space Ambient Occlusion -a, --fxaa Enable Fast Approximate Anti-Aliasing -t, --tone-mapping Enable Tone Mapping Scientific visualization options: -s, --scalars=<array_name> Color by scalars (default: f3d_reserved) -y, --comp=<comp_index> Component from the scalar array to color with. -1 means magnitude, -2 or the short option, -y, means direct scalars (default: -1) -c, --cells Use a scalar array from the cells --range=<min,max> Custom range for the coloring by array -b, --bar Show scalar bar --colormap=arg Specify a custom colormap (default: 0,0,0,0,0.4,0.9,0,0,0.8,0.9,0.9,0,1,1,1,1) -v, --volume Show volume if the file is compatible -i, --inverse Inverse opacity function for volume rendering Testing options: --ref=<png file> Reference --ref-threshold=<threshold> Testing threshold (default: 0.1) --interaction-test-record=<file_path> Path to an interaction log file to record interactions events to --interaction-test-play=<file_path> Path to an interaction log file to play interaction events from when loading a file Window options: --bg-color=<R,G,B> Background color (default: 0.2,0.2,0.2) --resolution=<width,height> Window resolution (default: 1000,600) -z, --fps Display frame per second -n, --filename Display filename -m, --metadata Display file metadata -f, --fullscreen Full screen -u, --blur-background Blur background Keys: C Cycle point/cell data coloring S Cycle array to color with Y Cycle array component to color with B Toggle the scalar bar display V Toggle volume rendering I Toggle inverse volume opacity O Toggle point sprites rendering P Toggle depth peeling Q Toggle SSAO A Toggle FXAA T Toggle tone mapping E Toggle the edges display X Toggle the axes display G Toggle the grid display N Toggle the filename display M Toggle the metadata display Z Toggle the FPS counter display R Toggle raytracing rendering D Toggle denoising when raytracing F Toggle full screen U Toggle blur background K Toggle trackball interaction H Toggle cheat sheet display ? Dump camera state to the terminal Escape Quit Enter Reset camera to initial parameters Space Play animation if any Left Previous file Right Next file Up Reload current file
EXAMPLES
f3d file.vtu -xtgans View a unstructured mesh in a typical nice looking sciviz style f3d file.glb -tuqap --hdri=file.hdr View a gltf file in a realistic environment f3d file.ply -so --point-size=0 --comp=-2 View a point cloud file with direct scalars rendering f3d folder View all files in folder
AUTHOR
Written by Michael Migliore, Mathieu Westphal and Joachim Pouderoux.
REPORTING BUGS
Report bugs to https://github.com/f3d-app/f3d/issues F3D - A fast and minimalist 3D viewer Version: 1.2.1 Build date: 2022-02-20 15:49:12 System: Linux x86_64 Compiler: GNU 11.2.0 RayTracing module: OFF Exodus module: ON OpenCASCADE module: OFF Assimp module: OFF VTK version: 9.1.0 (build 0)
COPYRIGHT
Copyright © 2019-2021 Kitware SAS. Copyright © 2021-2022 Michael Migliore, Mathieu Westphal. License BSD-3-Clause.