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NAME

       hypertorus - Draws a hypertorus that rotates in 4d

SYNOPSIS

       hypertorus  [-display  host:display.screen]  [-install] [-visual visual] [-window] [-root]
       [-delay  usecs]  [-fps]   [-wireframe]   [-surface]   [-transparent]   [-solid]   [-bands]
       [-spirals-{1,2,4,8,16}]    [-onesided]    [-twosided]    [-colorwheel]    [-change-colors]
       [-perspective-3d]  [-orthographic-3d]  [-perspective-4d]   [-orthographic-4d]   [-speed-wx
       float]  [-speed-wy float] [-speed-wz float] [-speed-xy float] [-speed-xz float] [-speed-yz
       float]

DESCRIPTION

       The hypertorus program shows the Clifford torus as it rotates in 4d.  The  Clifford  torus
       is  a  torus  lies on the "surface" of the hypersphere in 4d.  The program projects the 4d
       torus to 3d using either  a  perspective  or  an  orthographic  projection.   Of  the  two
       alternatives,  the  perspective  projection  looks  much  more appealing.  In orthographic
       projections the torus degenerates into a doubly covered cylinder  for  some  angles.   The
       projected  3d  torus  can  then  be  projected  to  the  screen  either  perspectively  or
       orthographically.

       There are three display modes for the torus:  mesh  (wireframe),  solid,  or  transparent.
       Furthermore,  the  appearance  of  the  torus can be as a solid object or as a set of see-
       through bands or see-through spirals.  Finally, the colors with with the  torus  is  drawn
       can  be  set  to  one-sided,  two-sided, or to a color wheel.  The colors can be static or
       changing dynamically.  In one-sided color mode, the torus is drawn with the same color  on
       the  inside  and the outside.  In two-sided color mode, the torus is drawn with red on the
       outside and green on the inside if static colors are used.  If changing colors  are  used,
       dynamically  varying  complementary  colors are used for the two sides.  This mode enables
       you to see that the 3d projection of the torus turns inside-out as it rotates in 4d.   The
       color  wheel  mode draws the torus with a fully saturated color wheel.  If changing colors
       are used, the colors of the color wheel are varying dynamically.   The  color  wheel  mode
       gives  a  very nice effect when combined with the see-through bands or see-through spirals
       mode.

       Finally, the rotation speed for each of the six planes around which the torus rotates  can
       be chosen.

       This  program is inspired by Thomas Banchoff's book "Beyond the Third Dimension: Geometry,
       Computer Graphics, and Higher Dimensions", Scientific American Library, 1990.

OPTIONS

       hypertorus accepts the following options:

       -window Draw on a newly-created window.  This is the default.

       -root   Draw on the root window.

       -install
               Install a private colormap for the window.

       -visual visual
               Specify which visual to use.  Legal values are the name of a visual class, or  the
               id number (decimal or hex) of a specific visual.

       -delay microseconds
               How  much of a delay should be introduced between steps of the animation.  Default
               25000, or 1/40th second.

       The following three options are mutually exclusive.   They  determine  how  the  torus  is
       displayed.

       -wireframe
               Display the torus as a wireframe mesh.

       -surface
               Display the torus as a solid surface (default).

       -transparent
               Display the torus as a transparent surface.

       The  following seven options are mutually exclusive.  They determine the appearance of the
       torus.

       -solid  Display the torus as a solid object.

       -bands  Display the torus as see-through bands (default).

       -spirals-1, -spirals-2, -spirals-4, -spirals-8, -spirals-16
               Display the torus as see-through spirals with the indicated number of spirals.

       The following three options are mutually exclusive.   They  determine  how  to  color  the
       torus.

       -onesided
               Display the torus with a single color.

       -twosided
               Display  the torus with two colors: one color on the outside and the complementary
               on the inside.  For static colors, the colors are red and green.

       -colorwheel
               Display the torus with a fully saturated color wheel (default).  If the  torus  is
               displayed  as  see-through  bands,  each  band  will be displayed with a different
               color.  Likewise, if the torus is displayed as see-through  spirals,  each  spiral
               will receive a different color.

       The  following  options determine whether the colors with which the torus is displayed are
       static or are changing dynamically.

       -change-colors
               Change the colors with which the torus is displayed dynamically.

       -no-change-colors
               Use static colors to display the torus (default).

       The following two options are  mutually  exclusive.   They  determine  how  the  torus  is
       projected from 3d to 2d (i.e., to the screen).

       -perspective-3d
               Project the torus from 3d to 2d using a perspective projection (default).

       -orthographic-3d
               Project the torus from 3d to 2d using an orthographic projection.

       The  following  two  options  are  mutually  exclusive.   They  determine how the torus is
       projected from 4d to 3d.

       -perspective-4d
               Project the torus from 4d to 3d using a perspective projection (default).

       -orthographic-4d
               Project the torus from 4d to 3d using an orthographic projection.

       The following six options determine the  rotation  speed  of  the  torus  around  the  six
       possible  hyperplanes.   The  rotation speed is measured in degrees per frame.  The speeds
       should be set to relatively small values, e.g., less than 4 in magnitude.

       -speed-wx float
               Rotation speed around the wx plane (default: 1.1).

       -speed-wy float
               Rotation speed around the wy plane (default: 1.3).

       -speed-wz float
               Rotation speed around the wz plane (default: 1.5).

       -speed-xy float
               Rotation speed around the xy plane (default: 1.7).

       -speed-xz float
               Rotation speed around the xz plane (default: 1.9).

       -speed-yz float
               Rotation speed around the yz plane (default: 2.1).

       -fps    Display the current frame rate, CPU load, and polygon count.

INTERACTION

       If you run this program in standalone mode you can rotate the hypertorus by  dragging  the
       mouse  while  pressing  the  left  mouse button.  This rotates the hypertorus in 3d, i.e.,
       around the wx, wy, and wz planes.  If you press the shift key  while  dragging  the  mouse
       with the left button pressed the hypertorus is rotated in 4d, i.e., around the xy, xz, and
       yz planes.  To examine the hypertorus at your leisure, it is best to set all speeds to  0.
       Otherwise, the hypertorus will rotate while the left mouse button is not pressed.

ENVIRONMENT

       DISPLAY to get the default host and display number.

       XENVIRONMENT
               to  get  the name of a resource file that overrides the global resources stored in
               the RESOURCE_MANAGER property.

SEE ALSO

       X(1), xscreensaver(1)

COPYRIGHT

       Copyright © 2003-2020 by Carsten Steger.  Permission to use, copy, modify, distribute, and
       sell  this  software  and its documentation for any purpose is hereby granted without fee,
       provided that the above copyright notice appear in all copies and that both that copyright
       notice  and this permission notice appear in supporting documentation.  No representations
       are made about the suitability of this software for any purpose.  It is provided  "as  is"
       without express or implied warranty.

AUTHOR

       Carsten Steger <carsten@mirsanmir.org>, 11-jan-2020.