Provided by: allegro5-doc_5.2.8.0-2_all bug

NAME

       al_set_new_bitmap_flags - Allegro 5 API

SYNOPSIS

              #include <allegro5/allegro.h>

              void al_set_new_bitmap_flags(int flags)

DESCRIPTION

       Sets the flags to use for newly created bitmaps.  Valid flags are:

       ALLEGRO_MEMORY_BITMAP
              Create a bitmap residing in system memory.  Operations on, and with, memory bitmaps
              will not be hardware accelerated.  However, direct pixel access can  be  relatively
              quick compared to video bitmaps, which depend on the display driver in use.

              Note: Allegro’s software rendering routines are currently somewhat unoptimised.

              Note: Combining ALLEGRO_VIDEO_BITMAP and ALLEGRO_MEMORY_BITMAP flags is invalid.

       ALLEGRO_VIDEO_BITMAP
              Creates  a  bitmap  that  resides in the video card memory.  These types of bitmaps
              receive the greatest benefit from hardware acceleration.

              Note: Creating a video bitmap will fail if there  is  no  current  display  or  the
              current  display  driver  cannot  create the bitmap.  The latter will happen if for
              example the format or dimensions are not supported.

              Note: Bitmaps created with this flag will be converted to memory bitmaps  when  the
              last  display  is  destroyed.   In  most  cases  it  is therefore easier to use the
              ALLEGRO_CONVERT_BITMAP flag instead.

              Note: Combining ALLEGRO_VIDEO_BITMAP and ALLEGRO_MEMORY_BITMAP flags is invalid.

       ALLEGRO_CONVERT_BITMAP
              This is the default.  It will try to create a video bitmap and if that fails create
              a  memory  bitmap.   Bitmaps created with this flag when there is no active display
              will be converted to video bitmaps next time a display is created.  They also  will
              remain  video  bitmaps if the last display is destroyed and then another is created
              again.  Since 5.1.0.

              Note: You can combine this flag with ALLEGRO_MEMORY_BITMAP or  ALLEGRO_VIDEO_BITMAP
              to  force  the  initial type (and fail in the latter case if no video bitmap can be
              created) - but usually neither of those combinations is very useful.

              You can use  the  display  option  ALLEGRO_AUTO_CONVERT_BITMAPS  to  control  which
              displays will try to auto-convert bitmaps.

       ALLEGRO_FORCE_LOCKING
              Does nothing since 5.1.8.  Kept for backwards compatibility only.

       ALLEGRO_NO_PRESERVE_TEXTURE
              Normally,  every  effort  is  taken to preserve the contents of bitmaps, since some
              platforms may forget them.  This can take extra processing time.  If  you  know  it
              doesn’t  matter if a bitmap keeps its pixel data, for example when it’s a temporary
              buffer, use this flag to tell Allegro not to attempt to preserve its contents.

       ALLEGRO_ALPHA_TEST
              This is a driver hint only.  It tells the  graphics  driver  to  do  alpha  testing
              instead  of  alpha  blending  on  bitmaps created with this flag.  Alpha testing is
              usually faster and preferred if your bitmaps have only  one  level  of  alpha  (0).
              This flag is currently not widely implemented (i.e., only for memory bitmaps).

       ALLEGRO_MIN_LINEAR
              When  drawing  a  scaled  down  version  of the bitmap, use linear filtering.  This
              usually looks better.  You can also combine it with the MIPMAP flag for even better
              quality.

       ALLEGRO_MAG_LINEAR
              When  drawing  a  magnified  version  of a bitmap, use linear filtering.  This will
              cause the picture to get blurry instead of creating a big rectangle for each pixel.
              It depends on how you want things to look like whether you want to use this or not.

       ALLEGRO_MIPMAP
              This  can  only  be  used for bitmaps whose width and height is a power of two.  In
              that case, it will generate mipmaps and use them when drawing scaled down versions.
              For  example if the bitmap is 64x64, then extra bitmaps of sizes 32x32, 16x16, 8x8,
              4x4, 2x2 and 1x1 will be created always containing a scaled  down  version  of  the
              original.

SEE ALSO

       al_get_new_bitmap_flags(3alleg5), al_get_bitmap_flags(3alleg5)