Provided by: gfxreconstruct_0.9.11+dfsg-1_amd64 bug

NAME

       gfxrecon-replay - A tool to replay GFXReconstruct capture files.

DESCRIPTION

       gfxrecon-replay - A tool to replay GFXReconstruct capture files.

   Usage:
       gfxrecon-replay
              [-h  |  --help] [--version] [--gpu <index>] [--pause-frame <N>] [--paused] [--sync]
              [--screenshot-all]  [--screenshots  <N1(-N2),...>]  [--screenshot-format  <format>]
              [--screenshot-dir    <dir>]    [--screenshot-prefix    <file-prefix>]    [--sfa   |
              --skip-failed-allocations]      [--replace-shaders      <dir>]      [--opcd       |
              --omit-pipeline-cache-data]     [--wsi     <platform>]     [--surface-index    <N>]
              [--remove-unsupported] [-m <mode> | --memory-translation <mode>] <file>

   Required arguments:
       <file> Path to the capture file to replay.

   Optional arguments:
       -h     Print usage information and exit (same as --help).

       --version
              Print version information and exit.

       --gpu <index>
              Use the specified device for replay, where index is the  zero-based  index  to  the
              array  of physical devices returned by vkEnumeratePhysicalDevices.  Replay may fail
              if the specified device is not compatible with the original capture devices.

       --pause-frame <N>
              Pause after replaying frame number N.

       --paused
              Pause after replaying the first frame (same as --pause-frame 1).

       --screenshot-all
              Generate screenshots for all frames.  When this option is specified,  --screenshots
              is ignored.

       --screenshots <N1[-N2][,...]>
              Generate  screenshots  for  the specified frames.  Target frames are specified as a
              comma separated list of frame ranges.  A frame range can be specified as  a  single
              value, to specify a single frame, or as two hyphenated values, to specify the first
              and last frames to process.  Frame ranges should be specified  in  ascending  order
              and  cannot overlap.  Note that frame numbering is 1-based (i.e. the first frame is
              frame 1).  Example: 200,301-305 will generate six screenshots.

       --screenshot-format <format>
              Image file format to use for screenshot generation.  Available formats are:

       bmp    Bitmap file format.  This is the default format.

       --screenshot-dir <dir>
              Directory to write screenshots.  Default is the current working directory.

       --screenshot-prefix <file-prefix>
              Prefix to apply to the screenshot file name.  Default  is  "screenshot",  producing
              file names similar to "screenshot_frame8049.bmp".

       --sfa  Skip vkAllocateMemory, vkAllocateCommandBuffers, and vkAllocateDescriptorSets calls
              that failed during capture (same as --skip-failed-allocations).

       --replace-shaders <dir> Replace the shader code in each CreateShaderModule
              with the contents of the file <dir>/sh<handle_id> if found,  where  <handle_id>  is
              the handle id of the CreateShaderModule call.  See gfxrecon-extract.

       --opcd Omit  pipeline  cache  data  from  calls to vkCreatePipelineCache and skip calls to
              vkGetPipelineCacheData (same as --omit-pipeline-cache-data).

       --wsi <platform>
              Force  replay  to  use  the  specified  wsi  platform.   Available  platforms  are:
              auto,xlib,xcb,wayland

       --surface-index <N>
              Restrict  rendering  to  the  Nth  surface object created.  Used with captures that
              include multiple surfaces.  Default is -1 (render to all surfaces).

       --sync Synchronize after each queue submission with vkQueueWaitIdle.

       --remove-unsupported
              Remove unsupported extensions  and  features  from  instance  and  device  creation
              parameters.

       -m <mode>
              Enable  memory  translation  for  replay  on  GPUs  with  memory types that are not
              compatible with the capture GPU's memory types.  Available modes are:

       none   No memory translation is performed.  This is the default behavior.

       remap  Attempt to map capture memory types to  compatible  replay  memory  types,  without
              altering memory allocation behavior.

       realign
              Adjust  memory allocation sizes and resource binding offsets based on replay memory
              properties.

       rebind Change memory allocation  behavior  based  on  resource  usage  and  replay  memory
              properties.   Resources  may  be  bound  to  different  allocations  with different
              offsets.  Uses VMA to manage allocations and suballocations.

              GFXReconstruct Version 0.9.4-unknown (unknown-build-source) Vulkan  Header  Version
              1.2.162

SEE ALSO

       The full documentation for gfxrecon-replay is maintained as a Texinfo manual.  If the info
       and gfxrecon-replay programs are properly installed at your site, the command

              info gfxrecon-replay

       should give you access to the complete manual.