Provided by: freeorion_0.4.10.2-1build3_amd64 bug

NAME

       FreeOrion - turn-based space empire and galactic conquest game

SYNOPSIS

       freeorion [OPTIONS]

DESCRIPTION

       FreeOrion  is a turn-based space empire and galactic conquest (4X) computer game being designed and built
       by the FreeOrion project. FreeOrion is inspired by the tradition of the Master of Orion games, but is not
       a  clone  or  remake  of  that series or any other game.  The game is about the construction of a living,
       breathing universe in a grand campaign model. You can develop your own galactic empire  and  explore  new
       star  systems  with  your  fleets  as  one of several unique human or alien species.  Colonization of new
       worlds, researching new technology, managing your resources and defending your planets against the AI  or
       other human players on a galactic scale are your main objectives.

OPTIONS

       --GameSetup.ai-aggression

              The  maximum  aggression level for AI opponents. Most AIs will be at the level set, some may be at
              the next level below, all should greet you and state their level in the messages window during the
              first turn.  Default: BEGINNER

       --GameSetup.ai-players

              The  number  of  AI  opponents in the game. It is best to have at least one player for every 15-30
              systems in the game, playing with more or fewer AIs than this can create  balance  problems.  Very
              high numbers of AIs may cause lag problems, especially later in the game. | Default: 6

       --GameSetup.empire-color

              Your empire's color. | Default: 9

       --GameSetup.empire-name

              Your empire's name. | Default:

       --GameSetup.galaxy-age

              The age of the galaxy. Younger galaxies will have more bright stars, older galaxies will have more
              black holes and neutron stars.  Default: GALAXY_SETUP_MEDIUM

       --GameSetup.galaxy-shape

              The shape of the galaxy. Different shapes will create different tactical and strategic challenges.
              | Default: DISC

       --GameSetup.monster-frequency

              The frequency of wandering monsters in the galaxy. This setting affects wandering monsters but not
              Guardians generated by Special  Features,  however  setting  Monsters  to  None  will  remove  all
              Guardians as well.  Default: GALAXY_SETUP_LOW

       --GameSetup.native-frequency

              The  frequency  of  natives  in  the  galaxy. Some natives can be technologically advanced and may
              create guard ships to protect their homeworlds, these will appear even if Monster Frequency is set
              to None.  Default: GALAXY_SETUP_MEDIUM

       --GameSetup.planet-density

              The number of planets per system in the galaxy.  Default: GALAXY_SETUP_MEDIUM

       --GameSetup.player-name

              The name used in the game to represent the player in single player games.  Default:

       --GameSetup.seed

              The  seed  used  for randomly generating the galaxy. Galaxies generated with the same settings and
              the same seed will be identical. | Default: 0

       --GameSetup.specials-frequency

              The proportion of planets and systems containing  Special  Features.  Some  Special  Features  are
              protected  by  Guardians  left  by Precursor species???only setting Monster Frequency to None will
              prevent these appearing if the game contains specials. | Default: GALAXY_SETUP_MEDIUM

       --GameSetup.starlane-frequency

              The number of starlanes in the galaxy. When set to Low, most systems will typically  have  one  or
              two  starlanes.  When  set  to  High, most systems will have starlanes linking them to most nearby
              systems within 120uu.  Default: GALAXY_SETUP_MEDIUM

       --GameSetup.stars

              The approximate number of systems in the galaxy to be generated. For recommended game balance  use
              15-30  systems  per  empire.  Very  high numbers of systems may cause FreeOrion to lag, especially
              later in the game.  Default: 150

       --GameSetup.starting-species

              Your empire's starting species. This determines the species of your starting  homeworld  and  your
              first  colony  ship,  it  has  no  effect  on planets in your empire colonized by other species. |
              Default: SP_HUMAN

       --UI.auto-reposition-windows

              Toggles whether to automatically reposition windows when the application size changes. |  Default:
              1

       --UI.combat.summary.dead-color

              Color of dead units in the graphical combat summary Default: (128,0,0,255)

       --UI.combat.summary.graph.bar_health_smooth

              If  true,  the  color of the bars of battle participant will be interpolated smoothly according to
              their remaining health percentage. | Default: 1

       --UI.combat.summary.graph.bar_height_proportional

              If true, the bars of battle participants will be scaled vertically to be proportional to their max
              health. | Default: 0

       --UI.combat.summary.graph.bar_width_proportional

              If  true,  the bars of battle participants will be scaled horizontally to be proportional to their
              current health. | Default: 1

       --UI.combat.summary.graph.graph_height_proportional

              If true, the graph of empires in battles will be scaled relative to the maximum maximum health  of
              their ships. | Default: 0

       --UI.combat.summary.health-color

              Color of health in the graphical combat summary | Default: (0,255,0,255)

       --UI.combat.summary.wound-color

              Color of damage in the graphical combat summary | Default: (255,0,0,255)

       --UI.ctrl-border-color

              Sets UI control border color. | Default: (124,124,124,255)

       --UI.ctrl-color

              Sets UI control background color. | Default: (15,15,15,255)

       --UI.default-link-color

              Sets UI default link color. | Default: (80,255,128,255)

       --UI.design-pedia-dynamic

              In  the  Design  Window,  dynamically  update the pedia detail page while the design name is being
              edited. | Default: 0

       --UI.detection-range-opacity

              Sets detection circle transparency. | Default: 3

       --UI.dropdownlist-arrow-color

              Sets UI drop-down-list arrow color. | Default: (130,130,0,255)

       --UI.dump-effects-descriptions

              Toggles dump of effects groups in tech, building or ship part descriptions. | Default: 0

       --UI.edit-hilite

              Sets color of highlighting in UI edit controls. | Default: (43,81,102,255)

       --UI.fleet-selection-indicator-size

              Sets size of fleet selection indicator, relative to fleet icon size.  Default: 1.625

       --UI.fleet-supply-line-dot-rate

              Sets how fast to render dots for fleet supply lines. | Default: 0.02

       --UI.fleet-supply-line-dot-spacing

              Sets how far apart to render dots for fleet supply lines. | Default: 20

       --UI.fleet-supply-line-width

              Sets how wide to render fleet supply lines. | Default: 3

       --UI.fleet-supply-lines

              Toggles whether to show fleet supply lines with empire-colored indicators.  Default: 1

       --UI.fleet-wnd-aggression

              Fleet window default aggression setting Default: INVALID_FLEET_AGGRESSION

       --UI.font

              Sets             UI             font             resource             file.               Default:
              /usr/share/games/freeorion/default/data/fonts/Roboto-Regular.ttf

       --UI.font-bold

              Sets           UI           bold          font          resource          file.           Default:
              /usr/share/games/freeorion/default/data/fonts/Roboto-Bold.ttf

       --UI.font-size

              Sets UI font size. | Default: 15

       --UI.galaxy-gas-background

              Render gassy substance around systems to give galaxy shape. May slow rendering on older systems. |
              Default: 1

       --UI.galaxy-starfields

              Render star fields around systems. May slow rendering on older systems.  Default: 1

       --UI.hide-map-panels

              Toggles  whether  the sitrep, pedia etc. panels are temporarily hidden when opening the production
              window and reopened when closing the production window. | Default: 0

       --UI.hotkeys.copy

              Copy | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_c

       --UI.hotkeys.cut

              Cut | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_x

       --UI.hotkeys.deselect

              Deselect | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_d

       --UI.hotkeys.exit

              Exit to desktop | Default:

       --UI.hotkeys.focus_next_wnd

              Next Control | Default: GGK_TAB

       --UI.hotkeys.focus_prev_wnd

              Previous Control | Default: MOD_KEY_LSHIFT | MOD_KEY_RSHIFT+GGK_TAB

       --UI.hotkeys.fullscreen

              Toggle fullscreen | Default: MOD_KEY_LALT | MOD_KEY_RALT+GGK_RETURN

       --UI.hotkeys.map.design

              Toggle design panel | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_d

       --UI.hotkeys.map.empires

              Toggle empires list | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_e

       --UI.hotkeys.map.end_turn

              End turn | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_RETURN

       --UI.hotkeys.map.graphs

              Show graphs list | Default:

       --UI.hotkeys.map.menu

              General menu | Default: GGK_F10

       --UI.hotkeys.map.messages

              Toggle messages window | Default: MOD_KEY_LALT | MOD_KEY_RALT+GGK_t

       --UI.hotkeys.map.objects

              Hotkey to open Objects list | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_o

       --UI.hotkeys.map.open_chat

              Open chat window | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_t

       --UI.hotkeys.map.pan_down

              Pan map down | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_DOWN

       --UI.hotkeys.map.pan_left

              Pan map left | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_LEFT

       --UI.hotkeys.map.pan_right

              Pan map right | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_RIGHT

       --UI.hotkeys.map.pan_up

              Pan map up | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_UP

       --UI.hotkeys.map.pedia

              Toggle pedia window | Default: GGK_F1

       --UI.hotkeys.map.production

              Toggle production panel | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_p

       --UI.hotkeys.map.research

              Toggle research panel | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_r

       --UI.hotkeys.map.return_to_map

              Return to map window | Default: GGK_ESCAPE

       --UI.hotkeys.map.sit_rep

              Toggle situation report | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_n

       --UI.hotkeys.map.toggle_scale_circle

              Toggle Map Scale Circle | Default: MOD_KEY_LALT | MOD_KEY_RALT+GGK_c

       --UI.hotkeys.map.toggle_scale_line

              Toggle Map Scale Line | Default: MOD_KEY_LALT | MOD_KEY_RALT+GGK_l

       --UI.hotkeys.map.zoom_home_system

              Switch to home system | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_h

       --UI.hotkeys.map.zoom_in

              Zoom in | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_z

       --UI.hotkeys.map.zoom_in_alt

              Zoom in (other shortcut) Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_KP_PLUS

       --UI.hotkeys.map.zoom_next_fleet

              Switch to next fleet | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_g

       --UI.hotkeys.map.zoom_next_idle_fleet

              Switch to next idle fleet | Default: MOD_KEY_LALT | MOD_KEY_RALT+GGK_g

       --UI.hotkeys.map.zoom_next_system

              Switch to next system | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_GREATER

       --UI.hotkeys.map.zoom_out

              Zoom out | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_x

       --UI.hotkeys.map.zoom_out_alt

              Zoom out (other shortcut) Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_KP_MINUS

       --UI.hotkeys.map.zoom_prev_fleet

              Switch to previous fleet | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_f

       --UI.hotkeys.map.zoom_prev_idle_fleet

              Switch to previous idle fleet | Default: MOD_KEY_LALT | MOD_KEY_RALT+GGK_f

       --UI.hotkeys.map.zoom_prev_system

              Switch to previous system Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_LESS

       --UI.hotkeys.paste

              Paste | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_v

       --UI.hotkeys.quit

              Quit current game | Default:

       --UI.hotkeys.select_all

              Select All | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_a

       --UI.keypress-repeat-delay

              Sets delay between holding a key and repeat keypresses being generated Default: 360

       --UI.keypress-repeat-interval

              Sets delay between repeat keypresses while holding a key | Default: 20

       --UI.known-tech

              Sets color of known techs in the tech tree. | Default: (72,72,72,255)

       --UI.known-tech-border

              Sets text and border color of known techs in the tech tree.  Default: (164,164,164,255)

       --UI.main-menu.x

              Position of the center of the intro screen main menu, as a  portion  of  the  application's  total
              width. | Default: 0.75

       --UI.main-menu.y

              Position  of  the  center  of  the intro screen main menu, as a portion of the application's total
              height. | Default: 0.5

       --UI.map-right-click-popup-menu

              Toggles whether to show a right-click popup menu on the galaxy map.  Default: 0

       --UI.medium-fleet-button-minimum-zoom

              Sets minimum zoom level at which medium fleet icons are shown on the galaxy map. | Default: 4

       --UI.mouse-click-repeat-delay

              Sets delay between holding a mouse button and repeat clicks being generated | Default: 360

       --UI.mouse-click-repeat-interval

              Sets delay between repeat clicks while holding a moues button Default: 15

       --UI.multiple-fleet-windows

              If true, clicks on multiple fleet buttons will open multiple  fleet  windows  at  the  same  time.
              Otherwise, opening a fleet window will close any currently-open fleet window. | Default: 0

       --UI.objects-list-info-col-0

              Object list column contents | Default: NAME

       --UI.objects-list-info-col-1

              Object list column contents | Default: ID

       --UI.objects-list-info-col-10

              Object list column contents | Default:

       --UI.objects-list-info-col-11

              Object list column contents | Default:

       --UI.objects-list-info-col-2

              Object list column contents | Default: OBJECT_TYPE

       --UI.objects-list-info-col-3

              Object list column contents | Default: OWNER

       --UI.objects-list-info-col-4

              Object list column contents | Default: SPECIES

       --UI.objects-list-info-col-5

              Object list column contents | Default: PLANET_TYPE

       --UI.objects-list-info-col-6

              Object list column contents | Default: SIZE_AS_DOUBLE

       --UI.objects-list-info-col-7

              Object list column contents | Default:

       --UI.objects-list-info-col-8

              Object list column contents | Default:

       --UI.objects-list-info-col-9

              Object list column contents | Default:

       --UI.objects-list-width-col-0

              Object list column widths | Default: 144

       --UI.objects-list-width-col-1

              Object list column widths | Default: 48

       --UI.objects-list-width-col-10

              Object list column widths | Default: 96

       --UI.objects-list-width-col-11

              Object list column widths | Default: 96

       --UI.objects-list-width-col-2

              Object list column widths | Default: 60

       --UI.objects-list-width-col-3

              Object list column widths | Default: 120

       --UI.objects-list-width-col-4

              Object list column widths | Default: 96

       --UI.objects-list-width-col-5

              Object list column widths | Default: 96

       --UI.objects-list-width-col-6

              Object list column widths | Default: 96

       --UI.objects-list-width-col-7

              Object list column widths | Default: 96

       --UI.objects-list-width-col-8

              Object list column widths | Default: 96

       --UI.objects-list-width-col-9

              Object list column widths | Default: 96

       --UI.queue-width

              Sets width of queues on research and production screens. | Default: 350

       --UI.researchable-tech

              Sets color of researchable techs in the tech tree.  Default: (48,48,48,255)

       --UI.researchable-tech-border

              Sets text and border color of researchable techs in the tech tree.  Default: (164,164,164,255)

       --UI.resource-starlane-colouring

              Toggles whether to color starlanes with empire colors if empires can exchange resources along each
              starlane. | Default: 1

       --UI.rollover-link-color

              Sets UI rollover link color. | Default: (192,80,255,255)

       --UI.save-file-dialog.columns

              List the columns to show in the save file dialog, separated by commas.  Valid columns: time, turn,
              player,  empire, systems, seed, galaxy_age, galaxy_shape, planet_freq, native_freq, specials_freq,
              starlane_freq Default: time,turn,player,empire,file

       --UI.save-file-dialog.default.stretch

              If UI.save-file-dialog.[name].stretch is set, the column will get that stretch factor if  visible.
              | Default: 1

       --UI.save-file-dialog.empire.stretch

              If  UI.save-file-dialog.[name].stretch is set, the column will get that stretch factor if visible.
              | Default: 1

       --UI.save-file-dialog.file.stretch

              If UI.save-file-dialog.[name].stretch is set, the column will get that stretch factor if  visible.
              | Default: 2

       --UI.save-file-dialog.galaxy_size.wide-as

              If UI.save-file-dialog.[name].wide-as is set, the column will always be wide enough to contain the
              text there. | Default: 9999

       --UI.save-file-dialog.player.stretch

              If UI.save-file-dialog.[name].stretch is set, the column will get that stretch factor if  visible.
              | Default: 1

       --UI.save-file-dialog.seed.stretch

              If  UI.save-file-dialog.[name].stretch is set, the column will get that stretch factor if visible.
              | Default: 0.75

       --UI.save-file-dialog.time.wide-as

              If UI.save-file-dialog.[name].wide-as is set, the column will always be wide enough to contain the
              text there. | Default: YYYY-MM-DD

       --UI.save-file-dialog.tooltip-delay

              Tooltip delay for save dialog | Default: 800

       --UI.save-file-dialog.turn.wide-as

              If UI.save-file-dialog.[name].wide-as is set, the column will always be wide enough to contain the
              text there. | Default: 9999

       --UI.scroll-width

              Sets UI scroll width. | Default: 14

       --UI.show-detection-range

              Toggles whether to show circles around objects to indicate their detection  range  on  the  galaxy
              map. | Default: 1

       --UI.show-fleet-eta

              Show fleet ETA (for moving fleets) in Fleet Window | Default: 1

       --UI.show-galaxy-map-scale

              Show scale line for universe distance on galaxy map. | Default: 1

       --UI.show-galaxy-map-scale-circle

              Show  the  map  scale  also as a circle centered on the currently selected System (only if the map
              scale line is also shown). | Default: 0

       --UI.show-galaxy-map-zoom-slider

              Toggles whether to show the zoom slider on galaxy map. | Default: 0

       --UI.show-production-location-on-queue

              Sets whether to show the production location for items on the production queue | Default: 1

       --UI.show-unexplored_system_overlay

              Show a different MapWindow mouseover overlay for systems that the  player's  empire  has  not  yet
              explored. | Default: 1

       --UI.sidepanel-planet-max-diameter

              Sets size of largest-rendered rotating planets on side-panel.  Default: 128

       --UI.sidepanel-planet-min-diameter

              Sets size of smallest-rendered rotating planets on side-panel.  Default: 24

       --UI.sidepanel-planet-shown

              Sets whether to show rendered planets / asteroids on the side-panel.  Default: 1

       --UI.sidepanel-width

              Sets size of system side-panel. | Default: 512

       --UI.sitrep-icon-size

              Sets the sitrep icon width and height; default 16 (min 12, max 64).  Default: 24

       --UI.small-fleet-button-minimum-zoom

              Sets minimum zoom level at which small fleet icons are shown on the galaxy map. | Default: 1.5

       --UI.sound.alert

              The    sound    file    played    when    an   error   or   illegal   action   occurs.    Default:
              /usr/share/games/freeorion/default/data/sound/alert.ogg

       --UI.sound.bg-music

              Sets the background track to play.  Default: artificial_intelligence_v3.ogg

       --UI.sound.button-click

              The     sound     file     played     when      a      button      is      clicked.       Default:
              /usr/share/games/freeorion/default/data/sound/button_click.ogg

       --UI.sound.button-rollover

              The    sound    file    played    when    the    mouse    moves    over    a   button.    Default:
              /usr/share/games/freeorion/default/data/sound/button_rollover.ogg

       --UI.sound.enabled

              Enables sound in the game. | Default: 1

       --UI.sound.fleet-button-click

              The sound file played when a fleet button is clicked.  Default: fleet_button_click.ogg

       --UI.sound.fleet-button-rollover

              The   sound   file   played   when   the   mouse   moves   over   a   fleet   button.     Default:
              /usr/share/games/freeorion/default/data/sound/fleet_button_rollover.ogg

       --UI.sound.item-drop

              The    sound    file    played   when   an   item   is   dropped   into   a   listbox.    Default:
              /usr/share/games/freeorion/default/data/sound/list_select.ogg

       --UI.sound.list-pulldown

              The  sound  file  played  when   the   list   is   opened   in   a   drop-down   list.    Default:
              /usr/share/games/freeorion/default/data/sound/list_pulldown.ogg

       --UI.sound.list-select

              The   sound   file   played  when  a  listbox  or  drop-down  list  item  is  selected.   Default:
              /usr/share/games/freeorion/default/data/sound/list_select.ogg

       --UI.sound.music-enabled

              Enables music in the game. | Default: 1

       --UI.sound.music-volume

              The volume (0 to 255) at which music should be played. | Default: 127

       --UI.sound.planet-button-click

              The    sound    file    played    when    a    planet     button     is     clicked.      Default:
              /usr/share/games/freeorion/default/data/sound/button_click.ogg

       --UI.sound.sidepanel-open

              The    sound    file    played    when    the    system    side-panel    is    opened.    Default:
              /usr/share/games/freeorion/default/data/sound/sidepanel_open.ogg

       --UI.sound.system-icon-rollover

              The   sound   file   played   when   the   mouse   moves   over   a   system    icon.     Default:
              /usr/share/games/freeorion/default/data/sound/fleet_button_rollover.ogg

       --UI.sound.text-typing

              The      sound      file      played      when      the     user     types     text.      Default:
              /usr/share/games/freeorion/default/data/sound/text_typing.ogg

       --UI.sound.turn-button-click

              The sound file played when the turn button is clicked.  Default: turn_button_click.ogg

       --UI.sound.volume

              The volume (0 to 255) at which UI sound effects should be played.  Default: 255

       --UI.sound.window-close

              The     sound     file     played      when      a      window      is      closed.       Default:
              /usr/share/games/freeorion/default/data/sound/window_close.ogg

       --UI.sound.window-maximize

              The sound file played when a window is maximized.  Default: window_maximize.ogg

       --UI.sound.window-minimize

              The sound file played when a window is minimized.  Default: window_minimize.ogg

       --UI.starlane-core-multiplier

              Width multiplier for empire 'core' starlanes. | Default: 4

       --UI.starlane-thickness

              Sets how wide to render starlanes in pixels. | Default: 2

       --UI.stat-decrease-color

              Sets color of decreasing statistics | Default: (255,0,0,255)

       --UI.stat-increase-color

              Sets color of increasing statistics | Default: (0,255,0,255)

       --UI.state-button-color

              Sets UI state button selected color. | Default: (0,127,0,255)

       --UI.swap-mouse-lr

              Swaps results of clicking left and right mouse buttons. | Default: 0

       --UI.system-circle-size

              Sets size of circles around systems on map, relative to system icon size.  Default: 1

       --UI.system-circles

              Toggles whether to draw circles around systems. | Default: 1

       --UI.system-fog-of-war

              Toggles whether to render fog of war scan-line shading over system icons.  Default: 1

       --UI.system-fog-of-war-spacing

              Sets spacing (in pixels) between fog of war scan-lines. | Default: 4

       --UI.system-icon-size

              Sets size of system icons. | Default: 14

       --UI.system-name-unowned-color

              Sets color of unowned system names on the galaxy map.  Default: (160,160,160,255)

       --UI.system-selection-indicator-rpm

              Sets  the  rotation rate (in revolutions per minute) of animation of system selection indicator. |
              Default: 12

       --UI.system-selection-indicator-size

              Sets size of system selection indicator, relative to system icon size.  Default: 1.625

       --UI.system-tiny-icon-size-threshold

              Sets size of system icons below which the fixed-size tiny icons will be shown. | Default: 10

       --UI.tech-controls-graphic-size

              Adjusts the size of research screen controls, scaled with the text font size. | Default: 3

       --UI.tech-layout-horz-spacing

              The horizontal spacing to be placed between techs in the tech screen, in multiples of the width of
              a single theory tech. | Default: 0.25

       --UI.tech-layout-vert-spacing

              The  vertical spacing to be placed between techs in the tech screen, in multiples of the height of
              a single theory tech. | Default: 0.75

       --UI.tech-layout-zoom-scale

              Adjusts the scale to zoom the tech window. | Default: 1

       --UI.tech-progress

              Sets background color of progress bars in the tech tree.  Default: (40,40,40,255)

       --UI.tech-progress-background

              Sets bar color of progress bars in the tech tree.  Default: (72,72,72,255)

       --UI.text-color

              Sets UI text color. | Default: (255,255,255,255)

       --UI.tiny-fleet-button-minimum-zoom

              Sets minimum zoom level at which tiny fleet icons are shown on the galaxy map. At  smaller  zooms,
              no fleet icons are shown. | Default: 0.75

       --UI.title-font

              Sets           UI          title          font          resource          file.           Default:
              /usr/share/games/freeorion/default/data/fonts/Roboto-Regular.ttf

       --UI.title-font-size

              Sets UI title font size. | Default: 16

       --UI.tooltip-delay

              Sets UI tooltip pop-up delay, in ms. | Default: 500

       --UI.unowned-starlane-colour

              Sets default color to render starlanes. | Default: (72,72,72,255)

       --UI.unresearchable-tech

              Sets color of unresearchable techs in the tech tree.  Default: (30,30,30,255)

       --UI.unresearchable-tech-border

              Sets text and border color of unresearchable techs in the tech tree.  Default: (86,86,86,255)

       --UI.window-quickclose

              Close open windows such as fleet windows and the system-view side panel when  you  right-click  on
              the main map. | Default: 0

       --UI.windows.production.pedia.persistently-hidden

              True if the player has manually closed the production window's pedia.  Default: 0

       --UI.windows.research.pedia.persistently-hidden

              True if the player has manually closed the research window's pedia.  Default: 0

       --UI.wnd-color

              Sets UI window background color. | Default: (35,35,35,240)

       --UI.wnd-inner-border-color

              Sets UI window inner border color. | Default: (192,192,192,255)

       --UI.wnd-outer-border-color

              Sets UI window outer border color. | Default: (64,64,64,255)

       --ai-config

              Is  available  to  the  AI  via the freeorioninterface, is set for current execution only. Current
              expected use is to name an optional AI config file within the AI script  folder;  default  is  the
              empty string. Intended to facilitate AI testing. | Default:

       --ai-path

              Sets  the  path  for  the  directory  containing  the AI script files, for current execution only,
              relative to the Resource Directory; default is "AI". Intended to facilitate AI testing. | Default:
              python/AI

       --auto-add-saved-designs

              At  game start automatically add all user-saved ship designs to the player-empire known designs. |
              Default: 1

       --auto-advance-n-turns

              Hits the "Turn" button automatically on the first N turns (up to 400  turns,  defaults  to  zero);
              useful  for various testing particularly with --quickstart or --load, possibly also --auto-quit. |
              Default: 0

       --auto-quit

              Automatically quits once any turns specified by --auto-advance-n-turns are completed (defaults  to
              zero), useful for various testing particularly with --quickstart or --load.

       --autosave.limit

              Sets the maximum number of autosave files to keep. | Default: 10

       --autosave.multiplayer

              If true, autosaves will occur during multiplayer games. | Default: 1

       --autosave.single-player

              If true, autosaves will occur during single-player games. | Default: 1

       --autosave.turns

              Sets the number of turns between autosaves. | Default: 1

       --binary-serialization

              Use  Binary  serialization  for saving games. Binary serialization is faster to save and load, but
              may not be possible to load on a different operating system. | Default: 0

       --checked-gl-version

              Stores whether the OpenGL version of this system has been checked.  If  false,  several  rendering
              options  may be altered depending on the GL version, after which, this option will be set to true.
              | Default: 0

       -c, --color-depth

              Sets screen color depth, in bits per pixel. | Default: 24

       --effect-accounting

              Toggles effect accounting tabulation when updating after gamestate changes. | Default: 1

       --effects-threads-ai

              Specifies number of threads to use in effects processing for the AI players. More than one  thread
              may lead to unpredictable crashes.  Default: 2

       --effects-threads-server

              Specifies  number of threads to use in effects processing on the server.  More than one thread may
              lead to unpredictable crashes. | Default: 8

       --effects-threads-ui

              Specifies number of threads to use for effects processing in the user  interface.  More  than  one
              thread may lead to unpredictable crashes.  Default: 8

       --external-server-address

              Address  to  connect  to  in external server mode. If used, this client becomes the manager of the
              game. | Default: localhost

       --fake-mode-change

              Do not really change the resolution of the screen. Render the game to an offscreen buffer  of  the
              desired  resolution  and  scale that buffer to fill the screen instead. Avoids certain issues with
              real screen mode changes, which are known to appear on linux. | Default: 1

       --force-external-server

              Force the client not to start a server, even when hosting a  game  on  localhost,  playing  single
              player, etc.

       -f, --fullscreen

              Start  the  game  in  fullscreen.  Clicking  Apply may cause this to take effect, or may require a
              restart.

       --fullscreen-monitor-id

              Select which monitor to use in fullscreen mode. Primary monitor should be index 0. May  require  a
              restart to take effect. | Default: 0

       -g, --generate-config-xml

              Uses  default  settings,  settings  from  any  existing config.xml file, and settings given on the
              command line to generate a config.xml file. This will overwrite the current config.xml file, if it
              exists.

       -h, --help

              Print this help message.

       --hidden-sitrep-templates

              Hidden sitrep templates | Default:

       --limit-fps

              Toggles FPS limiting on or off. Limit is set with Max FPS option.  Default: 1

       --limit-fps-no-focus

              Toggles FPS limiting on or off when the game window does not have focus.  Default: 1

       --load

              Loads the specified single-player save game. | Default:

       --log-level

              Sets  the  level  at  or  above  which  log messages will be output (levels in order of increasing
              verbosity: FATAL, ERROR, WARN, INFO, DEBUG, TRACE) Default: DEBUG

       --max-fps

              Sets FPS limit, if enabled. Limiting is toggled with Limit FPS.  Default: 60

       --max-fps-no_focus

              Sets FPS limit when the game window does not have focus, if enabled.  Default: 15

       --multiplayersetup.host-address

              Address to connect to when joining a multiplayer game.  Default: localhost

       --multiplayersetup.player-name

              Player name to use when hosting or joining a multiplayer game. | Default:

       --network.discovery-port

              Network port to use for server discovery. | Default: 12345

       --network.message-port

              Network port to use for client-server messaging. | Default: 12346

       -q, --quickstart

              Starts a new quick-start game, bypassing the main menu.

       -r, --render-simple

              Sets several map and GUI rendering options to improve frame rate and  reduce  rendering  CPU  use.
              Useful  for  configuring  to run on lower-powered graphics adapters without adjusting each setting
              separately.

       --reset-fullscreen-size

              Stores whether to reset the stored fullscreen resolution. If false, the stored  values  are  used,
              but if true, the values are reset to the max the rendering system supports. | Default: 1

       --resource-dir

              Sets  the  root  directory  for  the game resource files (game content and data files). | Default:
              /usr/share/games/freeorion/default

       -S, --save-dir

              The directory in which saved  games  are  saved  and  from  which  they  are  loaded.  |  Default:
              /home/apo/.local/share/freeorion/save

       --show-fps

              Toggles FPS display on or off. | Default: 0

       --stringtable-filename

              Sets        the        language-specific        string       table       filename.        Default:
              /usr/share/games/freeorion/default/stringtables/en.txt

       --verbose-combat-logging

              Toggles verbose logging of combat resolution information. | Default: 0

       --verbose-logging

              Toggles verbose logging of universe contents and effect evaluation.  Default: 0

       --verbose-sitrep

              Toggles inclusion of situation report messages with errors. | Default: 0

       -v, --version

              Print version and exit.

       --version-string

              Tracks the FreeOrion version  for  which  config.xml  was  generated.   Config.xml  for  different
              versions will be ignored.  Default: v0.4.7 [build ???] CMake

       -w, --window-reset

              Causes windows to use their default properties instead of remembering their previous positions.