Provided by: gamemode_1.7-2_amd64 bug


       gamemoderun - invoke gamemode into any program


       gamemoderun PROGRAM


       GameMode  is  a  daemon/lib  combo  for  Linux  that  allows  games  to  request  a set of
       optimisations be temporarily applied to the host OS.

       The design has a clear cut abstraction between the host daemon and library (gamemoded  and
       libgamemode),  and  the client loaders (libgamemodeauto and gamemode_client.h) that allows
       for safe usage without worrying about whether the daemon is  installed  or  running.  This
       design  also  means that while the host library currently relies on systemd for exchanging
       messages with the daemon, it's entirely possible to implement other internals  that  still
       work with the same clients.

       GameMode  was designed primarily as a stop-gap solution to problems with the Intel and AMD
       CPU powersave or ondemand governors, but is  intended  to  be  expanded  beyond  just  CPU
       governor states, as there are a wealth of automation tasks one might want to apply.

USAGE  can be pre-loaded into any program to request gamemoded begin or end
       the mode, like so:

           gamemoderun ./game

       Or by setting the Steam launch options for a game:

           gamemoderun %command%

       The library can be manually preloaded if needed:

           LD_PRELOAD=$LD_PRELOAD:/usr/\$LIB/ ./game


       It is possible to set additional start commands to gamemoderun by setting the  environment


       When this is set, gamemoderun will execute the command given by that environment variable,
       and the command line passed to gamemoderun will be passed as arguments  to  that  command.
       GameMode will not be applied to the wrapper command, just the game itself.




       GameMode source can be found at


       Feral Interactive (