Provided by: sgf2dg_4.252-1_amd64 bug

NAME

       Games::Go::Sgf2Dg::Dg2TeX - convert Games::Go::Sgf2Dg::Diagrams to TeX

SYNOPSIS

       use Games::Go::Sgf2Dg::Dg2TeX

        my $dg2tex = B<Games::Go::Sgf2Dg::Dg2TeX-E<gt>new> (options);
        my $tex = $dg2tex->convertDiagram($diagram);

DESCRIPTION

       A Games::Go::Sgf2Dg::Dg2TeX object converts a Games::Go::Sgf2Dg::Diagram object into TeX
       source code which can be used stand-alone, or it can be incorporated into larger TeX
       documents.

NEW

       my $dg2tex = Games::Go::Sgf2Dg::Dg2TeX->new (?options?)

       A new Games::Go::D2TeX takes the following options:

       boardSizeX => number
       boardSizeY => number
               Sets the size of the board.

               Default: 19

       doubleDigits => true | false
               Numbers on stones are wrapped back to 1 after they reach 100.  Numbers associated
               with comments and diagram titles are not affected.

               Default: false

       topLine     => number (Default: 1)
       bottomLine  => number (Default: 19)
       leftLine    => number (Default: 1)
       rightLine   => number (Default: 19)
               The edges of the board that should be displayed.  Any portion of the board that
               extends beyond these numbers is not included in the output.

       diaCoords => sub { # convert $x, $y to Games::Go::Sgf2Dg::Diagram coordinates }
               This callback defines a subroutine to convert coordinates from $x, $y to whatever
               coordinates are used in the Games::Go::Sgf2Dg::Diagram object.  The default
               diaCoords converts 1-based $x, $y to the same coordinates used in SGF format
               files.  You only need to define this if you're using a different coordinate system
               in the Diagram.

               Default:
                   sub { my ($x, $y) = @_;
                         $x = chr($x - 1 + ord('a')); # convert 1 to 'a', etc
                         $y = chr($y - 1 + ord('a'));
                         return("$x$y"); },           # concatenate two letters

               See also the diaCoords method below.

       file => 'filename' | $descriptor | \$string | \@array
               If file is defined, the TeX source is dumped into the target.  The target can be
               any of:

               filename
                   The filename will be opened using IO::File->new.  The filename should include
                   the '>' or '>>' operator as described in 'perldoc IO::File'.  TeX source is
                   written into the file.

               descriptor
                   A file descriptor as returned by IO::File->new, or a \*FILE descriptor.  TeX
                   source is written into the file.

               reference to a string scalar
                   TeX source is concatenated to the end of the string.

               reference to an array
                   TeX source is split on "\n" and each line is pushed onto the array.

               Default: undef

       print => sub { my ($dg2tex, @tex) = @_; ... }
               A user defined subroutine to replace the default printing method.  This callback
               is called from the print method (below) with the reference to the Dg2TeX object
               and a list of lines that are part of the TeX diagram source.

       simple => true | false
               This generates very simple TeX which may not look so good on the page, but is
               convenient if you intend to edit the TeX.

               Default: false

       twoColumn => true | false
               This generates a two-column format using smaller fonts. This option forces simple
               true.

               Default: false

       coords => true | false
               Adds coordinates to right and bottom edges.

               Default: false

       bigFonts => true | false
               Use fonts magnified 1.2 times.

               Default: false

       texComments => true | false
               Certain characters, when found in comments, are normally remapped as follows:

                   \   =>  $\backslash$
                   {   =>  $\lbrace$
                   }   =>  $\rbrace$
                   $   =>  \$
                   &   =>  \&
                   #   =>  \#
                   ^   =>  $\wedge$
                   _   =>  \_
                   %   =>  \%
                   ~   =>  $\sim$
                   <   =>  $<$
                   >   =>  $>$
                   |   =>  $|$

               (see the TeX Book page 38).  When texComments is specified, the mappings are
               suppressed so you can embed normal TeX source (like {\bf change fonts}) directly
               inside the comments.

       floatControl => controls which side diagrams will float on
               floatControl is a string that controls which side diagrams floats on.  An 'l' puts
               the diagram on the left side (text on the right), 'r' puts the diagram on the
               right side, 'a' alternates, and any other character places the diagram randomly.
               The first character is for the first diagram, second character is for the second
               diagram, and so on. When there is only one character left, that character controls
               all remaining diagrams.

               floatControl is used only during 'normal' formatting.  It is not used with
               'simple' or 'twoColumn' formats.

               Default: 'rx'    # first diagram on the right, all others are random

               Default: 12

   Interactions between options
       If twoColumn is true, simple is turned on (no warning).

METHODS

       $dg2tex->configure (option => value, ?...?)
           Change Dg2TeX options from values passed at new time.

       my $coord = $dg2mp->diaCoords ($x, $y)
           Provides access to the diaCoords option (see above).  Returns coordinates in the
           converter's coordinate system for board coordinates ($x, $y).  For example, to get a
           specific intersection structure:

               my $int = $diagram->get($dg2mp->diaCoords(3, 4));

       $dg2tex->print ($tex ? , ... ?)
           prints raw TeX code to file as defined at new time.  Whether or not file was defined,
           print accumulates the TeX code for later retrieval with converted.

       my $tex = $dg2tex->converted ($replacement_tex)
           Returns the TeX source code converted so far for the Dg2TeX object.  If
           $replacement_tex is defined, the accumulated TeX source code is replaced by
           $replacement_tex.

       $dg2tex->comment ($comment ? , ... ?)
           Inserts the TeX comment character ('%') in front of each line of each comment and
           prints it to file.

       my $tex_source = $dg2tex->convertDiagram ($diagram)
           Converts a Games::Go::Sgf2Dg::Diagram into TeX.  If file was defined in the new
           method, the TeX source is dumped into the file.  In any case, the TeX source is
           returned as a string scalar.

       my $tex = $dg2tex->convertText ($text)
           Converts $text into TeX code by changing certain characters that are not available in
           TeX cmr10 font, and by converting \n\n into \hfil\break.  convertText behavior is
           modified by texComments and simple options.

           Returns the converted text.

       $dg2tex->close
           print the TeX closer (\bye) and close the dg2tex object.  Also closes file if
           appropriate.

SEE ALSO

       sgf2dg(1)
           Script to convert SGF format files to Go diagrams

BUGS

       Nah.  At least, I don't think so.  Well, I hope not.