Provided by: libaudio-dev_1.9.4-7build1_amd64 bug

Name

       AuSoundPlayFromData - create a flow to play from memory.

Synopsis

       #include <audio/audiolib.h>
       #include <audio/soundlib.h>

       AuEventHandlerRec *AuSoundPlayFromData(server, sound, data, destination, volume, callback,
       callback_data, flow, volume_mult_elem, monitor_element, status)
           AuServer *server;
           Sound sound;
           AuPointer data;
           AuDeviceID destination;
           AuFixedPoint volume;
           void (*callback) (AuServer *, AuEventHandlerRec *, AuEvent *, AuPointer);
           AuPointer callback_data;
           AuFlowID *flow; /* RETURN */
           int *volume_mult_elem; /* RETURN */
           int *monitor_element; /* RETURN */
           AuStatus *status; /* RETURN */

Arguments

       server    Specifies the connection to the audio server.

       sound     Specifies the description of the audio data.

       data      Specifies the audio data to play.

       destination
                 Specifies the device to play the data on.

       volume    Specifies the volume.

       callback  Specifies the procedure to be called for additional event processing.

       callback_data
                 Specifies any additional arguments to be passed the callback.

       flow      If non-NULL, returns the flow ID.

       volume_mult_elem
                 If non-NULL, returns the index of the volume multipler element.

       monitor_element
                 If non-NULL, include an ExportMonitor element in the flow and return it's index.

       status    If non-NULL, flush the output buffer and return the status from the server.

Description

       AuSoundPlayFromData creates a flow to play data on device and returns  a  pointer  to  the
       event handler created or NULL if there was an error.

Errors

       AuBadAlloc, AuBadDevice.

See Also

       AuSoundPlay, AuSoundPlayFromBucket, AuSoundPlayFromFile, AuSoundPlaySynchronousFromFile.

       audiolib - Network Audio System C Language Interface