get_rotation_quat
Constructs a quaternion to rotate points around all three axes. Allegro game programming library.
- Provided by: allegro4-doc (Version: 2:4.4.3.1-2)
- Source: allegro4.4
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Constructs a quaternion to rotate points around all three axes. Allegro game programming library.
#include <allegro.h>
void get_rotation_quat(QUAT *q, float x, float y, float z);
Constructs a quaternion that will rotate points around all three axes by the specified amounts (given in binary, 256 degrees to a circle format).
exquat(3alleg4)