Provided by: opengl-4-man-doc_1.0~svn33624-1_all bug

NAME

       EndPrimitive - complete the current output primitive on the first vertex stream

DECLARATION

       void EndPrimitive(void);

DESCRIPTION

       Available only in the Geometry Shader, EndPrimitive completes the current output primitive
       on the first (and possibly only) vertex stream and starts a new one.No vertex is emitted.
       Calling EndPrimitive is equivalent to calling EmitStreamVertex() with stream set to 0.

VERSION SUPPORT

       ┌─────────────┬───────────────────────────────────────────────────────────────────────────────────┐
       │             │        OpenGL Shading Language Version                                            │
       ├─────────────┼──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┤
       │Function1.101.201.301.401.503.304.004.104.204.304.404.50 │
       │Name         │      │      │      │      │      │      │      │      │      │      │      │      │
       ├─────────────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤
       │EndPrimitive │  -   │  -   │  -   │  -   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │
       └─────────────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┘

SEE ALSO

       EmitVertex(), EmitStreamVertex(), EndStreamPrimitive()

COPYRIGHT

       Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms
       and conditions set forth in the Open Publication License, v 1.0, 8 June 1999.
       http://opencontent.org/openpub/.

COPYRIGHT

       Copyright © 2011-2014 Khronos Group

[FIXME: source]                             01/03/2018                           ENDPRIMITIVE(3G)