Provided by: libroar-dev_1.0~beta12-4_amd64 bug

NAME

       roartut - RoarAudio sound library developer tutorial

DESCRIPTION

       This  tutorial  descipes  some  basics  with working with libroar. We will create a simple
       application that can play a file and one that  can  play  some  sines.   A  lot  of  other
       examples can be found in RoarAudio's sources in the roarclients directory.

       This  tutorial  will  cover some basics of the so called VS API.  The VS API is a abstract
       layer ontop of the normal API. It is designed to be simple yet powerful. The VS API is all
       you need for most applications. If you need more control over what you do you must use the
       normal. If you need only a little of those extra power you can mix VS API and normal API.

PLAYING A FILE

       Playing back a file is a easy task with libroar. The VS API has some  special  support  to
       play back files in a very simple way. This is shown here.

       First of all we need to include the needed header files:
        #include <roaraudio.h>  /* libroar */

       This main header already includes all we need to use the VS API.

       Now  we  can  start our main(). We need to declare a object for the VS API as it is object
       oriented. This object is used to interact with the server and send all audio data to it:
        roar_vs_t * vss;
        int err; /* see later */

       Next we need to open the connection to the server. The most simple function to do this  is
       roar_vs_new_from_file(3)  if  we  are  going  to  play  a  file.   It  takes the following
       arguments:

       server address
              This is the address of the server. In general case This should be set to NULL.

       program name
              This is the name of our program. This should be set to  some  name  the  user  will
              recognize  like  "some App", "some Game". It should not contain the filename of the
              process like "/usr/bin/someapp.bin".

       file name
              This is the name of the file we want to play. In fact this is a URL.  VS  API  uses
              so  called  DSTR  API  to  open files. DSTR API supports local files as well as for
              example   HTTP.   Examples   include:    "somefile.ogg",    "file:///data/bla.wav",
              "http://radiostation.org:8000/bla.ogg".

       error var
              This  is  a  pointer to a int used to store the error value in case of error.  This
              can be set to NULL but should not. The function roar_vs_strerr(3) can  be  used  to
              get a lion readable string of the error.

       Our call to roar_vs_new_from_file(3) will look like this:
        vss = roar_vs_new_from_file(NULL, "some App", "somefile.ogg", &err);
        if ( vss == NULL ) {
         roar_vio_printf(roar_stderr,    "Error:    Can    not    connect    to    server:   %s0,
       roar_vs_strerr(err));
         return 1;
        }

       Next we need to continuously feed in the data so the server can do  the  playback.   Again
       most simple way is to use roar_vs_run(3).

        if ( roar_vs_run(vss, &err) == -1 ) {
         roar_vio_printf(roar_stderr, "Error: can not loop: %s0, roar_vs_strerr(err));
        }

       This will block until all of the file is played.

       After  it  returned  must  close  the  VS  object.  This  should  be  done  directly after
       roar_vs_run(3) returned. This is done this way:
        if ( roar_vs_close(vss, ROAR_VS_FALSE, &err) == -1 ) {
         roar_vio_printf(roar_stderr,  "Error:  Can  not  close  connection   to   server:   %s0,
       roar_vs_strerr(err));
         return 1;
        }

       After adding some standard main() construct we should have something like this:
        //vsfile.c:

        #include <roaraudio.h>

        int main (void) {
         roar_vs_t * vss;
         int err; /* see later */

         vss = roar_vs_new_from_file(NULL, "some App", "somefile.ogg", &err);
         if ( vss == NULL ) {
          roar_vio_printf(roar_stderr,    "Error:    Can    not    connect    to   server:   %s0,
       roar_vs_strerr(err));
          return 1;
         }

         if ( roar_vs_run(vss, &err) == -1 ) {
          roar_vio_printf(roar_stderr, "Error: can not loop: %s0, roar_vs_strerr(err));
         }

         if ( roar_vs_close(vss, ROAR_VS_FALSE, &err) == -1 ) {
          roar_vio_printf(roar_stderr,  "Error:  Can  not  close  connection  to   server:   %s0,
       roar_vs_strerr(err));
          return 1;
         }

         return 0;
        }

        //ll

       To compile and link we can use a command like this one:
        cc -o vsfile vsfile.c `roar-config --libs --cflags`

       The tool roar-config(1) will keep care for us about all flags needed for libroar.

PLAYING A SINE

       Now we want to write a application playing a sine for some secs.  We start the same way by
       including the correct header files:
        #include <math.h>       /* sin() */
        #include <roaraudio.h>  /* libroar */

       After that we need some basic variables with data about the audio we want to play back:
        int rate     = ROAR_RATE_DEFAULT;
        int bits     = 16;
        int channels =  1; /* mono */

       Next we need to set the 'codec'. The codec is how the data is encoded.   We  want  PCM  as
       signed ints in the native byte order of our machine.
        int codec    = ROAR_CODEC_DEFAULT;

       Now we need to store the frequency of our sine:
        float freq = 523.2;            /* middle C */
        float step = M_PI*2*freq/rate; /* how much time per sample we have to encode ... */

       In addition we need some variables to store the current time and the length of time sine:
        float t      = 0; /* current time */
        float length = 5; /* 5 sec */

       Next  we need the buffer to hold the data as well as a variable used to go thru the buffer
       on generation of data.
        int16_t out[1024];
        int i;

       last we need the VS object again as well as our error var:
        roar_vs_t * vss;
        int err;

       This time we open the connection to  the  server  using  roar_vs_new_playback(3).   It  is
       similar to roar_vs_new_from_file(3) but takes some other options:

       server address
              Same as above.

       program name
              same as above.

       sample rate
              The number of audio frames per sec.

       channels
              The number of samples (one per channel) per audio frame.

       codec  The  codec  to  be  used.  This  is  one  of  ROAR_CODEC_*.   In  our  case  we use
              ROAR_CODEC_DEFAULT which is signed PCM in CPU native format.

       bits   The number of bits per sample.

       error var
              same as above.

       The call looks like this:
        vss = roar_vs_new_playback(NULL, "vssin", rate, channels, codec, bits, &err);
        if ( vss == NULL ) {
         roar_vio_printf(roar_stderr,   "Error:    Can    not    connect    to    server:    %s0,
       roar_vs_strerr(err));
         return 1;
        }

       Now we want to loop for length seconds:
        while (t < 2*M_PI*freq*length) {
        }

       In this loop we need to calculate our samples:
         for (i = 0; i < (sizeof(out)/sizeof(*out)); i++) {
          out[i] = 32767.f*sin(t);
          t += step;
         }

       The  sine  is  multiplyed  by  32767  as our amplitude range for 16 bit signed int is from
       -32768 to +32767.

       After we have our current data in out we want to write them to the server:
         if ( roar_vs_write(vss, out, sizeof(out), &err) == -1 ) {
          roar_vio_printf(roar_stderr,  "Error:  Can  not  write  audio  data  to  server:   %s0,
       roar_vs_strerr(err));
          break;
         }

       NOTE: In a real application you may want to check the return value for short writes: Those
       are writes shorter than the requested amount of data to be written. If you got  any  short
       writes you should try to rewrite the rest of your buffer later. This is not a error case.

       After  we  are  finished with our main loop we have to close the connection to the server.
       This is done by roar_vs_close(3) as we already done in the file playback example:
        if ( roar_vs_close(vss, ROAR_VS_FALSE, &err) == -1 ) {
         roar_vio_printf(roar_stderr,  "Error:  Can  not  close  connection   to   server:   %s0,
       roar_vs_strerr(err));
         return 1;
        }

       After adding some standard main() construct we should have something like this:
        //vssin.c:

        #include <roaraudio.h>
        #include <math.h>

        int main (void) {
         roar_vs_t * vss;
         int rate     = ROAR_RATE_DEFAULT;
         int bits     = 16;
         int channels =  1; /* mono */
         int codec    = ROAR_CODEC_DEFAULT;
         float freq = 523.2;            /* middle C */
         float step = M_PI*2*freq/rate; /* how much time per sample we have to encode ... */
         float t      = 0; /* current time */
         float length = 5; /* 5 sec */
         int16_t out[1024];
         size_t i;
         int err;

         vss = roar_vs_new_playback(NULL, "vssin", rate, channels, codec, bits, &err);
         if ( vss == NULL ) {
          roar_vio_printf(roar_stderr,    "Error:    Can    not    connect    to   server:   %s0,
       roar_vs_strerr(err));
          return 1;
         }

         while (t < 2*M_PI*freq*length) {
          for (i = 0; i < (sizeof(out)/sizeof(*out)); i++) {
           out[i] = 32768.f*sin(t);
           t += step;
          }

          if ( roar_vs_write(vss, out, sizeof(out), &err) == -1 ) {
           roar_vio_printf(roar_stderr,  "Error:  Can  not  write  audio  data  to  server:  %s0,
       roar_vs_strerr(err));
           break;
          }
         }

         if ( roar_vs_close(vss, ROAR_VS_FALSE, &err) == -1 ) {
          roar_vio_printf(roar_stderr,   "Error:   Can  not  close  connection  to  server:  %s0,
       roar_vs_strerr(err));
          return 1;
         }

         return 0;
        }

        //ll

       To compile and link we can use a command like this one:
        cc -o vssin vssin.c -lm `roar-config --libs --cflags`

       We need to use -lm to link the math library for sin().  The tool roar-config(1) will  keep
       care for us about all flags needed for libroar.

       Now we should have a working binary vssin playing a sin() for 5 sec.

       Happy hacking!

SEE ALSO

       roar-config(1), roarcat(1), libroar(7).  RoarAudio(7).