Provided by: libcurses-widgets-perl_1.997-8_all bug

NAME

       Curses::Widget::Tutorial -- Widget Usage Tutorial

POD VERSION

       $Id: Tutorial.pod,v 1.2 2002/11/04 00:44:04 corliss Exp corliss $

DESCRIPTION

       Usage of any given widget is fairly simple, but plenty of flexibility is built into the
       system in order to allow you to completely control every aspect of their behaviour.

   ENVIRONMENT
       Due to the usage of Curses constants and the way that the screen is controlled, care must
       be taken in how the running environment is set up.  To begin, one would initiate a Curses
       session on the console in a typical fashion:

               $mwh = new Curses;

       We then turn off echoing, since the widgets will determine what and were any input is sent
       to the display:

               noecho();

       I typically use half-blocking input reads, since there may be periodic routines that I
       want to run while waiting for input.  If you're comfortable with that, you can do the
       same:

               halfdelay(5);

       Next, I turned on cooked input, since the widgets make heavy use of constants for
       recognising special keys:

               $mwh->keypad(1);

       Finally, we set the cursor visibility to invisible, since the widgets will provide their
       own as necessary:

               curs_set(0);

       From this point, we're not ready to start splashing widgets to the screen and start
       handling input.

USAGE INSTRUCTIONS

   BASIC USAGE
       When using the widgets, you must have use line for each type of widget used in your
       program.  In addition, it's good practice to include the base class as well, since it
       provides some useful functions for handling both reading input and managing colour pairs.

               Example:
               ========

               use Curses;
               use Curses::Widgets;
               use Curses::Widgets::TextField;

               # Initialise the environment
               $mwh = new Curses;
               noecho();
               halfdelay(5);
               $mwh->keypad(1);
               curs_set(0);

       Next, we instantiate the widget(s) we want to use.

               $tf = Curses::Widgets::TextField->new({
                       X               => 5,
                       Y               => 5,
                       COLUMNS         => 10,
                       CAPTION         => 'Login'
                       });

       One thing you need to remember is that COLUMNS (and LINES, for those widgets that support
       it) always pertain to the content area in the widget.  If the widget supports a bordered
       mode, the actual dimensions will increase by two in both the Y and the X axis.  In other
       words, since TextFields have borders on by default, the actual number of columns and lines
       that will be used by the above widget is 10 and 3, respectively.

       To cause the widget to display itself, call the draw method:

               $tf->draw($mwh, 0);

       The first argument is a handle to the window in which you want the widget to draw itself.
       All widgets are drawn in derived windows.  The second argument should be a Perlish boolean
       value which instructs the draw method whether or not to draw the cursor.

       When you're ready to accept input, the simplest method is to use the execute method:

               $tf->execute($mwh);

       This method is a blocking call until the widget is fed a character matching the class
       defined by FOCUSSWITCH ([\n\t] by default).  Until it recieves a matching character, the
       widget will respond appropriately to all user input and update the display automatically.

       Once the execute method call exits, you can retrieve the final value of the widget via the
       getField method:

               $login = $tf->getField('VALUE');

   ADVANCED USAGE
       You may have a need to run period routines while waiting for (or handling) user input.
       The simplest way add this functionality is to create your own input handler.  The default
       handler (provided by Curses::Widgets: scankey) is coded as such:

               sub scankey {
                       my $mwh = shift;
                       my $key = -1;

                       while ($key eq -1) {
                               $key = $mwh->getch;
                       }

                       return $key;
               }

       If, for example, we wanted that function to update a clock (the actual code for which
       we'll pretend is in the update_clock function) we could insert that call inside of our new
       input handler's while loop:

               sub myscankey {
                       my $mwh = shift;
                       my $key = -1;

                       while ($key eq -1) {
                               $key = $mwh->getch;
                               update_clock($mwh);
                       }

                       return $key;
               }

       We can then hand this function to the widgets during instantiation, or via the setField
       method:

               $tf = Curses::Widgets::TextField->new({
                       X               => 5,
                       Y               => 5,
                       INPUTFUNC       => \&myscankey
                       });

               -- Or --

               $tf->setField(INPUTFUNC => \&myscankey);

       Another way to handle this is to set up your own loop, and instead of each widget calling
       it privately, handle all input yourself, sending it to the appropriate widget via each
       widget's input method:

               while (1) {

                       while ($key eq -1) {
                               $key = $mwh->getch;
                               update_clock($mwh);
                       }

                       # Send numbers to one field
                       if ($key =~ /^\d$/) {
                               $tf1->input($key);

                       # Send alphas to another
                       } elsif ($key =~ /^\w$/) {
                               $tf2->input($key);

                       # Send KEY_UP/DOWN to a list box
                       } elsif ($key eq KEY_UP || $key eq KEY_DOWN) {
                               $lb->input($key);
                       }

                       # Update the display
                       foreach ($tf1, $tf2, $lb) {
                               $_->draw($mwh, 0);
                       }

               }

       This is a rather simplistic example, but hopefully the applications of this are obvious.
       One could easily set hot key sequences for switching focus to various widgets, or use
       input from one widget to update another, and so on.

   CONCLUSION
       That, in a nutshell, is how to use the widgets.  Hopefully the system is flexible enough
       to be bound to the event model and input systems of your choice.

HISTORY

       2001/12/09 -- First draft.

AUTHOR/COPYRIGHT

       (c) 2001 Arthur Corliss (corliss@digitalmages.com)