Provided by: allegro4-doc_4.4.3.1-3_all bug

NAME

       apply_matrix, apply_matrix_f - Multiplies a point by a transformation matrix. Allegro game
       programming library.

SYNOPSIS

       #include <allegro.h>

       void apply_matrix(const MATRIX *m, fixed x, y, z, *xout, *yout, *zout);

       void apply_matrix_f(const MATRIX_f *m, float x, y, z, *xout, *yout, *zout);

DESCRIPTION

       Multiplies the point (x, y, z) by the transformation  matrix  m,  storing  the  result  in
       (*xout, *yout, *zout).

SEE ALSO

       matrix_mul(3alleg4), ex12bit(3alleg4), ex3d(3alleg4), exstars(3alleg4)