Provided by: allegro5-doc_5.2.8.0-2_all bug

NAME

       al_set_new_bitmap_wrap - Allegro 5 API

SYNOPSIS

              #include <allegro5/allegro.h>

              void al_set_new_bitmap_wrap(ALLEGRO_BITMAP_WRAP u, ALLEGRO_BITMAP_WRAP v)

DESCRIPTION

       Sets  the  texture  wrapping  settings  for newly created bitmaps (on the current thread).
       Typically you take advantage  of  this  feature  either  via  the  primitives  addon  (see
       al_draw_prim(3alleg5) and others) or via custom shaders (see ALLEGRO_SHADER(3alleg5)).

              Note:  In  the  context  of  custom  shaders,  Direct3D  and  OpenGL have different
              granularities for controlling this setting.  Direct3D  sets  wrapping  setting  for
              each  sampler  separately,  while  OpenGL  sets  it  per-texture.   This  interacts
              particularly poorly with the primitives addon which (for  backwards  compatibility)
              alters the wrapping setting.  To minimize this issue, use a wrapping setting that’s
              not ALLEGRO_BITMAP_WRAP_DEFAULT.

SINCE

       5.2.8

              [Unstable API]: This is an experimental feature.

SEE ALSO

       ALLEGRO_BITMAP_WRAP(3alleg5)