Provided by: xscreensaver-gl_6.02+dfsg1-2ubuntu1_amd64 bug

NAME

       glsnake - OpenGL enhanced Rubik's Snake cyclewaster.

SYNOPSIS

       glsnake   [-display   host:display.screen]  [-window]  [-root]  [-visual  visual]  [-delay
       microseconds] [-fps]  [-wireframe]  [-altcolour]  [-angvel  angular]  [-explode  distance]
       [-statictime milliseconds] [-yangvel angle] [-zangvel angle]

DESCRIPTION

       glsnake is an imitation of Rubiks´ Snake, using OpenGL.

OPTIONS

       glsnake accepts the following options:

       -window Draw on a newly-created window.  This is the default.

       -root   Draw on the root window.

       -install
               Install a private colormap for the window.

       -visual visual
               Specify  which visual to use.  Legal values are the name of a visual class, or the
               id number (decimal or hex) of a specific visual.

       -fps    Display the current frame rate, CPU load, and polygon count.

       -wireframe
               Display the snake in wireframe mode, rather than the default solid mode.

       -altcolour
               Use the alternate colour scheme for the snake.  Shape identification using  colour
               will be disabled.

       -angvel angular
               Change the speed at which the snake morphs to a new shape.

       -explode distance
               Change the distance between the nodes of a snake.

       -statictime milliseconds
               Change the time between morphs.

       -yangvel angle
               Change the angle of rotation around the Y axis per frame.

       -zangvel angle
               Change the angle of rotation around the Z axis per frame.

ENVIRONMENT

       DISPLAY to get the default host and display number.

       XENVIRONMENT
               to  get  the name of a resource file that overrides the global resources stored in
               the RESOURCE_MANAGER property.

SEE ALSO

       X(1), xscreensaver(1)

            https://spacepants.org/src/glsnake/

BUGS

       The snake will happily intersect itself while morphing (this is not a bug).

       The rotation/camera position sucks.

COPYRIGHT

       Copyright © 2001, 2002 by Jamie Wilkinson, Andrew Bennetts, and Peter Aylett.

       This program is free software; you can redistribute it and/or modify it under the terms of
       the  GNU  General  Public  License  as  published  by the Free Software Foundation; either
       version 2 of the License, or (at your option) any later version.

       This program is distributed in the hope that it will be useful, but WITHOUT ANY  WARRANTY;
       without  even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
       See the GNU General Public License for more details.

AUTHOR

       Jamie Wilkinson <jaq@spacepants.org>, Andrew  Bennetts  <andrew@puzzling.org>,  and  Peter
       Aylett <peter@ylett.com>.  Ported to XScreenSaver by Jamie Wilkinson.