Provided by: colobot_0.2.0-2build2_amd64 

NAME
colobot - educational programming strategy game
SYNOPSIS
colobot
DESCRIPTION
Colobot (Colonize with Bots) is an educational game aiming to teach programming through entertainment.
You are playing as an astronaut on a journey with robot helpers to find a planet for colonization. It
features 3D real-time graphics and a C++ and Java-like, object-oriented language, CBOT, which can be used
to program the robots available in the game.
OPTIONS
-help Display a short help text
-resolution WxH
Set runtime screen resolution
-graphics default|auto|opengl|gl14|gl21|gl33
Changes graphics device
-glversion default|#.#
Sets OpenGL context version to use.
-glprofile default|core|compatibility|opengles
Sets OpenGL context profile to use.
RUNTIME PATH OVERRIDES
-langdir /path/to/lang/
Set custom language directory path
-datadir /path/to/data/
Set custom data directory path
-savedir /path/to/save/
Set custom save directory path (must be writable)
-mod /path/to/mods/
Set datadir mod path
DEBUG OPTIONS
-loglevel trace|debug|info|warn|error|none.
Set log level.
-debug all|event|models|...
Enable debug mode (more info printed in logs). Possible values are as follows, as well as any
comma-separated combination
sys_events
System events
update_events
Update events
app_events
Application events
events All above events
models Models-related debugging
all All above debugging statements
-headless
Run in headless mode - disables graphics, sound and user interaction
-runscene scenecodename
Run given scene on start (skip menus)
-scenetest
Win every mission right after it's loaded
ENVIRONMENT
LC_MESSAGES
Used to determine the runtime language.
AUTHOR
This manpage was written by Didier Raboud <odyx@debian.org>.
0.2.0-alpha 2022-02-10 COLOBOT(6)