s3d_process_stack
process all events on stack
- Provided by: s3d-doc (Version: 0.2.2.1-3build1)
- Source: s3d
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process all events on stack
#include <s3d.h>
void s3d_process_stack(void);
This function goes through all function of the event-stack and will call functions. this is useful when you define a new function but still have a lot of events of this type on the stack.
Deprecated
This is probably obsolete
Simon Wunderlich