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NAME

     splash — splash screen / screen saver interface

SYNOPSIS

     device splash

DESCRIPTION

     The splash pseudo device driver adds support for the splash screen and screen savers to the kernel.  This
     driver is required if the splash bitmap image is to be loaded or any screen saver is to be used.

   Splash screen
     You can load and display an arbitrary bitmap image file as a welcome banner on the screen when the system
     is about to start.  This image will remain on the screen during kernel initialization process until the
     login prompt appears on the screen or until a screen saver is loaded and initialized.  The image will also
     disappear if you hit any key, although this may not work immediately if the kernel is still probing
     devices.

     If you specify the -c or -v boot option when loading the kernel, the splash image will not appear.
     However, it is still loaded and can be used as a screen saver later: see below.

     In order to display the bitmap, the bitmap file itself and the matching splash image decoder module must be
     loaded by the boot loader.  Currently the following decoder modules are available:

     splash_bmp.ko   Windows BMP file decoder.  While the BMP file format allows images of various color depths,
                     this decoder currently only handles 256 color bitmaps.  Bitmaps of other color depths will
                     not be displayed.
     splash_pcx.ko   ZSoft PCX decoder.  This decoder currently only supports version 5 8-bpp single-plane
                     images.
     splash_txt.ko   TheDraw binary ASCII drawing file decoder.  Displays a text-mode 80x25 ASCII drawing, such
                     as that produced by the Binary save format in TheDraw.  This format consists of a sequence
                     of two byte pairs representing the 80x25 display, where the first byte is the ASCII
                     character to draw and the second byte indicates the colors/attributes to use when drawing
                     the character.

     The EXAMPLES section illustrates how to set up the splash screen.

     If the standard VGA video mode is used, the size of the bitmap must be 320x200 or less.  If you enable the
     VESA mode support in the kernel, either by statically linking the VESA module or by loading the VESA module
     (see vga(4)), you can load bitmaps up to a resolution of 1024x768, depending on the VESA BIOS and the
     amount of video memory on the video card.

   Screen saver
     The screen saver will activate when the system is considered idle: i.e. when the user has not typed a key
     or moved the mouse for a specified period of time.  As the screen saver is an optional module, it must be
     explicitly loaded into memory.  Currently the following screen saver modules are available:

     blank_saver.ko    This screen saver simply blanks the screen.
     beastie_saver.ko  Animated graphical BSD Daemon.
     daemon_saver.ko   Animated BSD Daemon screen saver.
     dragon_saver.ko   Draws a random dragon curve.
     fade_saver.ko     The screen will gradually fade away.
     fire_saver.ko     A fire which becomes higher as load increases.
     green_saver.ko    The screen will be blanked, similar to blank_saver.ko.  If the monitor and the video
                       card's BIOS support it the screen will also be powered off.
     logo_saver.ko     Animated graphical FreeBSD logo.
     plasma_saver.ko   Draws an animated interference pattern.
     rain_saver.ko     Draws a shower on the screen.
     snake_saver.ko    Draws a snake of string.
     star_saver.ko     Twinkling stars.
     warp_saver.ko     Streaking stars.

     Screen saver modules can be loaded using kldload(8):

           kldload logo_saver

     The timeout value in seconds can be specified as follows:

           vidcontrol -t N

     Alternatively, you can set the saver variable in the /etc/rc.conf to the screen saver of your choice and
     the timeout value to the blanktime variable so that the screen saver is automatically loaded and the
     timeout value is set when the system starts.

     The screen saver may be instantly activated by hitting the saver key: the defaults are Shift-Pause on the
     AT enhanced keyboard and Shift-Ctrl-NumLock/Pause on the AT 84 keyboard.  You can change the saver key by
     modifying the keymap (see kbdcontrol(1), keymap(5)), and assign the saver function to a key of your
     preference.

     The screen saver will not run if the screen is not in text mode.

   Splash screen as a screen saver
     If you load a splash image but do not load a screen saver, you can continue using the splash module as a
     screen saver.  The screen blanking interval can be specified as described in the Screen saver section
     above.

FILES

     /boot/defaults/loader.conf   boot loader configuration defaults
     /etc/rc.conf                 system configuration information
     /boot/kernel/splash_*.ko     splash image decoder modules
     /boot/kernel/*_saver.ko      screen saver modules
     /boot/kernel/vesa.ko         the VESA support module

EXAMPLES

     In order to load the splash screen or the screen saver, you must have the following line in the kernel
     configuration file.

           device splash

     Next, edit /boot/loader.conf (see loader.conf(5)) and include the following lines:

           splash_bmp_load="YES"
           bitmap_load="YES"
           bitmap_name="/boot/chuck.bmp"

     In the above example, the file /boot/chuck.bmp is loaded.  In the following example, the VESA module is
     loaded so that a bitmap file which cannot be displayed in standard VGA modes may be shown using one of the
     VESA video modes.

           splash_pcx_load="YES"
           vesa_load="YES"
           bitmap_load="YES"
           bitmap_name="/boot/chuck.pcx"

     If the VESA support is statically linked to the kernel, it is not necessary to load the VESA module.  Just
     load the bitmap file and the splash decoder module as in the first example above.

     To load a binary ASCII drawing and display this while booting, include the following into your
     /boot/loader.conf:

           splash_txt_load="YES"
           bitmap_load="YES"
           bitmap_name="/boot/splash.bin"

SEE ALSO

     vidcontrol(1), syscons(4), vga(4), loader.conf(5), rc.conf(5), kldload(8), kldunload(8)

HISTORY

     The splash driver first appeared in FreeBSD 3.1.

AUTHORS

     The splash driver and this manual page were written by Kazutaka Yokota <yokota@FreeBSD.org>.  The
     splash_bmp module was written by Michael Smith <msmith@FreeBSD.org> and Kazutaka Yokota.  The splash_pcx
     module was written by Dag-Erling Smørgrav <des@FreeBSD.org> based on the splash_bmp code.  The splash_txt
     module was written by Antony Mawer <antony@mawer.org> based on the splash_bmp code, with some additional
     inspiration from the daemon_saver code.  The logo_saver, plasma_saver, rain_saver and warp_saver modules
     were written by Dag-Erling Smørgrav <des@FreeBSD.org>.

CAVEATS

     Both the splash screen and the screen saver work with syscons(4) only.

BUGS

     If you load a screen saver while another screen saver has already been loaded, the first screen saver will
     not be automatically unloaded and will remain in memory, wasting kernel memory space.