Provided by: libaudio-dev_1.9.4-7build1_amd64 bug

Name

       AuSoundRecordToBucket - create a flow to record to a bucket.

Synopsis

       #include <audio/audiolib.h>
       #include <audio/soundlib.h>

       AuEventHandlerRec  *AuSoundRecordToBucket(server,  destination,  source,  gain,  callback,
       callback_data, mode, flow, volume_mult_elem, status)
           AuServer *server;
           AuBucketID destination;
           AuDeviceID source;
           AuFixedPoint gain;
           void (*callback) (AuServer *, AuEventHandlerRec *, AuEvent *, AuPointer);
           AuPointer callback_data;
           int mode;
           AuFlowID *flow; /* RETURN */
           int *volume_mult_elem; /* RETURN */
           AuStatus *status; /* RETURN */

Arguments

       server    Specifies the connection to the audio server.

       destination
                 Specifies the bucket to record to.

       source    Specifies the input device to record from.

       gain      Specifies the gain for the input device.

       callback  Specifies the procedure to be called for additional event processing.

       callback_data
                 Specifies any additional arguments to be passed to the callback.

       mode      Specifies the line mode for the input  device.   Currently  the  following  line
                 modes     are     defined:    AuDeviceInputModeNone,    AuDeviceInputModeLineIn,
                 AuDeviceInputModeMicrophone.

       flow      If non-NULL, returns the flow ID.

       volume_mult_elem
                 According to the comment in the source, not implemented.

       status    If non-NULL, flush the output buffer and return the status from the server.

Description

       AuSoundRecordToBucket creates a flow to record from source into destination and returns  a
       pointer to the event handler created or NULL if there was an error.

Errors

       AuBadBucket, AuBadDevice.

See Also

       AuSoundRecord, AuSoundRecordToData, AuSoundRecordToFile, AuSoundRecordToFileN.

       audiolib - Network Audio System C Language Interface