Provided by: nvidia-cg-toolkit_3.1.0013-5_amd64 bug

NAME

       cgc - cg compiler driver

SYNOPSIS

       cgc [options] file ...

DESCRIPTION

       cgc is the standalone Cg compiler which translates Cg or GLSL programs into OpenGL or
       DirectX shader assembly code, or OpenGL or DirectX shading language code.

OPTIONS

       Basic options

       -entry name
           Sets the entry function for the shader to compile.  Defaults to "main".

       -o file
           Sets the output file to be written.  Default outputs to "stdout".

       -l file
           Sets the listing file, where error and warning messages are written.  Defaults to
           "stderr".

       -profile name
           Selects the target profile, specifying the shader language to be generated.

       -profileopts opt1,opt2,...
       -po opt1,opt2,...
           Sets one or more profile specific options.

       -noentry
           Sets check only mode, where no shader is compiled, but all the code in the input file
           is checked for syntactic correctness.

       Language options

       -oglsl
           Sets the source language to GLSL.

       -ogles
           Sets the source language to OpneGL/ES GLSL.

       -strict
       -nostrict
           Enable or disable strict typechecking, where most questionable constructs will be
           flagged as warnings.

       -glslWerror
           Like "-strict" but in addition, unportable GLSL constructs will be flagged as errors.

       -nowarn
           Disable all warnings.

       -nowarn=N,N,...
           Disable one or more specific numbered warnings.

       -fx
       -nofx
           Enables or disables FX parsing mode, where FX keywords are recognized.  Defaults to on
           in Cg mode and off in GLSL mode.

       -nostdlib
           Disable the standard library.

       Code Generation Options

       -fastmath
       -nofastmath
           Enable or disable optimizations that may chage/lose precision in low order bits, such
           as assocative transforms like "(a + b) + c" instead of "a + (b + c)".  Default is
           "-fastmath".

       -fastprecision
       -nofastprecision
           Enable or disable optimzations doing operations at lower precision than is specified
           when the result is later converted to a lower precision or the operands were
           originally in lower precision.  Default is "-nofastprecision".

       -bestprecision
           Always do things in the best possible precision; only use lower precision operations
           if there is no possibility of difference.  Implies "-nofastmath" and
           "-nofastprecision".

       -unroll all|none|count=N
           Control loop unrolling.  "-unroll all" will force unrolling of all loops that can be
           unrolled, while "-unroll none" will prevent unrolling except if code cannot otherwise
           be generated in the current profiles (so it will have no effect in profiles that don't
           support looping).  "unroll count=N " will unroll loops if the estimate of the
           resulting code is less than N instructions.  The estimate does not take into account
           further optimizations that may be done after unrolling, so it might be quite
           inaccurate.

       -inline all|none|count=N
           Control function inlining.  Setting "-inline none" will additionally disable inlining
           of functions with an explicit "inline" keyword, which are otherwise always inlined.
           Setting "-inline count=0" will effectively disable inlining of all functions that do
           not have an explicit "inline" keyword.

       -ifcvt all|none|count=N
           control if conversion (replacement of small if/else blocks with conditional
           assignments).

       -ON Sets the optimization level of the compiler, from 0 (lowest) to 3 (highest).  Higher
           values may produce better code and will cause compile time to increase.  Default is
           "-O1".

       -looplimit N
           Assume loops that the compiler cannot determine an upper bound on the number of
           iterations may loop as many as N iterations.  This may require generating extra code
           for such loops in some profiles.

       -d3d
           Generate code compatible with the Direct3D specification.

       -MaxInstInBasicBlock N
           break basic blocks after N instructions.  This has an effect on local optimizations
           that don't cross basic block boundaries and may avoid bad compile time blowups in the
           presence of huge basic blocks due to algorithms that are non-linear in the basic block
           size.

       -maxunrollcount N
           Deprecated.  Don't unroll loops with more than N iterations.  Use the -unroll option
           instead, which provides better fine-grained control.

       Preprocessor Options

       -DMACRO[=VALUE]
           Sets a preprocessor macro.  If VALUE is not specified it defaults to 1.

       -Idirectory
           Adds a directory to the end of the search path for "#include" files.  The default
           search path is empty.

       -E  Don't compile, just prepocess the input.

       -P  With "-E", suppresses the generation of "#line" directives in the output.

       -C  With "-E", preserves comments in the output.

       -MG Ignore "#include" files that can't be found, rather than issuing an error.

       -M
       -MM
       -MD
       -MMD
       -MP
       -MF file
       -MT target
       -MQ target
           Generate dependency information about "#include"d files.  These options are intended
           to be compatible with the options to "gcc".

       Miscellaneous Options

       -quiet
       -q  Suppress all 'noise' output (copyright notices, indications of which files are being
           compiled, etc).  With -o and -l, should result in no output being produced.

       -nocode
           Suppress final code generation.  Will actually run all the way through the compiler
           (so any errors present should be diagnosed), but don't produce any actual output code.

       -v
       --version
           Print compiler version information to listing.

       -h  Print short option help summary to stdout and exit.

       -help
           Print longer option help summary to stdout, including all supported profiles and
           profile options, and exit.

       -type type_definition
           Set an override type binding for a variable.

       -typefile file
           Read override type bindings for variables from a file.

       -dumpinputbind file
           Dump type bindings for all variables to a file.  This file may be passed back to the
           compiler with "-typefile".

       Debugging options

       -debug
           Enable the "debug" builtin function to abort operation of a shader and immedaitely
           output a value.

       -debuglast
           Like "-debug", except the shader does not abort; instead it continues and outputs the
           value of the last "debug" function called.

       -debugdefault=value
           Like "-debug", except if no "debug" call is reached, the output will be set to the
           specified value instead of what the shader normally computes.

       -deprecated
           Issue errors instead of warnings for any deprecated features used.

PROFILES

       A profile specifies the output language of the cg compiler (either a shader assembly
       dialect, or a shading language).  Each profile has its own set of profile options that can
       be set for it, though many related profiles have similar or identical options.  Profiles
       can be grouped by program type, API, or GPU generation.

       DirectX profiles
           ds_5_0, gs_4_0, gs_5_0, hlslf, hlslv, hs_5_0, ps_1_1, ps_1_2, ps_1_3, ps_2_0, ps_2_x,
           ps_3_0, ps_4_0, ps_5_0, vs_1_1, vs_2_0, vs_2_x, vs_3_0, vs_4_0, vs_5_0

       OpenGL profiles
           arbfp1, arbvp1, fp20, fp30, "fp30unlimited", fp40, "fp40unlimited", glslf, glslg,
           glslv, gp4fp, gp4gp, gp4vp, gp5fp, gp5gp, gp5tcp, gp5tep, gp5vp, vp20, vp30, vp40

       Fragment profiles
           arbfp1, fp20, fp30, "fp30unlimited", fp40, "fp40unlimited", glslf, gp4fp, gp5fp,
           hlslf, ps_1_1, ps_1_2, ps_1_3, ps_2_0, ps_2_x, ps_3_0, ps_4_0, ps_5_0

       Geometry profiles
           glslg, gp4gp, gp5gp, gs_4_0, gs_5_0

       Vertex profiles
           arbvp1, glslv, gp4vp, gp5vp, hlslv, vp20, vp30, vp40, vs_1_1, vs_2_0, vs_2_x, vs_3_0,
           vs_4_0, vs_5_0

       GeForce 3/4 Series profiles
           fp20, vp20

       GeForce 5 Series profiles
           fp30, vp30

       GeForce 6/7 Series profiles
           fp40, vp40

       GeForce 8/9/100/200/300 Series, OpenGL 3.x Quadro profiles
           gp4fp, gp4gp, gp4vp

       GeForce 400 Series, OpenGL 4.x Quadro profiles
           gp5fp, gp5gp, gp5tcp, gp5tep, gp5vp

       Profile options

       Here is a complete list of all profiles and their corresponding profile options

       arbfp1
           Targets the ARB_fragment_program OpenGL extension

           "-po" "ARB_draw_buffers"
               Use the ARB_draw_buffers option for multiple renderbuffer targets (MRT).  This is
               the default

           "-po" "ATI_draw_buffers"
               Use the ATI_draw_buffers option for multiple renderbuffer targets (MRT).

           "-po" "MaxDrawBuffers="N
               Set the maximum number of renderbuffer targets.  Default is 1

           "-po" "MaxLocalParams="N
               Set the maximum number of uniform parameter slots available.  Default is 32

           "-po" "MaxTexIndirections="N
               Sets the maximum number of texture indirections allowed in the output program.
               Default is 1024

           "-po" "NumInstructionSlots="N
               Sets the maximum number of instructions in the output program.  Default is 1024

           "-po" "NumMathInstructionSlots="N
               Sets the maximum number of non-texture instructions in the output program.
               Default is 1024

           "-po" "NumTemps="N
               Sets the maximum number of TEMP registers in the output program.  Default is 32

           "-po" "NumTexInstructionSlots="N
               Sets the maximum number of texture instructions in the output program.  Default is
               1024

       arbvp1
           Targets the ARB_vertex_program OpenGL extension

           "-po" "MaxAddressRegs="N
               Sets the maximum number of ADDRESS registers in the output program.  Default is 1

           "-po" "MaxInstructions="N
               Sets the maximum number of instructions in the output program.  Default is 1024

           "-po" "MaxLocalParams="N
               Set the maximum number of uniform parameter slots available.  Default is 96

           "-po" "NumTemps="N
               Sets the maximum number of TEMP registers in the output program.  Default is 32

           "-po" "PosInv"
               Generate position invariant code (same as fixed-function) for POSITION output

       fp20
           Targets the NV_register_combiners2 and NV_texture_shader OpenGL extensions

       fp30
           Targets the NV_fragment_program OpenGL extension

           "-po" "NumInstructionSlots="N
               Sets the maximum number of instructions in the output program.  Default is 256

           "-po" "NumTemps="N
               Sets the maximum number of temporaries in the output program.  Default is 32

       "fp30unlimited"
           Same as fp30 with various hardware limits on registers and instructions lifted

           "-po" "NumInstructionSlots="N
               Sets the maximum number of instructions in the output program.  Default is 4194304

           "-po" "NumTemps="N
               Sets the maximum number of temporaries in the output program.  Default is 512

       fp40
           Targets the NV_fragment_program2 OpenGL extension

           "-po" "appleKilWAR"
               Work around various bugs with KIL instructions in the OSX-tiger implementation of
               NV_fragment_program2

           "-po" "ARB_draw_buffers"
               Use the ARB_draw_buffers option for multiple renderbuffer targets (MRT).  This is
               the default

           "-po" "ATI_draw_buffers"
               Use the ATI_draw_buffers option for multiple renderbuffer targets (MRT).

           "-po" "MaxLocalParams="N
               Set the maximum number of uniform parameter slots available.  Default is infinite

           "-po" "NumInstructionSlots="N
               Sets the maximum number of instructions in the output program.  Default is
               infinite

           "-po" "NumTemps="N
               Sets the maximum number of TEMP registers in the output program.  Default is
               infinite

           "-po" "OutColorPrec="N
               If N is 3 or 4, force output to fp16 precision.  If N is 2, force output to fp32
               precision.

       "fp40unlimited"
           Same as fp40 with various hardware limits on registers and instructions lifted

           "-po" "appleKilWAR"
               Work around various bugs with KIL instructions in the OSX-tiger implementation of
               NV_fragment_program2

           "-po" "ARB_draw_buffers"
               Use the ARB_draw_buffers option for multiple renderbuffer targets (MRT).  This is
               the default

           "-po" "ATI_draw_buffers"
               Use the ATI_draw_buffers option for multiple renderbuffer targets (MRT).

           "-po" "MaxLocalParams="N
               Set the maximum number of uniform parameter slots available.  Default is 1024

           "-po" "NumInstructionSlots="N
               Sets the maximum number of instructions in the output program.  Default is 4194304

           "-po" "NumTemps="N
               Sets the maximum number of TEMP registers in the output program.  Default is 512

           "-po" "OutColorPrec="N
               If N is 3 or 4, force output to fp16 precision.  If N is 2, force output to fp32
               precision.

       "generic"
           Produces a dump of the program in a non-executable format

       glslf, glslg and glslv
           Targets the OpenGL Shading language (GLSL) v1.10.  glslf targets fragment programs
           while glslv targets vertex programs

           version=val
               GLSL version to target.  Supported versions are 100, 110, 120, 130, 140 and 150.

           userTexCoord
               Use user-defined varying instead of gl_TexCoord.

           ATI_draw_buffers
               Use ATI_draw_buffers extension for MRT.

           EXT_gpu_shader4
               Use EXT_gpu_shader4 extension where useful.

       gp4fp
           Targets the NV_gpu_program4 and NV_fragment_program4 OpenGL extensions.

           "-po" "fastimul"
               Assume integer multiply inputs have at most 24 significant bits.

           "-po" "NV_shader_buffer_load"
               Use the NV_shader_buffer_load OpenGL extension.

           "-po" "NV_parameter_buffer_object2"
               Use the NV_parameter_buffer_object2 OpenGL extension.

           "-po" "PaBO2"
               Use the NV_parameter_buffer_object2 OpenGL extension.

           "-po" "ARB_draw_buffers"
               Use the ARB_draw_buffers option for multiple renderbuffer targets (MRT).  This is
               the default

           "-po" "ATI_draw_buffers"
               Use the ATI_draw_buffers option for multiple renderbuffer targets (MRT).

           "-po" "pixel_center_integer"
               Use integer pixel centers.

           "-po" "origin_upper_left"
               Use upper left pixel origin.

       gp4gp
           Targets the NV_gpu_program4 and NV_geometry_program4 OpenGL extensions.

           "-po" "POINT"
           "-po" "LINE"
           "-po" "LINE_ADJ"
           "-po" "TRIANGLE"
           "-po" "TRIANGLE_ADJ"
               Set the input primitive type for the geometry program

           "-po" "POINT_OUT"
           "-po" "LINE_OUT"
           "-po" "TRIANGLE_OUT"
               Set the output primitive type for the geometry program

           "-po" "Vertices="N
               Set the number of vertices output by the geometry program

       gp4vp
           Targets the NV_gpu_program4 and NV_vertex_program4 OpenGL extensions.

           "-po" "PosInv"
               Generate position invariant code (same as fixed-function) for POSITION output

       gp5fp
           Targets the NV_gpu_program5 OpenGL extension.

           "-po" "fastimul"
               Assume integer multiply inputs have at most 24 significant bits.

           "-po" "NV_shader_buffer_load"
               Use the NV_shader_buffer_load OpenGL extension.

           "-po" "NV_parameter_buffer_object2"
               Use the NV_parameter_buffer_object2 OpenGL extension.

           "-po" "PaBO2"
               Use the NV_parameter_buffer_object2 OpenGL extension.

           "-po" "ARB_draw_buffers"
               Use the ARB_draw_buffers option for multiple renderbuffer targets (MRT).  This is
               the default

           "-po" "ATI_draw_buffers"
               Use the ATI_draw_buffers option for multiple renderbuffer targets (MRT).

           "-po" "pixel_center_integer"
               Use the ARB_fragment_coord_conventions OpenGL extension to specify integer pixel
               centers.

           "-po" "origin_upper_left"
               Use the ARB_fragment_coord_conventions OpenGL extension to specify upper left
               pixel origin.

           "-po" "NV_early_fragment_tests"
               Perform depth and stencil tests prior to fragment program invocation.

       gp5gp
           Targets the NV_gpu_program5 OpenGL extension.

           "-po" "POINT"
           "-po" "LINE"
           "-po" "LINE_ADJ"
           "-po" "TRIANGLE"
           "-po" "TRIANGLE_ADJ"
               Set the input primitive type for the geometry program

           "-po" "POINT_OUT"
           "-po" "LINE_OUT"
           "-po" "TRIANGLE_OUT"
               Set the output primitive type for the geometry program

           "-po" "Vertices="N
               Set the number of vertices output by the geometry program

       gp5tcp
           Targets the NV_tessellation_program and NV_gpu_program5 OpenGL extensions.

       gp5tep
           Targets the NV_tessellation_program and NV_gpu_program5 OpenGL extensions.

       gp5vp
           Targets the NV_gpu_program5 OpenGL extension.

           "-po" "PosInv"
               Generate position invariant code (same as fixed-function) for POSITION output

       hlslf hlslv
           Targets Microsoft High-Level Shading Language (HLSL).  hlslf targets pixel programs
           while hlslv targets vertex programs

       ps_1_1 ps_1_2 ps_1_3
           Targets DirectX pixel programs

           "-po" "MaxPixelShaderValue="N
               Maximum absolute value representable in a pixel shader.  Default is 1.

       ps_2_0 ps_2_x
           Targets DirectX pixel programs

           "-po" "MaxDrawBuffers="N
               Set the maximum number of renderbuffer targets.  Default is 1

           "-po" "NumInstructionSlots="N
               Sets the maximum number of instructions in the output program.  Default is 96 or
               512

           "-po" "NumTemps="N
               Sets the maximum number of temporaries in the output program.  Default is 12 or 32

       ps_3_0
           Targets DirectX pixel programs

           "-po" "MaxDrawBuffers="N
               Set the maximum number of renderbuffer targets.  Default is 1

           "-po" "MaxLocalParams="N
               Set the maximum number of uniform parameter slots available.  Default is 224

           "-po" "NumInstructionSlots="N
               Sets the maximum number of instructions in the output program.  Default is 32768

           "-po" "NumTemps="N
               Sets the maximum number of temporaries in the output program.  Default is 32

           "-po" "OutColorPrec="N
               If N is 3 or 4, force output to fp16 precision.  If N is 2, force output to fp32
               precision.

       vp20
           Targets the NV_vertex_program OpenGL extension

           "-po" "MaxLocalParams="N
               Set the maximum number of uniform parameter slots available.  Default is 96

           "-po" "PosInv"
               Generate position invariant code (same as fixed-function) for POSITION output

       vp30
           Targets the NV_vertex_program2 OpenGL extension

           "-po" "MaxLocalParams="N
               Set the maximum number of uniform parameter slots available.  Default is 256

           "-po" "PosInv"
               Generate position invariant code (same as fixed-function) for POSITION output

       vp40
           Targets the NV_vertex_program3 OpenGL extension

           "-po" "MaxAddressRegs="N
               Sets the maximum number of ADDRESS registers in the output program.  Default is 2

           "-po" "MaxInstructions="N
               Sets the maximum number of instructions in the output program.  Default is 2048

           "-po" "MaxLocalParams="N
               Set the maximum number of uniform parameter slots available.  Default is 544

           "-po" "NumTemps="N
               Sets the maximum number of TEMP registers in the output program.  Default is 32

           "-po" "PosInv"
               Generate position invariant code (same as fixed-function) for POSITION output

       vs_1_1
           Targets DirectX vertex programs

           "-po" "dcls"
               Output dx9-style dcls statements

           "-po" "MaxLocalParams="N
               Set the maximum number of uniform parameter slots available.  Default is 96

           "-po" "NumInstructionSlots="N
               Sets the maximum number of instructions in the output program.  Default is 128

           "-po" "NumTemps="N
               Sets the maximum number of temporaries in the output program.  Default is 12

       vs_2_0 vs_2_x
           Targets DirectX vertex programs

           "-po" "dcls"
               Output dx9-style dcls statements

           "-po" "MaxLocalParams="N
               Set the maximum number of uniform parameter slots available.  Default is 256

           "-po" "NumInstructionSlots="N
               Sets the maximum number of instructions in the output program.  Default is 256

           "-po" "NumTemps="N
               Sets the maximum number of temporaries in the output program.  Default is 12

       vs_3_0
           Targets DirectX vertex programs

           "-po" "dcls"
               Output dx9-style dcls statements

           "-po" "MaxLocalParams="N
               Set the maximum number of uniform parameter slots available.  Default is 256

           "-po" "NumInstructionSlots="N
               Sets the maximum number of instructions in the output program.  Default is 32768

           "-po" "NumTemps="N
               Sets the maximum number of temporaries in the output program.  Default is 32

ENVIRONMENT

SEE ALSO

       Cg_language, arbfp1, arbvp1, fp20, fp30, fp40, glslf, glslv, gp4fp, gp4gp, gp4vp, hlslf,
       hlslv, vp20, vp30, vp40