Provided by: libobject-destroyer-perl_2.02-1_all bug

NAME

       Object::Destroyer - Make objects with circular references DESTROY normally

SYNOPSIS

         use Object::Destroyer;

         ## Use a standalone destroyer to release something
         ## when it falls out of scope
         BLOCK:
         {
             my $tree = HTML::TreeBuilder->new_from_file('somefile.html');
             my $sentry = Object::Destroyer->new( $tree, 'delete' );
             ## Here you can safely die, return, call last BLOCK or next BLOCK.
             ## The tree will be deleted automatically
         }

         ## Use it to break circular references
         {
             my $var;
             $var = \$var;
             my $sentry =  Object::Destroyer->new( sub {undef $var} );
             ## No more memory leaks!
             ## $var will be released when $sentry leaves the block
         }

         ## Destroyer can be used as a nearly transparent wrapper
         ## that will pass on method calls normally.
         {
             my $Mess = Big::Custy::Mess->new;
             print $Mess->hello;
         }

         package Big::Crusty::Mess;
         sub new {
             my $self = bless {}, shift;
             $self->populate;
             return Object::Destroyer->new( $self, 'release' );
         }
         sub hello { "Hello World!" }
         sub release { ...actual code to clean-up the memory... }

DESCRIPTION

       One of the biggest problem with working with large, nested object trees is implementing a
       way for a child node to see its parent. The easiest way to do this is to add a reference
       to the child back to its parent.

       This results in a "circular" reference, where A refers to B refers to A.  Unfortunately,
       the garbage collector perl uses during runtime is not capable of knowing whether or not
       something ELSE is referring to these circular references.

       In practical terms, this means that object trees in lexically scoped variable ( e.g. "my
       $Object = Tree->new" ) will not be cleaned up when they fall out of scope, like normal
       variables. This results in a memory leak for the life of the process, which is a bad thing
       when using mod_perl or other processes that live for a long time.

       Object::Destroyer allows for the creation of "Destroy" handles. The handle is "attached"
       to the circular relationship, but is not a part of it. When the destroy handle falls out
       of scope, it will be cleaned up correctly, and while being cleaned up, it will also force
       the data structure it is attached to to be destroyed as well.  Object::Destroyer can call
       a specified release method on an object (or method "DESTROY" by default).  Alternatively,
       it can execute an arbitrary user code passed to constructor as a code reference.

   Use as a Standalone Handle
       The simplest way to use the class is to create a standalone destroyer, preferably in the
       same lexical content. ( i.e. immediately after creating the object to be destroyed)

         sub plagiarise {
           # Parse in a large nested document
           my $filename = shift;
           my $document = My::XML::Tree->open($filename);

           # Create the Object::Destroyer to clean it up as needed
           my $sentry = Object::Destroyer->new( $document, 'release' );

           # Continue with the Document as normal
           if ($document->author == $me) {
               # Normally this would have leaked the document
               return new Error("You already own the Document");
           }

           $document->change_author($me);
           $document->save;

           # We don't have to $Document->DESTROY here
           return 1;
         }

       When the $sentry falls out of scope at the end of the sub, it will force the cirularly
       linked $Document to be cleaned up at the same time, rather than being forced to manually
       call "$Document-<gt"release> at each and every location that the sub could possible
       return.

       Using the Object::Destroyer object to force garbage collection to work properly allows you
       to neatly sidestep the inadequecies of the perl garbage collector and work the way you
       normally would, even with big objects.

   Use to clean-up data structures
       If a data structure with circular refereces has no method to release memory, you can
       create an "Object::Destroyer" object that will do the job.  Pass a code reference (most
       probably created by an anonymous subrotine block) to the constructor of the sentry object,
       and this code will be called upon leaving the scope.

         {
            $params{other}        = \%other_params;
            $other_params{params} = \%params;

            my $sentry = Object::Destroyer->new( sub {undef $params{other}} );
            ##
            ## From now on, memory of %params will be
            ## safely released when block is exited.
            ##

            ... code with return, next or last ...

         }

   Use as a Transparent Wrapper
       For situations where a class is always going to produce circular references, you may wish
       to build this improved clean up directly into the class itself, and with a few exceptions
       everything will just work the same.

       Take the following example class

         package My::Tree;

         use strict;
         use Object::Destroyer;

         sub new {
             my $self = bless {}, shift;
             $self->init; ## assume that circular references are made

             ## Return the Object::Destroyer, with ourself inside it
             my $wrapper = Object::Destroyer->new( $self, 'release' );
             return $wrapper;
         }

         sub release {
           my $self = shift;
           foreach (values %$self) {
               $_->DESTROY if ref $_ eq 'My::Tree::Node';
           }
           %$self = ();
         }

       We might use the class in something like this

         sub process_file {
             # Create a new tree
             my $tree = My::Tree->new( source => shift );

             # Process the Tree
             if ($tree->comments) {
                 $tree->remove_comments or return;
             }
             else {
                 return 1; # Nothing to do
             }

             my $filename = $tree->param('target') or return;
             $tree->write($filename) or return;

             return 1;
         }

       We were able to work with the data, and at no point did we know that we were working with
       a Object::Destroyer object, rather than the My::Tree object itself.

   Resource Usage
       To implement the transparency, there is a slight CPU penalty when a method is called on
       the wrapper to allow it to pass the method through to the encased object correctly, and
       without appearing in the "caller()" information. Once the method is called on the
       underlying object, you can make further method calls with no penalty and access the
       internals of the object normally.

   Problems with Wrappers and ref or UNIVERSAL::isa
       Although it may ACT exactly like what's inside it, is isn't really it. Calling "ref
       $wrapper" or "blessed $wrapper" will return 'Object::Destroyer', and not the class of the
       object inside it.

       Likewise, calling "UNIVERSAL::isa( $wrapper, 'My::Tree' )" or "UNIVERSAL::can( $wrapper,
       'param' )" directly as functions will also not work.  The two alternatives to this are to
       either use "$Wrapper->isa" or "$wrapper->can", which will be caught and treated normally,
       or simple don't use a wrapper and just use the standalone cleaners.

METHODS

       new
             my $sentry = Object::Destroyer->new( $object );
             my $sentry = Object::Destroyer->new( $object, 'method_name' );
             my $sentry = Object::Destroyer->new( $code_reference );

           The "new" constructor takes as arguments either a single blessed object with an
           optional name of the method to be called, or a refernce to code to be executed.  If
           the method name is not specified, the "DESTROY" method is assumed.  The constructor
           will die if the object passed to it does not have the specified method.

       DESTROY
             $sentry->DESTROY;
             undef $sentry;

           You may explicitly "DESTROY" the Destroyer at any time you wish.  This will also
           "DESTROY" the encased object at the same. This can allow for legacy cases relating to
           Wrappers, where a user expects to have to manually "DESTROY" an object even though it
           is not needed. The "DESTROY" call will be accepted and dealt with as it is called on
           the encased object.

       dismiss
             $sentry->dismiss;

           If you have changed your mind and you don't want Destroyer object to do its job,
           dismiss it. You may continue to use it as a wrapper, though.

SEE ALSO

       Another option for dealing with circular references are weak references (stable since Perl
       5.8.0, see Scalar::Util). See also GTop::Mem and Devel::Monitor for monitoring memory
       leaks.  The latter module contains a discussion on object desing with weak references.

       For lexically scoped resource management, see also Scope::Guard, Sub::ScopeFinalizer and
       Hook::Scope.

KNOWN ISSUES

       There is a compatibility issue with Test::MockObject::Extends. You cannot extend an object
       wrapped by Object::Destroyer because our custom "can" method needs to be called on an
       instance, but Test::MockObject::Extends calls it on the class, and will error.

SUPPORT

       Bugs and other issues should be reported via GitHub at

       <https://github.com/simbabque/Object-Destroyer/issues>.

AUTHORS

       •   Adam Kennedy <adamk@cpan.org>

       •   Igor Gariev <gariev@hotmail.com>

       •   Julien Fiegehenn <simbabque@cpan.org>

COPYRIGHT

       Copyright 2004 - 2022 Adam Kennedy.

       This program is free software; you can redistribute it and/or modify it under the same
       terms as Perl itself.

       The full text of the license can be found in the LICENSE file included with this module.