Provided by: qonk_0.3.1-3.2build1_amd64 

NAME
qonk - Small build-and-conquer strategy game with very simple rules
SYNOPSIS
qonk [number of planets] [number of AI players]
DESCRIPTION
This manual page was written for the Debian(TM) distribution because the original program does not have a
manual page. Most of the text is taken verbatim from the author´s webpage.
qonk is a small build-and-conquer strategy game with very simple rules. A complete game only lasts for a
few minutes and can be a fun break away from work or whatever you´re doing.
The setting of the game is a solar system of planets. Your goal is to conquer all of the planets in the
game by sending ships there. Planets that are under your control generate new ships. Simple AI players
are playing against you. As you gain more experience throughout the game, more AI players have to be
kicked out of bigger solar systems.
The game is currently very much in beta. The game engine itself is fully functional. A lot of things have
to be added to make this a mature game (like menus and stuff), but since the engine itself works, Qonk is
already very playable.
Although the game engine is prepared to run under different modes, the game always defaults to 1024x768
resolution, and goes into fullscreen modus to run qonk. (because of beta status)
OPTIONS
In order to change between levels, the game had to exit and parameters for the game and its level had to
be entered from the command line. A small modification have been introduced for making this
automatically. Nevertheless, you can always start in any level you prefer.
Qonk can be given two numeric parameters, the first denoting the number of planets in the solar system,
the second gives the number of enemy AI players. Successive levels of the game are defined by two such
parameters.
number of planets
Total number of planets in the solar system.
number of AI players
The number of enemy AI players you will compete with.
HOW TO PLAY
You select ships and send them out to planets, to attack or fortify them. A ship that arrives at an enemy
planet dies and kills an enemy ship, residing on that planet, along with it. If no enemy ships are based
on the planet, you take over the planet. Planets under your control grow new ships for you to send
around.
You control white planets and white ships. Colored planets belong to the opponent players. Gray planets
are not controlled by a player and can easily be conquered, once its resident neutral ships are destroyed
(about 2-4 of them on each neutral planet).
There are two types of planets in the solar system. There are planets orbiting around the "sun" and moons
orbiting around the planets. There are as many moons as planets in each solar system. Some planets may
have more moons than others. A planet is expected to generate twice as many ships as a moon in the same
amount of time. Some planets/moons build ships more quickly than others. Each ship also has a random
speed.
Select ships by dragging your left mouse button. A ship can only be selected for an action if it resides
on a planet. Use the right mouse button to send selected ships to the nearest planet to the mouse
pointer. If you want to select all of the available ships, press A.
As you conquer more planets, more ships are built in parallel. Try to conquer as many planets as
possible, so that many new ships are constructed and you can reign over the solar system.
There are some extra keys that can be used:
E
While pressing E, the ships of enemy players are shown, so this is kind of a cheat button.
P
Pause and unpause the game.
S
Save a screenshot (screenshot.bmp) of the game.
PLAYER RANKING
The rank of a player is not only based on the number of planets the player possesses, but also on the
number of ships. A planet gives a player 2 points, a moon gives 0.999 points, and each ship adds another
1/3 of a point. A moon is thus worth just under 3 ships. Players with the highest amount of points rank
highest.
AUTHOR
Qonk was written by Anthony Liekens and Robert Schuster.
This manual page was written by Martin Ferrari <martin.ferrari@gmail.com> for the Debian(TM) system,
taking text from the game author´s webpage: http://anthony.liekens.net/index.php/Computers/Qonk
COPYRIGHT
Copyright © 2006, Anthony Liekens <anthony@liekens.net>
Copyright © 2007, Robert Schuster <robertschuster@fsfe.org>
This manpage Copyright © 2006 Martin Ferrari
2006-06-19 QONK(6)