Provided by: libcommoncpp2-doc_1.8.1-10_all
NAME
ost::UnixSession - The Unix domain session is used to primarily to represent a client connection that can be managed on a separate thread.
SYNOPSIS
#include <unix.h> Inherits ost::Thread, and ost::UnixStream. Public Member Functions UnixSession (const char *pathname, int size=512, int pri=0, int stack=0) Create a Unix domain socket that will be connected to a local server server and that will execute under it's own thread. UnixSession (UnixSocket &server, int size=512, int pri=0, int stack=0) Create a Unix domain socket from a bound Unix domain server by accepting a pending connection from that server and execute a thread for the accepted connection. virtual ~UnixSession () Virtual destructor. Protected Member Functions int waitConnection (timeout_t timeout=TIMEOUT_INF) Normally called during the thread Initial() method by default, this will wait for the socket connection to complete when connecting to a remote socket. void initial (void) The initial method is used to esablish a connection when delayed completion is used. Additional Inherited Members
Detailed Description
The Unix domain session is used to primarily to represent a client connection that can be managed on a separate thread. The Unix domain session also supports a non-blocking connection scheme which prevents blocking during the constructor and moving the process of completing a connection into the thread that executes for the session. Author Alex Pavloff alex@pavloff.net Threaded streamable unix domain socket with non-blocking constructor.
Constructor & Destructor Documentation
ost::UnixSession::UnixSession (const char * pathname, int size = 512, int pri = 0, int stack = 0) Create a Unix domain socket that will be connected to a local server server and that will execute under it's own thread. Parameters pathname path to socket size of streaming buffer. pri execution priority relative to parent. stack allocation needed on some platforms. ost::UnixSession::UnixSession (UnixSocket & server, int size = 512, int pri = 0, int stack = 0) Create a Unix domain socket from a bound Unix domain server by accepting a pending connection from that server and execute a thread for the accepted connection. Parameters server unix domain socket to accept a connection from. size of streaming buffer. pri execution priority relative to parent. stack allocation needed on some platforms. virtual ost::UnixSession::~UnixSession () [virtual] Virtual destructor.
Member Function Documentation
void ost::UnixSession::initial (void) [protected], [virtual] The initial method is used to esablish a connection when delayed completion is used. This assures the constructor terminates without having to wait for a connection request to complete. Reimplemented from ost::Thread. int ost::UnixSession::waitConnection (timeout_t timeout = TIMEOUT_INF) [protected] Normally called during the thread Initial() method by default, this will wait for the socket connection to complete when connecting to a remote socket. One might wish to use setCompletion() to change the socket back to blocking I/O calls after the connection completes. To implement the session one must create a derived class which implements Run(). Returns 0 if successful, -1 if timed out. Parameters timeout to wait for completion in milliseconds.
Author
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