Provided by: exult-studio_1.8-1_amd64 bug

NAME

       shp2pcx - extract images from a Shape (SHP) file into PCX files

SYNOPSIS

       shp2pcx SHAPE PREFIX PALETTE

DESCRIPTION

       shp2pcx  converts  all frames contained in a Shape file into PCX-format image files. Shape
       files are used for storage of all visible elements (from UI buttons to  terrain  features)
       of the games Exult supports.

       SHAPE  is  the  name  of the Shape file acting as the source. Frames contained therein are
       saved as PCX files named PREFIXnn.pcx with nn replaced by the frame number (counting  from
       zero). All PCX files get their palette from PALETTE.

       Before  extraction  the  number  of  frames, and the Shape's origin coordinates are shown.
       Additionally, extraction progress is communicated by printing  a  message  containing  the
       resulting file's name for every processed frame.

EXAMPLES

       shp2pcx orc.shp orc std.pal
              Takes  the  frames  contained  in  the  Shape file orc.shp, and saves them with the
              palette from std.pal into PCX files orc00.pcx, orc01.pcx, orc02.pcx, etc.

AUTHOR

       This manpage was written by Robert Bihlmeyer. It may be freely redistributed and  modified
       under the terms of the GNU General Public License version 2 or higher.

SEE ALSO

       exult(6), pcxtoppm(1), splitshp(1)