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NAME

       PCRE - Perl-compatible regular expressions (revised API)

UNICODE AND UTF SUPPORT


       PCRE2  is normally built with Unicode support, though if you do not need it, you can build it without, in
       which case the library will be smaller. With Unicode support, PCRE2 has knowledge  of  Unicode  character
       properties  and  can  process  strings of text in UTF-8, UTF-16, and UTF-32 format (depending on the code
       unit width), but this is not the default. Unless specifically requested, PCRE2 treats each code unit in a
       string as one character.

       There  are two ways of telling PCRE2 to switch to UTF mode, where characters may consist of more than one
       code unit and the range of values is constrained. The program can call pcre2_compile() with the PCRE2_UTF
       option,  or  the  pattern may start with the sequence (*UTF).  However, the latter facility can be locked
       out by the PCRE2_NEVER_UTF option.  That is, the programmer can prevent the supplier of the pattern  from
       switching to UTF mode.

       Note that the PCRE2_MATCH_INVALID_UTF option (see below) forces PCRE2_UTF to be set.

       In  UTF  mode,  both  the  pattern and any subject strings that are matched against it are treated as UTF
       strings instead of strings of individual one-code-unit characters. There are also some other  changes  to
       the way characters are handled, as documented below.

UNICODE PROPERTY SUPPORT


       When  PCRE2  is built with Unicode support, the escape sequences \p{..}, \P{..}, and \X can be used. This
       is not dependent on the PCRE2_UTF setting.  The Unicode properties that can be tested are limited to  the
       general  category  properties such as Lu for an upper case letter or Nd for a decimal number, the Unicode
       script names such as Arabic or Han, and the derived properties Any and L&. Full lists are  given  in  the
       pcre2pattern  and  pcre2syntax  documentation.  Only  the  short  names for properties are supported. For
       example, \p{L} matches a letter. Its Perl synonym, \p{Letter}, is not supported.  Furthermore,  in  Perl,
       many  properties  may  optionally  be  prefixed  by "Is", for compatibility with Perl 5.6. PCRE2 does not
       support this.

WIDE CHARACTERS AND UTF MODES


       Code points less than 256 can be specified in patterns by either braced or  unbraced  hexadecimal  escape
       sequences  (for example, \x{b3} or \xb3). Larger values have to use braced sequences. Unbraced octal code
       points up to \777 are also recognized; larger ones can be coded using \o{...}.

       The escape sequence \N{U+<hex digits>} is recognized as another way of specifying a Unicode character  by
       code point in a UTF mode. It is not allowed in non-UTF mode.

       In UTF mode, repeat quantifiers apply to complete UTF characters, not to individual code units.

       In UTF mode, the dot metacharacter matches one UTF character instead of a single code unit.

       In  UTF  mode,  capture  group names are not restricted to ASCII, and may contain any Unicode letters and
       decimal digits, as well as underscore.

       The escape sequence \C can be used to match a single code unit in UTF mode, but its use can lead to  some
       strange effects because it breaks up multi-unit characters (see the description of \C in the pcre2pattern
       documentation). For this reason, there is a build-time option that disables support  for  \C  completely.
       There  is  also  a  less  draconian  compile-time  option for locking out the use of \C when a pattern is
       compiled.

       The use of \C is not supported by the alternative matching function pcre2_dfa_match() when  in  UTF-8  or
       UTF-16  mode,  that  is,  when a character may consist of more than one code unit. The use of \C in these
       modes provokes a match-time error. Also, the JIT optimization does not support \C in these modes. If  JIT
       optimization  is  requested  for  a UTF-8 or UTF-16 pattern that contains \C, it will not succeed, and so
       when pcre2_match() is called, the matching will be carried out by the interpretive function.

       The character escapes \b, \B, \d, \D, \s, \S, \w, and \W correctly test characters  of  any  code  value,
       but,  by  default,  the characters that PCRE2 recognizes as digits, spaces, or word characters remain the
       same set as in non-UTF mode, all with code points less than 256. This remains true  even  when  PCRE2  is
       built  to include Unicode support, because to do otherwise would slow down matching in many common cases.
       Note that this also applies to \b and \B, because they are defined in terms of \w and \W. If you want  to
       test  for  a  wider  sense  of, say, "digit", you can use explicit Unicode property tests such as \p{Nd}.
       Alternatively, if you set the PCRE2_UCP option, the way that the character escapes  work  is  changed  so
       that  Unicode  properties  are  used  to  determine which characters match. There are more details in the
       section on generic character types in the pcre2pattern documentation.

       Similarly, characters that match the POSIX named character classes are all low-valued characters,  unless
       the PCRE2_UCP option is set.

       However,  the  special horizontal and vertical white space matching escapes (\h, \H, \v, and \V) do match
       all the appropriate Unicode characters, whether or not PCRE2_UCP is set.

UNICODE CASE-EQUIVALENCE


       If either PCRE2_UTF or PCRE2_UCP is set, upper/lower case processing  makes  use  of  Unicode  properties
       except  for  characters  whose  code  points  are less than 128 and that have at most two case-equivalent
       values. For these, a direct table lookup is used for speed. A few Unicode characters such as Greek  sigma
       have  more  than  two  code  points  that  are  case-equivalent, and these are treated specially. Setting
       PCRE2_UCP without PCRE2_UTF allows Unicode-style case processing for non-UTF character encodings such  as
       UCS-2.

SCRIPT RUNS


       The  pattern  constructs  (*script_run:...)  and  (*atomic_script_run:...),  with  synonyms (*sr:...) and
       (*asr:...), verify that the string matched within the parentheses is a script run. In concept,  a  script
       run  is a sequence of characters that are all from the same Unicode script. However, because some scripts
       are commonly used together, and because some diacritical and other marks are used with multiple  scripts,
       it is not that simple.

       Every Unicode character has a Script property, mostly with a value corresponding to the name of a script,
       such as Latin, Greek, or Cyrillic. There are also three special values:

       "Unknown" is used for code points that have not been assigned, and also for the surrogate code points. In
       the  PCRE2  32-bit library, characters whose code points are greater than the Unicode maximum (U+10FFFF),
       which are accessible only in non-UTF mode, are assigned the Unknown script.

       "Common" is used for characters that are used  with  many  scripts.  These  include  punctuation,  emoji,
       mathematical, musical, and currency symbols, and the ASCII digits 0 to 9.

       "Inherited"  is used for characters such as diacritical marks that modify a previous character. These are
       considered to take on the script of the character that they modify.

       Some Inherited characters are used with many scripts, but many of them are  only  normally  used  with  a
       small  number of scripts. For example, U+102E0 (Coptic Epact thousands mark) is used only with Arabic and
       Coptic. In order to make it possible to check this, a Unicode property called  Script  Extension  exists.
       Its  value  is  a  list  of scripts that apply to the character. For the majority of characters, the list
       contains just one script, the same one as the Script property. However, for characters  such  as  U+102E0
       more  than  one  Script  is  listed. There are also some Common characters that have a single, non-Common
       script in their Script Extension list.

       The next section describes the basic rules for deciding whether a given string of characters is a  script
       run. Note, however, that there are some special cases involving the Chinese Han script, and an additional
       constraint for decimal digits. These are covered in subsequent sections.

   Basic script run rules

       A string that is less than two characters long is a script run. This is the only case in which an Unknown
       character  can  be  part  of  a  script  run. Longer strings are checked using only the Script Extensions
       property, not the basic Script property.

       If a character's Script Extension property is the single value "Inherited", it is always accepted as part
       of  a  script run. This is also true for the property "Common", subject to the checking of decimal digits
       described below. All the remaining characters in a script run must have at least one script in common  in
       their  Script  Extension lists. In set-theoretic terminology, the intersection of all the sets of scripts
       must not be empty.

       A simple example is an Internet name such as "google.com". The letters are all in the Latin  script,  and
       the  dot  is  Common, so this string is a script run.  However, the Cyrillic letter "o" looks exactly the
       same as the Latin "o"; a string that looks the same, but with Cyrillic "o"s is not a script run.

       More interesting examples involve characters with  more  than  one  script  in  their  Script  Extension.
       Consider the following characters:

         U+060C  Arabic comma
         U+06D4  Arabic full stop

       The  first has the Script Extension list Arabic, Hanifi Rohingya, Syriac, and Thaana; the second has just
       Arabic and Hanifi Rohingya. Both of them could appear in script runs of either Arabic or Hanifi Rohingya.
       The first could also appear in Syriac or Thaana script runs, but the second could not.

   The Chinese Han script

       The  Chinese Han script is commonly used in conjunction with other scripts for writing certain languages.
       Japanese uses the Hiragana and Katakana scripts together with Han; Korean uses Hangul and Han;  Taiwanese
       Mandarin  uses  Bopomofo  and  Han.  These  three combinations are treated as special cases when checking
       script runs and are, in effect, "virtual scripts". Thus, a script run may contain a mixture of  Hiragana,
       Katakana,  and  Han,  or  a  mixture  of  Hangul  and Han, or a mixture of Bopomofo and Han, but not, for
       example, a mixture of Hangul and Bopomofo and Han. PCRE2 (like Perl) follows Unicode's Technical Standard
       39 ("Unicode Security Mechanisms", http://unicode.org/reports/tr39/) in allowing such mixtures.

   Decimal digits

       Unicode  contains  many  sets  of 10 decimal digits in different scripts, and some scripts (including the
       Common  script)  contain  more  than  one  set.  Some  of  these  decimal  digits   them   are   visually
       indistinguishable  from the common ASCII digits. In addition to the script checking described above, if a
       script run contains any decimal digits, they must all come from the same set of 10 adjacent characters.

VALIDITY OF UTF STRINGS


       When the PCRE2_UTF option is set, the strings passed as patterns and subjects are  (by  default)  checked
       for  validity  on  entry  to the relevant functions. If an invalid UTF string is passed, a negative error
       code is returned. The code unit offset to the offending character can be extracted from  the  match  data
       block by calling pcre2_get_startchar(), which is used for this purpose after a UTF error.

       In  some  situations,  you may already know that your strings are valid, and therefore want to skip these
       checks in order to improve performance, for example in the case of a long subject string  that  is  being
       scanned  repeatedly.   If  you  set the PCRE2_NO_UTF_CHECK option at compile time or at match time, PCRE2
       assumes that the pattern or subject it  is  given  (respectively)  contains  only  valid  UTF  code  unit
       sequences.

       If  you  pass  an  invalid  UTF  string  when PCRE2_NO_UTF_CHECK is set, the result is undefined and your
       program may crash or loop indefinitely or give incorrect results. There is, however, one mode of matching
       that  can  handle  invalid  UTF  subject  strings.  This is enabled by passing PCRE2_MATCH_INVALID_UTF to
       pcre2_compile() and is discussed below in the next section. The rest of this section covers the case when
       PCRE2_MATCH_INVALID_UTF is not set.

       Passing  PCRE2_NO_UTF_CHECK  to  pcre2_compile() just disables the UTF check for the pattern; it does not
       also apply to subject strings. If you want to disable the check for a subject string you must  pass  this
       same option to pcre2_match() or pcre2_dfa_match().

       UTF-16 and UTF-32 strings can indicate their endianness by special code knows as a byte-order mark (BOM).
       The PCRE2 functions do not handle this, expecting strings to be in host byte order.

       Unless PCRE2_NO_UTF_CHECK is set, a UTF string is checked before any other processing takes place. In the
       case  of  pcre2_match() and pcre2_dfa_match() calls with a non-zero starting offset, the check is applied
       only to that part of the subject that could be inspected during matching, and there is a check  that  the
       starting  offset  points to the first code unit of a character or to the end of the subject. If there are
       no lookbehind assertions in the pattern, the check starts at the starting offset.  Otherwise,  it  starts
       at  the  length  of  the longest lookbehind before the starting offset, or at the start of the subject if
       there are not that many characters before the starting offset. Note that the sequences \b and \B are one-
       character lookbehinds.

       In  addition to checking the format of the string, there is a check to ensure that all code points lie in
       the range U+0 to U+10FFFF, excluding the surrogate area. The so-called "non-character"  code  points  are
       not excluded because Unicode corrigendum #9 makes it clear that they should not be.

       Characters  in  the  "Surrogate  Area"  of Unicode are reserved for use by UTF-16, where they are used in
       pairs to encode code points with values greater than 0xFFFF. The code points that are encoded  by  UTF-16
       pairs are available independently in the UTF-8 and UTF-32 encodings. (In other words, the whole surrogate
       thing is a fudge for UTF-16 which unfortunately messes up UTF-8 and UTF-32.)

       Setting PCRE2_NO_UTF_CHECK at compile time does not disable the error that is given if an escape sequence
       for  an  invalid  Unicode code point is encountered in the pattern. If you want to allow escape sequences
       such as \x{d800} (a surrogate code point)  you  can  set  the  PCRE2_EXTRA_ALLOW_SURROGATE_ESCAPES  extra
       option.  However,  this  is  possible  only  in  UTF-8  and  UTF-32  modes,  because these values are not
       representable in UTF-16.

   Errors in UTF-8 strings

       The following negative error codes are given for invalid UTF-8 strings:

         PCRE2_ERROR_UTF8_ERR1
         PCRE2_ERROR_UTF8_ERR2
         PCRE2_ERROR_UTF8_ERR3
         PCRE2_ERROR_UTF8_ERR4
         PCRE2_ERROR_UTF8_ERR5

       The string ends with a truncated UTF-8 character; the code specifies how many bytes are missing (1 to 5).
       Although  RFC  3629  restricts  UTF-8  characters  to  be  no  longer  than  4 bytes, the encoding scheme
       (originally defined by RFC 2279) allows for up  to  6  bytes,  and  this  is  checked  first;  hence  the
       possibility of 4 or 5 missing bytes.

         PCRE2_ERROR_UTF8_ERR6
         PCRE2_ERROR_UTF8_ERR7
         PCRE2_ERROR_UTF8_ERR8
         PCRE2_ERROR_UTF8_ERR9
         PCRE2_ERROR_UTF8_ERR10

       The  two  most  significant  bits of the 2nd, 3rd, 4th, 5th, or 6th byte of the character do not have the
       binary value 0b10 (that is, either the most significant bit is 0, or the next bit is 1).

         PCRE2_ERROR_UTF8_ERR11
         PCRE2_ERROR_UTF8_ERR12

       A character that is valid by the RFC 2279 rules is either 5 or  6  bytes  long;  these  code  points  are
       excluded by RFC 3629.

         PCRE2_ERROR_UTF8_ERR13

       A 4-byte character has a value greater than 0x10ffff; these code points are excluded by RFC 3629.

         PCRE2_ERROR_UTF8_ERR14

       A  3-byte  character has a value in the range 0xd800 to 0xdfff; this range of code points are reserved by
       RFC 3629 for use with UTF-16, and so are excluded from UTF-8.

         PCRE2_ERROR_UTF8_ERR15
         PCRE2_ERROR_UTF8_ERR16
         PCRE2_ERROR_UTF8_ERR17
         PCRE2_ERROR_UTF8_ERR18
         PCRE2_ERROR_UTF8_ERR19

       A 2-, 3-, 4-, 5-, or 6-byte character is  "overlong",  that  is,  it  codes  for  a  value  that  can  be
       represented  by fewer bytes, which is invalid. For example, the two bytes 0xc0, 0xae give the value 0x2e,
       whose correct coding uses just one byte.

         PCRE2_ERROR_UTF8_ERR20

       The two most significant bits of the first byte of a character have the binary value 0b10 (that  is,  the
       most  significant  bit  is  1  and  the second is 0). Such a byte can only validly occur as the second or
       subsequent byte of a multi-byte character.

         PCRE2_ERROR_UTF8_ERR21

       The first byte of a character has the value 0xfe or 0xff. These values can never occur in a  valid  UTF-8
       string.

   Errors in UTF-16 strings

       The following negative error codes are given for invalid UTF-16 strings:

         PCRE2_ERROR_UTF16_ERR1  Missing low surrogate at end of string
         PCRE2_ERROR_UTF16_ERR2  Invalid low surrogate follows high surrogate
         PCRE2_ERROR_UTF16_ERR3  Isolated low surrogate

   Errors in UTF-32 strings

       The following negative error codes are given for invalid UTF-32 strings:

         PCRE2_ERROR_UTF32_ERR1  Surrogate character (0xd800 to 0xdfff)
         PCRE2_ERROR_UTF32_ERR2  Code point is greater than 0x10ffff

MATCHING IN INVALID UTF STRINGS


       You  can  run  pattern  matches  on  subject  strings  that may contain invalid UTF sequences if you call
       pcre2_compile() with the PCRE2_MATCH_INVALID_UTF option. This is supported  by  pcre2_match(),  including
       JIT  matching,  but not by pcre2_dfa_match(). When PCRE2_MATCH_INVALID_UTF is set, it forces PCRE2_UTF to
       be set as well. Note, however, that the pattern itself must be a valid UTF string.

       Setting   PCRE2_MATCH_INVALID_UTF   does   not   affect   what   pcre2_compile()   generates,   but    if
       pcre2_jit_compile()  is  subsequently  called,  it  does generate different code. If JIT is not used, the
       option affects the behaviour of the interpretive code in pcre2_match(). When  PCRE2_MATCH_INVALID_UTF  is
       set at compile time, PCRE2_NO_UTF_CHECK is ignored at match time.

       In  this  mode,  an invalid code unit sequence in the subject never matches any pattern item. It does not
       match dot, it does not match \p{Any}, it does not even match negative items such as  [^X].  A  lookbehind
       assertion  fails  if it encounters an invalid sequence while moving the current point backwards. In other
       words, an invalid UTF code unit sequence acts as a barrier which no match can cross.

       You can also think of this as the  subject  being  split  up  into  fragments  of  valid  UTF,  delimited
       internally  by  invalid code unit sequences. The pattern is matched fragment by fragment. The result of a
       successful match, however, is given as code unit offsets in the entire subject string in the  usual  way.
       There are a few points to consider:

       The  internal  boundaries  are  not  interpreted  as  the beginnings or ends of lines and so do not match
       circumflex or dollar characters in the pattern.

       If pcre2_match() is called with an offset that points  to  an  invalid  UTF-sequence,  that  sequence  is
       skipped, and the match starts at the next valid UTF character, or the end of the subject.

       At  internal  fragment  boundaries,  \b  and \B behave in the same way as at the beginning and end of the
       subject. For example, a sequence such as \bWORD\b would match an instance of WORD that is  surrounded  by
       invalid UTF code units.

       Using PCRE2_MATCH_INVALID_UTF, an application can run matches on arbitrary data, knowing that any matched
       strings that are returned are valid UTF. This can be useful when searching for UTF text in executable  or
       other binary files.

AUTHOR


       Philip Hazel
       University Computing Service
       Cambridge, England.

REVISION


       Last updated: 23 February 2020
       Copyright (c) 1997-2020 University of Cambridge.