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NAME

       exblend - Using translucency in truecolor modes. Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       Example exblend

DESCRIPTION

       This  program demonstrates how to use the translucency functions in truecolor video modes.
       Two image files are loaded from disk and displayed moving slowly around the screen. One of
       the  images  will  be tinted to different colors. The other image will be faded out with a
       varying alpha strength, and drawn on top of the other image.

SEE ALSO

       BITMAP(3alleg4),      END_OF_MAIN(3alleg4),      PALETTE(3alleg4),      SCREEN_H(3alleg4),
       SCREEN_W(3alleg4),              allegro_error(3alleg4),             allegro_init(3alleg4),
       allegro_message(3alleg4),    blit(3alleg4),    circle(3alleg4),     clear_bitmap(3alleg4),
       clear_keybuf(3alleg4),           create_bitmap(3alleg4),          destroy_bitmap(3alleg4),
       draw_lit_sprite(3alleg4),  draw_trans_sprite(3alleg4),  fixcos(3alleg4),  fixsin(3alleg4),
       fixtoi(3alleg4),    font(3alleg4),    install_keyboard(3alleg4),   install_timer(3alleg4),
       itofix(3alleg4),     keypressed(3alleg4),     load_bitmap(3alleg4),      makecol(3alleg4),
       replace_filename(3alleg4),             retrace_count(3alleg4),            screen(3alleg4),
       set_color_conversion(3alleg4),      set_color_depth(3alleg4),       set_gfx_mode(3alleg4),
       set_trans_blender(3alleg4), textprintf_ex(3alleg4), vsync(3alleg4)