Provided by: allegro4-doc_4.4.3.1-3_all bug

NAME

       draw_sprite  -  Draws  a  copy  of  the  sprite  onto the destination bitmap. Allegro game
       programming library.

SYNOPSIS

       #include <allegro.h>

       void draw_sprite(BITMAP *bmp, BITMAP *sprite, int x, int y);

DESCRIPTION

       Draws a copy of the sprite bitmap onto the destination bitmap at the  specified  position.
       This  is  almost  the  same as blit(sprite, bmp, 0, 0, x, y, sprite->w, sprite->h), but it
       uses a masked drawing mode where transparent pixels are skipped, so the  background  image
       will  show through the masked parts of the sprite. Transparent pixels are marked by a zero
       in 256-color modes or bright pink for truecolor data (maximum red and blue,  zero  green).
       Example:

          BITMAP *spaceship;
          ...
          draw_sprite(screen, spaceship, x, y);

       If the GFX_HW_VRAM_BLIT_MASKED bit in the gfx_capabilities flag is set, the current driver
       supports hardware accelerated sprite drawing when the  source  image  is  a  video  memory
       bitmap  or a sub-bitmap of the screen. This is extremely fast, so when this flag is set it
       may be worth storing some of your more frequently used sprites in an offscreen portion  of
       the video memory.

       Warning:  if  the  hardware  acceleration  flag  is  not  set, draw_sprite() will not work
       correctly when used with a sprite image in system or video memory so the latter must be  a
       memory bitmap.

       Although  generally  not supporting graphics of mixed color depths, as a special case this
       function can be used to draw 256-color source images onto truecolor  destination  bitmaps,
       so you can use palette effects on specific sprites within a truecolor program.

SEE ALSO

       draw_sprite_v_flip(3alleg4),     draw_trans_sprite(3alleg4),     draw_lit_sprite(3alleg4),
       draw_gouraud_sprite(3alleg4),       stretch_sprite(3alleg4),       rotate_sprite(3alleg4),
       draw_character_ex(3alleg4),    draw_rle_sprite(3alleg4),    draw_compiled_sprite(3alleg4),
       masked_blit(3alleg4), blit(3alleg4), bitmap_mask_color(3alleg4), exsprite(3alleg4)