Provided by: fvwm3_1.0.4+ds-1build1_amd64 bug

NAME

       FvwmIconMan - an fvwm icon manager

SYNOPSIS

       FvwmIconMan is spawned by fvwm, so no command line invocation will work.

DESCRIPTION

       FvwmIconMan is an icon manager modeled after the TWM icon manager. The user may have
       multiple icon managers, each of which armed with a list of window types which it manages.
       For example, the user may have one manager which lists only emacs windows, and another
       which lists everything else. You may also specify what resolution each icon manager uses,
       for example, one icon manager may manage windows on all desks, and another may manage only
       those on the current desk, page or screen. FvwmIconMan can display the miniature icons
       provided by fvwm for its managed windows. The managers may have a maximum number of
       columns (and so grows vertically), a maximum number of rows (and then grows horizontally),
       or stay at a fixed size, and adjust the size of the window buttons to fit (think win95’s
       Taskbar). And when support is compiled in for the X Shape extension, then the manager
       windows may be shaped.

       You can specify actions to be run when mouse, or key events are received. For example, you
       could bind the first mouse button to iconify the selected window, and make bindings for
       the arrow keys to navigate the manager window without the mouse.

       FvwmIconMan can be set to display which window currently has the keyboard focus, and by
       binding the select event (see below) to the fvwm Focus function, you can emulate the TWM
       icon manager’s behavior.

INITIALIZATION

       During initialization, FvwmIconMan searches though the fvwm configuration file for the
       options which are described below. It is highly recommended that you make FvwmIconMan be a
       sticky window. And if you want to make use of the followfocus option, and/or binding an
       action to Focus, then you should make FvwmIconMan clicktofocus. Also, when using the Shape
       option, it’s recommended that the FvwmIconMan window not be decorated at all by fvwm.

INVOCATION

       FvwmIconMan can be invoked by inserting the line 'Module FvwmIconMan' in the .fvwm2rc
       file. If FvwmIconMan is to be spawned during fvwm’s initialization, then this line should
       be placed in the StartFunction declarations, or it can be bound to a menu, mouse button,
       or keystroke to invoke it later.

       If you wish to run FvwmIconMan in a transient mode, such as with the built in window list,
       then pass "-Transient" as an argument. The invocation "Module FvwmIconMan -Transient" will
       do nicely. In this mode, FvwmIconMan will pop up one manager window directly under the
       cursor. When the mouse button is released, it will execute the appropriate action, and
       then exit. Things are somewhat complicated by the fact that you can specify that
       FvwmIconMan creates multiple manager windows, behavior which is unsuitable when running
       transiently. So, when running transiently, FvwmIconMan will only create one manager
       window. Use the manager id 'transient' to specify options for this manager window.

       FvwmIconMan may accept an alias name as an argument. For example, "Module FvwmIconMan
       FvwmIconMan-Variant2".

CONFIGURATION OPTIONS REFERENCE CHART

       FvwmIconMan has acquired quite a few options. I assume others share my dislike of paging
       though a long man page, so here is a terse reference chart describing the available
       options. They are described in more detail in the next section.

           Name            Description                Default

           NumManagers     number of managers         1
           Action          binds command to event     Mouse 0 N sendcommand Iconify
           Background      default background         gray
           ButtonGeometry  size of button in pixels
           Colorset        default colorset
           DontShow        list of windows to ignore
           DrawIcons       use mini icons             false
           FocusAndSelectButton                       flat grey black
           FocusAndSelectColorset
           FocusButton     style for focused buttons  up grey black
           FocusColorset
           FollowFocus     show which win has focus   false
           Font                                       8x13
           Foreground      default text color         white
           Format          describes button label     "%c: %i"
           IconName        manager icon name          FvwmIconMan
           IconAndSelectButton                        up black grey
           IconAndSelectColorset
           IconButton      style for icon buttons     up black grey
           IconColorset
           ManagerGeometry size of manager in buttons 0x1
           MaxButtonWidth  max width of a button
           MaxButtonWidthByColumns
           NoIconAction    animate iconification      NOP
           PlainButton     style for normal buttons   up black grey
           PlainColorset
           ReliefThickness size of button relief      2
           Resolution      window filters             desk page
           Reverse         normal, icon or none       none
           SelectButton    style for selected buttons flat black grey
           SelectColorset
           Shape           use shape extension        false
           Show            list of windows to show
           ShowOnlyIcons   only icons visible         false
           ShowNoIcons     icons are not displayed    false
           ShowTransient   transient windows visible  false
           ShowOnlyFocused only focused visible       false
           Sort            keep managers sorted       name
           SortWeight      weight for sorting
           Tips            Tool Tips mode             none
           TipsDelays      Tool Tips mapping delays   1000 300
           TipsFont        Font for Tool Tips         default fvwm font
           TipsColorset    Tool Tips Colorset         0
           TipsFormat      describes Tips label       the Format value
           TipsBorderWidth Tool Tips border size      1
           TipsPlacement   Tips placement vs button   updown
           TipsJustification Tips Just vs button      leftup
           TipsOffsets     Tips placement Offsets     3 2
           Title           manager title              FvwmIconMan
           TitleButton     style for title button     raisededge black grey
           TitleColorset
           UseWinList      honor WinListSkip? true

CONFIGURATION OPTIONS

       With the exception of the nummanagers option, all of the options may be defined on a
       per-manager basis. So, for example, the user may have his emacs manager with a red
       foreground, and his xterm manager with a blue one. A configuration line may therefore have
       one of two forms:

       *FvwmIconMan: OptionName OptionValue
           To specify that the OptionName takes the value OptionValue for all managers.

       *FvwmIconMan: ManagerId OptionName OptionValue
           To specify that the option OptionName takes the value OptionValue for manager
           ManagerId. ManagerId may either be a positive integer, or the string "transient". An
           integer id refers to managers which FvwmIconMan creates when running normally, and an
           id of "transient" refers to the single manager which FvwmIconMan creates when running
           transiently.

       The old syntax, that uses an asterisk instead of white spaces before ManagerId and
       OptionName, is supported too, but it is obsolete now.

       The following options may be specified:

       *FvwmIconMan: NumManagers num
           num is a positive integer specifying the total number of icon managers. Since
           FvwmIconMan would like to know how many managers there are before handling any manager
           specific options, this should come first. The default is 1.

       *FvwmIconMan: [id] Action type binding
           Binds an FvwmIconMan command to an event. Type may be one of the values: Key, Mouse,
           or Select. Actions are described in the following section ACTIONS.

       *FvwmIconMan: [id] Background background
           Specifies the default background color.

       *FvwmIconMan: [id] ButtonGeometry geometry
           Specifies the initial geometry of an individual button in pixels. If the specified
           height is 0, then the button height is determined from the font size. X and Y
           coordinates are ignored.

       *FvwmIconMan: [id] Colorset colorset
           The default colorset used. Overrides background and foreground.

       *FvwmIconMan: [id] DrawIcons value
           If your version of fvwm is capable of using mini icons, then this option determines if
           FvwmIconMan displays the mini icons. Otherwise, it generates an error message. "true"
           means that mini icons are shown for iconified windows, "false" that mini icons are
           never shown, and "always" that mini icons are shown for all windows.

       *FvwmIconMan: [id] FocusAndSelectButton style [forecolor backcolor]
           Same as the plainbutton option, but specifies the look of buttons which are both
           selected, and have the keyboard focus.

       *FvwmIconMan: [id] FocusAndSelectColorset colorset
           Works like focusandselectbutton but uses colorsets instead. The style setting can
           still only be applied with focusandselectbutton.

       *FvwmIconMan: [id] FocusButton style [forecolor backcolor]
           Same as the plainbutton option, but specifies the look of buttons whose windows have
           the keyboard focus.

       *FvwmIconMan: [id] FocusColorset colorset
           Works like focusbutton but uses colorsets instead. The style setting can still only be
           applied with focusbutton.

       *FvwmIconMan: [id] FollowFocus boolean
           If true, then the button appearance reflects which window currently has focus. Default
           is false.

       *FvwmIconMan: [id] Font font
           Specifies the font to be used for labeling the buttons. The default is 8x13.

       *FvwmIconMan: [id] Foreground foreground
           Specifies the default foreground color.

       *FvwmIconMan: [id] Format formatstring
           A printf like format string which describes the string to be printed in the manager
           window for each managed window. Possible flags are: %t, %i, %c, and %r for the
           window’s title, icon title, class, or resource name, respectively. The default is "%c:
           %i". Warning: m4 reserves the word format, so if you use m4, take appropriate action.

       *FvwmIconMan: [id] IconName iconstring
           Specifies the window icon name for that manager window. Iconstring may either be a
           single word, or a string enclosed in quotes. The default is "FvwmIconMan".

       *FvwmIconMan: [id] IconAndSelectButton style [forecolor backcolor]
           Same as the plainbutton option, but specifies the look of buttons whose windows are
           iconified and the button is selected.

       *FvwmIconMan: [id] IconButton style [forecolor backcolor]
           Same as the plainbutton option, but specifies the look of buttons whose windows are
           iconified.

       *FvwmIconMan: [id] IconAndSelectColorset colorset
           Works like IconAndSelectButton but uses colorsets instead. The style setting can still
           only be applied with iconbutton.

       *FvwmIconMan: [id] IconColorset colorset
           Works like iconbutton but uses colorsets instead. The style setting can still only be
           applied with iconbutton.

       *FvwmIconMan: [id] ManagerGeometry geometry
           Specifies the initial geometry of the manager, in units of buttons. If height is 0,
           then the manager will use width columns, and will grow vertically once it has more
           than width windows. Likewise, if width is 0, it will use height rows, and grow
           horizontally. If both are nonzero, then the manager window will be exactly that size,
           and stay that way. As columns are created, the buttons will narrow to accommodate. If
           the geometry is specified with a negative y coordinate, then the window manager will
           grow upwards. Otherwise, it will grow downwards.

       *FvwmIconMan: [id] MaxButtonWidth width
           Defines a maximum for the width of a button (in pixels). By default there is no
           maximum. A value of 0 resets the default. The maximum is only used with a non growing
           manager (the ManagerGeometry option specifies non zero width and height).

       *FvwmIconMan: [id] MaxButtonWidthByColumns col
           This is another way to set the button width. col is the number of columns of icons.
           The button width is determined by dividing the total width of FvwmIconMan by the
           number of columns. For example if the width of FvwmIconMan manager is 1024,
           MaxButtonWidthByColumns is 4 then MaxButtonWidth is 256. This is useful when you do
           not know, at config time, the width of the manager, for example, for a swallowed
           FvwmIconMan.

       *FvwmIconMan: [id] NoIconAction action
           Tells FvwmIconMan to do action when a NoIcon style window is iconified or
           de-iconified. Relevant coordinates are appended to action so that the icon can be
           traced to an FvwmIconMan button. An example action is "*FvwwmIconMan: NoIconAction
           SendToModule FvwmAnimate animate". A blank or null action turns this feature off.

       *FvwmIconMan: [id] PlainButton style [forecolor backcolor]
           Specifies how normal buttons look. style may be one of flat, up, down, raisededge, or
           sunkedge, and describes how the button is drawn. The color options are both optional,
           and if not set, then the default colors are used. If on a monochrome screen, then the
           style option is ignored, but must still be set.

       *FvwmIconMan: [id] PlainColorset colorset
           Works like plainbutton but uses colorsets instead. The style setting can still only be
           applied with plainbutton.

       *FvwmIconMan: [id] ReliefThickness num
           num is an integer specifying the number of pixels thick that the relief at the edge of
           non-flat buttons should be. Setting this to 0 will produce flat buttons, as if the
           values for FocusAndSelectButton, FocusButton, IconAndSelectButton, IconButton,
           PlainButton, SelectButton, and TitleButton were all set to flat. If num is negative,
           the button will be inverted as if you had used Reverse for all classes.

       *FvwmIconMan: [id] Resolution [filter(s)]
           Specifies a list of filters, separated by spaces, that configure which windows are
           displayed. If no filters are given, then all windows of the appropriate type are shown
           (see the show and dontshow options below). Each filter then limits the windows that
           are displayed and may take one of the following values: desk, page, screen, !desk,
           !page, !screen, or invert. desk only shows windows on the current desk, and page only
           shows windows on the current page. !desk and !page only show windows not on the
           current desk or page respectively. invert reverses the filter displaying the windows
           that did not match.

           Notes: page and desk are independent. If the only filter is page, then you will see
           windows on the current page on all desks. To only see windows on the current page and
           desk (the default) you need both filters, 'desk page'. You can only have one of
           desk/!desk, page/!page, or screen/!screen, the last one issued take precedence. The
           invert filter reverses the whole filter so 'invert desk page' is not the same as
           '!desk !page'. Sticky windows are visible on all pages and desks, so they match all
           page and desk filters, but won’t match the inverted filter.

           The filters can take additional parameters to state which desk, page, or screen to
           show (or not show). [!]desk [n] can take the desk number, which will only show windows
           (not) on the stated desk. [!]page [x] [y] can take the horizontal, x, and vertical, y,
           page numbers, which will only show windows (not) on the stated page.

           [!]screen [S] shows windows (not) on monitor S, which can be:

              NAME: The "NAME" of the specific RandR monitor.

              c: The current RandR monitor (containing the pointer)

              p: The primary RandR monitor

              g: The global monitor

           Since all windows are on the global monitor, screen g effectively does nothing. c is
           the current monitor at the time resolution is issued, and once set will not change.
           This filter is best used with a RandR NAME.

           This configuration line is respected when FvwmIconMan is running as well, the
           resolution is changed dynamically when sent to fvwm.

       *FvwmIconMan: [id] Reverse class
           Causes certain classes of buttons to have their relief lines reversed so that up and
           down styles are reversed. This has no affect on flat buttons. The class can be icon,
           normal or none. The default is none.

       *FvwmIconMan: [id] SelectButton style [forecolor backcolor]
           Same as the plainbutton option, but specifies the look of buttons when the mouse is
           over them.

       *FvwmIconMan: [id] SelectColorset colorset
           Works like selectbutton but uses colorsets instead. The style setting can still only
           be applied with selectbutton.

       *FvwmIconMan: [id] Shape boolean
           If True, then use make the window shaped. Probably only useful if you have multiple
           columns or rows. If FvwmIconMan wasn’t compiled to support the Shape extension, this
           generates an error message. When using shaped windows, it’s recommended that a fvwm
           style is made for FvwmIconMan that has no borders. Otherwise, fvwm will get confused.

       *FvwmIconMan: [id] Sort value
           If name, then the manager list is sorted by name. If namewithcase, then it is sorted
           by name sensitive to case. If id, then the manager list is sorted by the window id,
           which never changes after the window is created. If weighted, then the manager list is
           sorted by weight (see the description of sortweight below). Or it can be set to none,
           which results in no sorting. Default is name.

       *FvwmIconMan: [id] SortWeight weight pattern-list
           Assigns the specified weight to windows that match pattern-list. The list is made up
           of patterns of the form type=pattern, where type is one of class, resource, title, or
           icon, and pattern is an expression of the same format used in the fvwm style command
           (minimalistic shell pattern matching). Multiple sort weights can be given. Each window
           is matched against the list of sort weights, in order, and is given the weight from
           the first match. Lower-weighted windows are placed first in the manager list. For
           example:

                 *FvwmIconMan: Sort weighted
                 *FvwmIconMan: SortWeight 1 class=XTerm title=special*
                 *FvwmIconMan: SortWeight 10 class=XTerm
                 *FvwmIconMan: SortWeight 5

           In this example, xterm windows whose titles start with "special" (weight 1) are listed
           first, followed by everything but other xterms (weight 5), and the other xterms
           (weight 10) are listed last. If no default weight (empty pattern list) is given, the
           default weight is 0. Only relevant if the sort type is set to weighted.

       *FvwmIconMan: [id] Title title-string
           Specifies the window title string for that manager window. Titlestring may either be a
           single word, or a string enclosed in quotes. The default is "FvwmIconMan". This will
           be drawn in the title bar of the manager window, if any, and in the title button,
           which is the button drawn when the manager is empty.

       *FvwmIconMan: [id] TitleButton style [forecolor backcolor]
           Same as the plainbutton option, but specifies the look of the title button (the button
           drawn when the manager is empty). The manager’s title is drawn in the title button.

       *FvwmIconMan: [id] UseWinList boolean
           If true, then honor the WinListSkip style flag. Otherwise, all windows are subject to
           possible management according to the show and dontshow lists.

       The two following options control which windows get handled by which managers. A manager
       can get two lists, one of windows to show, and one of windows to ignore. If only the show
       list is given, then that manager will show only the windows in the list. If only the
       DontShow list is given, then the manager will show all windows except those in the list.
       If both lists are given, then a window will be shown if it is not in the DontShow list,
       and in the Show list. And finally, if neither list is given, then the manager will handle
       all windows. Each list is made up of patterns of the form type=pattern, where type is one
       of class, resource, title, or icon, and pattern is an expression of the same format used
       in the fvwm style command (minimalistic shell pattern matching). Quotes around the pattern
       will be taken as part of the expression. If a window could be handled by more than one
       manager, then the manager with the lowest id gets it.

       *FvwmIconMan: [id] Show pattern list
           If a window matches one of the patterns in the list, then it may be handled by this
           manager.

       *FvwmIconMan: [id] DontShow pattern list
           If a window matches one of the patterns in the list, then it may not be handled by
           this manager.

       *FvwmIconMan: [id] ShowTransient boolean
           Show transient windows in the list (default false).

       *FvwmIconMan: [id] ShowOnlyIcons boolean
           Only iconified windows are shown if boolean is true.

       *FvwmIconMan: [id] ShowNoIcons boolean
           Only windows that are not iconified are shown if boolean is true.

       *FvwmIconMan: [id] ShowOnlyFocused boolean
           Only window with the focus is shown if boolean is true.

       The following two options control tips.

       *FvwmIconMan: [id] Tips value
           where value can be always, needed or false. Default is false, no tips are displayed.
           With always, tips are enabled. With needed, a tip is displayed only if either the
           button string is truncated or the tip string is not equal to the button string. This
           configuration line is respected when FvwmIconMan is running as well.

       *FvwmIconMan: [id] TipsDelays delay [mappeddelay]
           where delay and mappeddelay are time out values in milliseconds. If no mappeddelay is
           given delay is assumed. Default is 1000 300. When the cursor is on a button,
           FvwmIconMan wait delay milliseconds before displaying the tip. In the case where a tip
           is already mapped and the cursor goes to another button, FvwmIconMan waits mappeddelay
           milliseconds before displaying the new tip.

       *FvwmIconMan: [id] TipsFont fontname
           Specifies the font to be used for tips. Default is the default fvwm font.

       *FvwmIconMan: [id] TipsColorset colorset
           Specifies the colors for tips window. Default is colorset 0.

       *FvwmIconMan: [id] TipsFormat formatstring
           Similar to the Format option but for the tips window. The default is the format string
           from the Format option.

       *FvwmIconMan: [id] TipsBorderWidth pixels
           Specifies the border width (in pixels) of the tips window. Default is 1.

       *FvwmIconMan: [id] TipsPlacement value
           where value can be up, down, right, left, updown or leftright. This value specifies
           the position of the tips window relative to its button. Default is updown where
           buttons on the top half of the screen get tips below the button, otherwise the tips
           are above the button.

       *FvwmIconMan: [id] TipsJustification value
           where value can be leftup, rightdown or center. Specifies the justification
           (direction) of the tips window relative to its button after the tips window has been
           placed. Default is leftup which means that if a tip is placed above or below its
           button, then the left border of the tip and of the button are aligned. If the tip is
           placed on the left or on the right of its button, leftup aligns the top borders.
           rightdown and center work like leftup but in different directions. The alignment is
           adjusted by the TipsOffset option. See next option.

       *FvwmIconMan: [id] TipsOffsets placementoffset justoffset
           where placementoffset and justoffset are offsets in pixels for the TipsPlacement and
           TipsJustification configuration option. Default is 3 2.

ACTIONS

       Actions are commands which may be bound to an event of the type: a key press, a mouse
       click, or the mouse entering a window manager button - denoted by the action types Key,
       Mouse, and Select.

       Normally, actions bound to a mouse click are executed when the button is pressed. In
       transient mode, the action is executed when the button is released, since it is assumed
       that FvwmIconMan was bound to some mouse event. A tip/warning: FvwmIconMan still keeps
       track of the mouse button and any modifier keys in this case, so if you bind FvwmIconMan
       to say, meta-button3, then it would be wise to ensure that the action you want to execute
       will be executed when the meta-button3 event occurs (which would be the button release,
       assuming you kept your finger on the meta key).

       The syntax for actions are:

       Key actions: Key Keysym Modifiers FunctionList
           Keysym and Modifiers are exactly the same as for the fvwm Key command.

       Mouse actions: Mouse Button Modifiers FunctionList
           Button and Modifiers are exactly the same as for the fvwm Mouse command.

       Select actions: Select FunctionList
           A FunctionList is a sequence of commands separated by commas. They are executed in
           left to right order, in one shared context - which currently only contains a pointer
           to the "current" button. If a button is selected (typically by the mouse pointer
           sitting on it) when the action is executed, then the current button is initialized to
           that button. Otherwise, it points to nothing.

       Most of the available commands then modify this "current" button, either by moving it
       around, making it become the selected button, or sending commands to fvwm acting on the
       window represented by that button. Note that while this current button is initialized to
       be the selected button, the selected button does not implicitly follow it around. This
       way, the user can send commands to various windows, without changing which button is
       selected.

       Commands take five types of arguments: Integer, Manager, Window, Button, and String. A
       String is a string specified exactly as for fvwm - either in quotes or as a single word
       not in quotes. Again, you may bind a sequence of commands to an event, by listing them
       separated by commas.

       Window and Button types look exactly the same in the .fvwm2rc file, but are interpreted as
       either specifying a managed window, or a FvwmIconMan button representing a window. They
       can either be an integer (which is interpreted module N where N is the number of buttons -
       so 0 is the first and -1 is the last), or one of the strings: Select, Focus, Up, Down,
       Right, Left, Next, Prev. Select and Focus refer to the currently selected or focused
       button or window. Up, Down, Right, and Left refer to the button or window above, below, to
       the right of, or to the left of the current button in the manager window, allowing
       navigation around the manager window. Next and Prev designates the window, button, or
       manager after or before the current button, allowing navigation of the one dimensional
       list of windows which is drawn in the manager window. If the manager is sorted, Next and
       Prev move through the windows in the sorted order.

       The Manager type can either be an integer, Next, or Prev. The meaning is analogous to that
       of the Button type, but in terms of the integral index of the managers, restricted to
       managers which are nonempty.

       The following functions are currently defined:

       bif Button Integer/String
           A relative branch instruction. If Button is Select or Focus, then take the branch if
           there is a selected button or a focused button. If Button is an integer, then branch
           if nonzero. If it is one of Up, Down, Right, Left, Next, Prev, then the branch is
           taken when the current button can move in that direction. If the branch is taken, then
           Integer commands are skipped. No backwards branches are allowed.

       bifn Button Integer/String
           The complement of bif. The branch is taken if Button evaluates to false, by the
           criteria listed for bif.

       gotobutton Button
           Sets current button to Button. If Button is an integer, then the current button is set
           to Button modulo the number of buttons, in the whichever manager contains the selected
           button, if any.

       gotomanager Manager
           Sets button to button 0 of Manager. This will only go to a visible, nonempty manager.
           So an integral argument is taken modulo the number of such managers.

       jmp Integer/String
           Executes a relative jump of Integer instructions. Backwards jumps are not allowed. The
           jump is computed relative to the instruction following the jmp.

       label String
           Provides a label that previous instructions can jump to. It will not be visible to
           subsequent jump instructions, and the same label can be used multiple times in the
           same instruction list (though it would be perverse to do so.)

       print String
           Prints String to the console. Useful for debugging actions.

       printdebug
           Prints defined actions to the console. Should only be used by developers. To enable
           this command, set CONFIG and FUNCTIONS variables to '1' in the
           modules/FvwmIconMan/debug.h and recompile this module.

       quit
           Quits FvwmIconMan.

       refresh
           Causes all manager windows to redraw themselves.

       ret
           Stop executing the entire action.

       searchback String
           Sets button to button before the current one whose printed string in the manager
           window matches specified String, which may contain wildcards.

       searchforward String
           Sets button to button after the current one whose printed string in the manager window
           matches specified String, which may contain wildcards.

       select
           Selects the current button, if any. If a select action has been specified, it will
           then be run. Therefore, it is considered unwise to set the select button in the select
           action.

       sendcommand Command
           Sends the fvwm command Command to the window represented by the current button, if
           any.

       warp
           Warps cursor to current button, if any.

       Examples: gotobutton select, gotobutton Down, select

       Selects the button below the currently selected button. Since the current button is
       already initialized to the selected button, this may be shortened to "gotobutton Down,
       select".

       gotobutton Up, select

       Selects the button above the currently selected button.

       gotobutton 0, select

       Selects the first button of the current manager. If there is no current manager, which is
       the case when no button is selected, then this does nothing.

       gotobutton -1, select

       Selects the last button of the current manager.

       gotobutton focus, select

       Selects the button corresponding to the focused window.

       gotobutton focus, Iconify

       Sends the fvwm command Iconify to the focused window. Note that this does not change the
       selected button.

       bif Next 3, gotobutton 0, select, ret, gotobutton Next, select

       If a button is selected, and it’s the last button, go to button 0. If it’s not the last
       button, go to the next button. Otherwise, do nothing. Basically, this action cycles
       through all buttons in the current manager.

       bif select 7, bif focus 3, gotomanager 0, select, ret, gotobutton focus, \ select, ret,
       gotobutton down, select

       This is good for sending to FvwmIconMan with a SendToModule command. If there is a
       selected button, it moves down. Otherwise, if there is a focused button, it is selected.
       Otherwise, button 0 of manager 0 gets selected.

       bif select Select, bif focus Focus, gotomanager 0, select, ret, label Focus, \ gotobutton
       focus, select, ret, label Select, gotobutton down, select

       Same as previous, but using the label instruction.

       In addition to being bound to keys and mice, actions can be sent from fvwm to FvwmIconMan
       via the SendToModule command. Don’t quote the command when using SendToModule. Also, due
       to a bug in the current version of fvwm, don’t quote FvwmIconMan either.

SAMPLE CONFIGURATIONS

       This first example is of a the simplest invocation of FvwmIconMan, which only has one
       manager, and handles all windows:

           ##############################################################
           # Load any modules which should be started during
           # fvwm initialization
           ModulePath /usr/lib/X11/fvwm:/usr/bin/X11
           Module FvwmIconMan

           # Make FvwmIconMan title-bar-less, sticky, and give it an icon
           Style "Fvwm*"      Icon toolbox.xpm,NoTitle,NoHandles,Sticky
           Style "FvwmIconMan" HandleWidth 5, Handles, BorderWidth 5

           ##############################################################
           ##############################################################
           #Definitions used by the modules

           *FvwmIconMan: NumManagers        1
           *FvwmIconMan: Resolution         global
           *FvwmIconMan: Background         slategrey
           *FvwmIconMan: Foreground         white
           *FvwmIconMan: Font               7x13
           *FvwmIconMan: ButtonGeometry     100x0
           *FvwmIconMan: ManagerGeometry    1x0-0+0

       This example is the Reader’s Digest version of my personal configuration. It has two
       managers, one for emacs and one for everything else, minus things with no icon title. Only
       windows on the current page are displayed. The use of the drawicons and shape options
       requires that fvwm and FvwmIconMan are compiled with the correct options. Note how the
       geometry and show options are specified per manager, and the others are common to all:

           Style "FvwmIconMan"  NoTitle, Sticky, WindowListSkip, BorderWidth 0
           Style "FvwmIconMan"  HandleWidth 0

           Key F8 A N SendToModule FvwmIconMan bif select Select, bif focus Focus, \
             gotomanager 0, select, sendcommand WarpToWindow, ret, label Focus, \
             gotobutton focus, select, sendcommand WarpToWindow, ret, label Select, \
             gotobutton prev, select, sendcommand WarpToWindow
           Key F9 A N SendToModule FvwmIconMan bif select Select, bif focus Focus, \
             gotomanager 0, select, sendcommand WarpToWindow, ret, label Focus, \
             gotobutton focus, select, sendcommand WarpToWindow, ret, label Select, \
             gotobutton next, select, sendcommand WarpToWindow

           *FvwmIconMan: NumManagers 2
           *FvwmIconMan: Resolution  page
           *FvwmIconMan: Background  steelblue
           *FvwmIconMan: Foreground  white
           *FvwmIconMan: Font        7x13
           *FvwmIconMan: UseWinList  true
           *FvwmIconMan: DrawIcons   true
           *FvwmIconMan: Shape       true
           *FvwmIconMan: FollowFocus true
           *FvwmIconMan: Sort        name
           *FvwmIconMan: PlainButton          up white steelblue
           *FvwmIconMan: SelectButton         down white steelblue
           *FvwmIconMan: FocusButton          up white brown
           *FvwmIconMan: FocusAndSelectButton down white brown
           *FvwmIconMan: TitleButton          raisededge white steelblue
           *FvwmIconMan: NoIconAction         "SendToModule FvwmAnimate animate"

           *FvwmIconMan: 1 Title           "Emacs windows"
           *FvwmIconMan: 1 IconName        "FvwmIconMan: Emacs"
           *FvwmIconMan: 1 Format          "%i"
           *FvwmIconMan: 1 Show            resource=emacs resource=gemacs
           *FvwmIconMan: 1 ManagerGeometry 1x0-400+0
           *FvwmIconMan: 1 ButtonGeometry  200x0

           *FvwmIconMan: 2 Title           "All windows"
           *FvwmIconMan: 2 IconName        "FvwmIconMan: all"
           *FvwmIconMan: 2 Format          "%c: %i"
           *FvwmIconMan: 2 DontShow        icon=Untitled
           *FvwmIconMan: 2 ManagerGeometry 2x4-0+0
           *FvwmIconMan: 2 ButtonGeometry  200x0

           *FvwmIconMan: transient Geometry 194x100
           *FvwmIconMan: transient DontShow icon=Untitled
           *FvwmIconMan: transient Action   Mouse 0 A sendcommand select select Iconify

           *FvwmIconMan: Action        Mouse        1 N sendcommand Iconify
           *FvwmIconMan: Action        Mouse        2 N sendcommand WarpToWindow
           *FvwmIconMan: Action        Mouse        3 N sendcommand "Module FvwmIdent FvwmIdent"
           *FvwmIconMan: Action        Key        Left  N gotobutton Left, select
           *FvwmIconMan: Action        Key        Right N gotobutton Right, select
           *FvwmIconMan: Action        Key        Up    N gotobutton Up, select
           *FvwmIconMan: Action        Key        Down  N gotobutton Down, select
           *FvwmIconMan: Action        Key        q     N quit

UNFINISHED BUSINESS

       There is one bug that I know of. A honest to goodness solution to this would be
       appreciated. When an icon manager is set to grow upwards or leftwards, on some machines it
       may wander occasionally.

       It doesn’t handle windows without resource names as gracefully as it should.

AUTHOR

       Brady Montz (bradym@cs.arizona.edu).

THANKS

           Thanks to:
                   David Berson <berson@cs.pitt.edu>,
                   Gren Klanderman <greg@alphatech.com>,
                   David Goldberg <dsg@mitre.org>,
                   Pete Forman <gsez020@compo.bedford.waii.com>,
                   Neil Moore <amethyst@maxwell.ml.org>,
                   Josh M. Osborne <stripes@va.pubnix.com,
                   Adam Rice <wysiwyg@glympton.airtime.co.uk>,
                   Chris Siebenmann <cks@hawkwind.utcs.toronto.edu>,
                   Bjorn Victor <victor@delial.docs.uu.se>.

           for contributing either code or truly keen ideas.

                                            2022-10-07                             FVWMICONMAN(1)