Provided by: gltfpack_0.18+dfsg-2_amd64 bug

NAME

       gltfpack - optimize glTF files to improve loading and rendering speed

SYNOPSIS

       gltfpack [options] -i input -o output

DESCRIPTION

       gltfpack substantially changes the glTF data by optimizing the meshes for vertex fetch and
       transform cache, quantizing the geometry  to  reduce  the  memory  consumption  and  size,
       merging  meshes  to  reduce  the  draw call count, quantizing and resampling animations to
       reduce animation size and simplify playback, and pruning the  node  tree  by  removing  or
       collapsing redundant nodes. It will also simplify the meshes when requested to do so.

   Basic Options
       -i input
              input file to process. Acceptable input formats are .obj, .gltf, and .glb files.

       -o output
              output file. Supported output formats are .gltf and .glf.

       -c, -cc
              produce compressed output.  -cc uses better compression.

   Texture Options
       -tc    convert all textures to KTX2 with BasisU supercompression

       -tu    use UASTC when encoding textures (much higher quality and much larger size)

       -tq N  set texture encoding quality between 1 and 10 (default: 8)

       -ts R  scale texture dimensions by the ratio R (default: 1, should be between 0 and 1)

       -tp    resize textures to the nearest power of 2 to conform to WebGL 1 restrictions

   Simplification Options
       -si R  try  to  simplify  meshes  to  the  target  size R as fraction of the original size
              (default: 1, should be between 0 and 1)

       -sa    simplify aggressively, disregarding quality

   Vertex Options
       -vp N  use N-bit quantization for vertex positions (default: 14, should be between  1  and
              16)

       -vt N  use  N-bit  quantization  for texture coordinates (default: 12, should be between 1
              and 16)

       -vn N  use N-bit quantization for normals and tangents (default: 8, should  be  between  1
              and 16)

       -vc N  use N-bit quantization for colors (default: 8, should be between 1 and 16)

   Animation Options
       -at N  use N-bit quantization for translations (default: 16, should be between 1 and 24)

       -ar N  use N-bit quantization for rotations (default: 12, should be between 4 and 16)

       -as N  use N-bit quantization for scale (default: 16, should be between 1 and 24)

       -af N  resample animations at N Hz (default: 30)

       -ac    keep constant animation tracks even if they do not modify the node transform

   Scene Options
       -kn    keep named nodes and meshes attached to named nodes so that they can be transformed
              externally

       -km    keep named materials and disable named material merging

       -ke    keep extra data

       -mm    merge instances of the same mesh together when possible

       -mi    use EXT_mesh_gpu_instancing when serializing multiple mesh instances

   Miscellaneous Options
       -cf    produce compressed files with fallback for loaders which do not support compression

       -noq   disable quantization. This produces much larger glTF files with no extensions

       -v     verbose output (prints version when used without other options)

       -r file
              write a JSON report to file

AUTHOR

       gltfpack  is  shipped  with  the  meshoptimizer  library  written  by  Arseny   Kapoulkine
       ⟨arseny.kapoulkine@gmail.com⟩.   This  manual  page was written for Debian by Timo Röhling
       ⟨timo@gaussglocke.de⟩ and may be used without restriction.

                                                                                      GLTFPACK(1)